1/75
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Friction
Force that acts parallel to the interface of two surfaces that are in contact, and opposes their relative motion.
Force of Friction
Ff = μR
Force of friction = Coefficient of friction x Normal reaction force
Static Friction
the force that resists the initiation of sliding motion between two surfaces that are in contact and at rest
Eg. Friction to keep tennis racket in hand
Dynamic Friction
Frictional force that develops between two surfaces in contact that are moving or sliding relative to each other; sliding friction; kinetic friction.
Eg. Skiing
coefficient of friction
the ratio of the force of friction to the normal force acting between two objects
µ = Ff R
The magnitude of the coefficient of friction
Depends on the roughness of the materials in contact and how hard the surfaces are pressed together and is usually between 0 and 1
Examples of friction in golf
Spikes on the sole of the shoe of the shoe to increase its surface area and dig into the ground and dimples on the ball to create a thin turbulent boundary layer of air that clings to the ball's surface.
Examples of friction in football
Spikes on the sole of the shoe of the shoe to increase its surface area and dig into the ground and laces on the ball.
Examples of friction in ice skating
Narrow sharp edges to reduce surface area and increase pressure in a specific area of contact to encourage melting.
Drag
force acting to oppose the motion of an object through a fluid medium such as air or water.
surface drag
As a body moves through a fluid, its outer surface catches a layer of the fluid nearby, slowing it down compared to the fluid further away and so causing drag
can be minimized by changing the surface to reduce the interaction between surface and fluid
Form drag
As a body pushes against a fluid, the fluid pushes back (action and reaction). By streamlining the body and minimizing the surface area facing the direction of the motion, this type of drag is reduced.
Wave drag
When a body moves along the surface of a fluid (usually water) some fluid is displaced to form a wave. These waves cause additional forces that oppose motion. Wave drag can be reduced by avoiding motion at the interface between air and water.
factors that influence the amount of drag in sports
fluid viscosity
surface size
shape
texture
relative velocity
free body diagram
a diagram showing all the forces acting on an object
Biomechanics
applications of mechanics to the human body and sporting implements, and studies forces on (and caused by) the human body and subsequent result of forces
Kinematics
Kinetics
Kinematics (biomechanics)
study of motion (changle in position) of body or object
linear motion
curvilinear motion
angular (rotational) motion
general motion
linear motion (kinetmatics - biomechanics)
in a straight line
move parts in same distance, direction, and speed
curvilinear motion (kinetmatics - biomechanics)
in a curve
angular (rotational) motion (kinetmatics - biomechanics)
around an axis
body part in circle/rotation, rotates around axis; involves circular/rotational motion/movement
EX: gymnasts doing giants
general motion (kinetmatics - biomechanics)
linear and angular together
Angular+Linear
not everything happens in line/angle
EX: bowling ball and bowling, shot put, javelin, wheel chair athletics, swimming, running
most activities are this
kinetics (biomechanics)
forces involved in the movement of an object/body
liniear kinetics
angular kinetics
linear kinetics (biomechanics)
force, gravity, mass, and weight
angular kinetics (biomechanics)
torque (moments), levers
Scalar quantity and examples
has only magnitude/measurement (pounds, inches, feet squared)
length, area, volume, speed, mass, density, pressure, temp, energy, entropy, work, power, distance
vector quantity and examples
has both magnitude/measurement and direction (mph W)
displacement, direction, velocity, acceleration, momentum, force, lift, drag, thrust, weight
distance (scalar)
how far an object travels, does not depend on direction (d)
Displacement/∆x (vector)
difference between object's starting position and ending
does depend on direction
∆x=final position-initial position
∆x=xfinal-xinitial
in order to define this need directions EX: +/-, N/S/W/E, angles
can be zero if starts and ends at same spot
how far an object has moved in a given direction
velocity
vector
displacement change over time
need direction in answer
=displacment/time
speed with a direction
tells the speed and direction of a moving object
acceleration
vector
change in speed to get up to top speed
tells us the rate speed or direction changes
change in velocity over time
=finalvelocity-initialvelocity/time
in answer time should be squared ex: s^2
momentum
vector
mass of an object x its velocity
whichever has greates velocity if have same mass then will have greater momentum
objects resisteance to want to stop
what four things are related?
