General filmmaking stuff (camera)

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23 Terms

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Types of shots

- Wide (Camera shows the subject from a distance, emphasis is put on place and location)

- Cowboy (= Medium full shot, the character is shown from head to knee or mid-thigh)

- Medium

- Medium Close-Up

- Close-up (Camera frames the character's face)

- Extreme Close-up

- Insert (Camera frames a very specific detail, usually from a character's point of view)

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Angle


- High (Camera is higher than the subject, higher perspective makes the subject look smaller)

- Low (Camera is lower than the subject)

- Eye-level (Neutral angle)

- Oblique (=Dutch angle, camera angle is slanted to one side, so that the horizon line is not parallel with the bottom of the frame)

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Pan

- Camera rotates horizontally from right to left or left to right, without moving

- Establishes a location by offering a panoramic view

- Reveals something previously off screen

- Follows characters

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Tilt

- Camera rotates upward or downward while the base stays in a sized position

- Used to reveal an element or to change the angle

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Third person vs. omniscient point of view

Perspective from ideal observer vs specific character or voice

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Continuity

- The art of combining the components of a film to obtain a coherent and consistent sequence of events and action

- Successive shots must match

- Taken care of by director, script supervisor, first assistant director and almost all departments

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Types of continuity

- Content: anything visible in the scene
- Movement: no gaps between movement from shot to shot
- Position: position of props and subject are consistent.
- Time: flow of time with a scene

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180-degree rule

- The 180 degree rule ensure that the relative positions of the characters or objects in the frame remain consistent from shot to shot

- The rule states that we draw an imaginary line between two characters and keep the camera on the same side of this 180 degree line

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30 degree shot

When filming a subject/character in two consecutive shots you must move the camera at least 30 degrees

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Jump cut

An abrupt transition between shots, sometimes deliberate, which is disorienting in terms of the continuity of space and time

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Camera anatomy

- Camera body
- Sensor
- Lens
- Aperture
- Shutter

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Settings

- Video formats: resolution and frame rate

- White balance: White balance is a camera setting that establishes the true color of white

- Zebra: a camera feature that overlays some stripes onto the image that indicate exposure levels

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Lenses

- Optical tool used to direct light to a film strip or digital camera sensor

- A series of glasses that are convex (rounded outward) or concave (inward)

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A lens is defined by two factors

1) Focal length: distance between the point of convergence of the lens and the film/digital sensor

The focal length determines the angle of view

Low focal length = wide angle of view

High focal length = narrow angle of view

2) Aperture: the opening in the lens that lets light enter the camera

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Prime vs zoom lenses

Prime: Fixed focal length
Zoom: Various focal lengths

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Depth of field

Distance between the nearest and farthest elements in an image that is sharp (how blurry or sharp the area around the subject is)

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Shallow depth of field

Visual effect where the subject is in sharp focus but the background or foreground are soft focused (blurred) or vice versa

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How to obtain shallow depth of field

- Aperture: the lower the f-stop, the more shallow DoF

- f/1.6 or f/2.4 give more shallow DoF than higher f/stops

- The farther the subject is from the background and the closer he is to the camera lens, the more shallow DoF we can obtain

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Factors impacting exposure

- Available light

- Focal length: the longer the length, the more light you will need for correct exposure, and vice versa

- Aperture settings: the more aperture is open, the more light will pass through the lens and the brighter the image will be, and vice versa

- Image sensor size: the bigger the sensor, the more light it captures

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Aperture

- Refers to the hole in a lens diaphragm through which light travels to enter the camera

- A larger hole allows more light to hit the camera sensor, creating a bright image

- A smaller hole allows less light into camera, creating a dark image

- Aperture is expressed in f-stops, aka f-numbers

- The smaller the number after f, the larger the aperture opening in the lens and the more light

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Shutter speed


- Shutter speed is measurement of the time the shutter is open

- Shutter speed controls how moving subjects appear in an image (sharp or blurry)

- The faster the shutter, the shorter the time the camera sensor is exposed to light, the more you are able to freeze the motion and have your object look sharp

- The slower the shutter, the longer the time the camera sensor is exposed to light, the more a moving object will be blurry

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Shutter speed rules

- In a normal shoot, the rule is to have shutter that doublers the frame rate

- 24 fps — > 1/48s to obtain normal motion
- 30 fps — > 1/60s
- 60 fps — > 1/120s

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ND (neutral density) filters

- Usually on the left side of a camera

- Lowers the intensity of light without affecting the colors of an image

- Allows to shoot at wider f-stop AND not losing the shallow DoF

- Usually used outside in daylight to avoid overexposure