momentum, displacment, velocity, and acceleration
Impulse
force appliced over period time to change momentum (change in momentum)
force*time
vector
force in Newtons and time in ms
way to get object to move, result is movement
elite athletes can have more force in less time
had to apply force to get movement going and stopped
product of force and time/the application of force over a period of time (which changes the velocity of body)
area under force-time graph
product of magnitude of torque and its time of application
force, time graph
represents impulse
force is y and time is x
if no force could be air and when putshing foot off ground when running applies force
if negative (footfall) is > postive (push off) are decelerationg
if positive > negative are accelerating
if positive = negative are constant pace
centre of mass
point at which the mass and weight of an object are balanced in all directions
changes with what doing
this could be outside body like in gymnastics
standing up = center
standing on one leg = shifts over to side standing on
raise arms up = shifts up
line of gravity
where body tipped off if go away from this fall because goes with centre of mass
stability
dependent on centre of mass being directly above base of support and 4 other things:
postion of centre of mass
mass of athlete
size of base of support
where line of gravity is
speed
size of linear velocity/velocity
scalar
tell us the rate at which an object moves; how fast are travelling; distance travelled/time taken
motion
change in position measured by distance and time
distance-time graphs
plotting distance againse time can tell you a lot about motion
time always plotted on x-axis, distance plotted on y-axis
If time is increasing but distance does not change, object is at rest/not moving
If an object is moving at a constant speed/time is increasing and distance is increasing constantly with time then object moves at constant speed (is a straight line of graph)
a steeper line indicates a larger distance moved in given time (higher speed
line on graph curving upwards shows an increase in speed/in given time the distance object moves is getting larger (it is accelerating)
tells us how far an object has moved with time
steeper the graph, the faster the motion
horizontal line means the object is not changing its position meaning it is at rest
downard slope means object is returning to the start
speed-time graphs/velocity-time graphs
time plotted on x-axis and speed/velocity plotted on y-axis
straight horizontal like means speed is constant
graph shows increasing speed=acceleration
graph shows decreasing speed=deceration
shows us how the speed of a moving object changes with time
steeper the graph the greater the acceleration
horizontal line means object is moving at a constant speed
downward sloping line means object is slowing down
levers
simple machines that help us apply force
rigid structures, hinged at some part with forces applie at two other points
all levers have three parts: fulcrom, load, effort
3 classes of levers:
1st class
2nd class
3rd class
fulcrom (levers)
the pivot point
load/resistance (levers)
the weight needs to be moved
effort (levers)
force applie to move resistance (or load)
functions of levers
increase the load (or force) that can be moved with a given effort (eg crowbar)
increase the velocity at which an object will move with a given force (eg a golf club)
1st class of levers
the fulcrum lies between the effort and load
EX:
using a hammer to pull out a nail
skull pivoting o atlas vertebrae of spine, with weight of head help by trapeziius and sternocleidomastoid muscles of the neck
2nd class of levers
load lies between fulcrum and point of effort
EX:
running
ball of foot with gawstrocnemius and soleus muscles of calf lifting the weight of body, which is acting through the foot
3rd class of levers
effort lies between load and fulcrum
EX:
fishing with a rod
action of bicep as lifts a load in hand whilst pivoting at the elbow
Newton's First Law
"an object in motion will remain in motion, and an object at rest will remain at rest, unless acted up by an unbalanced force
inertia
Newton's Second Law
net force=mass times acceleration
force is in newtons
mass in kg
acceleration in m/s^2
need greater force to stop large objects with lot mass
lighter objects have greater acceleration
motion
Newton's Third Law
"for every action, there is an equal and opposite reaction"
EX:
force applied by foot to starting block and block applies force to foot
using blocks propels self more and starting block gets going and gets individual going where want to go
Inertia (Newton's First Law)
resistance of any physical object to change in its state of motion
force
push/pull
acts on an object's perspective, has force exerted on it, requires an agent
vector
to quantify push/pull need to specify both magnitude and a direction
agent (force)
something that acts or exerts power
contact-force
forces that act on an object by touching it at point of contact
long-range force
forces that act on an object without physical contact
base of support/BOS (centre of mass)
location on a body/object where most weight is supported
larger the area the base of support cover more stable will be
line of gravity/LOG (centre of mass)
imaginary vertical line passing through the center of gravity down to a point in base support
what occurs if the LOG falls within the object's BOS? what occurs if the LOG falls outside the object's BOS?
object is relatively stable
object is relatively unstable
what must go outside BOS to initiate/continue movement? direction of what relative to BOS will be the direction of the resulting movement? further away LOG is from what, the greater the tendency body has to move in that direction
line of gravity
line of gravity
base of support
Impulse-momentum relationship
impulse=change in momentum (uses newton's 2nd law)
what still plays key role in angular momentum or anything angular?
centre of mass
moment of Inertia and rotational velocity relationships and how does it work
inverses of eachother
if bring body closer together increases inertia and decreases rotational velocity
if spread body out decreases inertia and increases rotational velocity
what do you add to increase momentum
torque
law of conservation of momentum of linear motion
momentum transfers equally from one object to the other
"in an isolated system, momentum remains constant"
in collision between two objects momentume is conserved (total momentum stays the same)
what is relationship between angular velocity, angular momentum, and moment of interia
if angular velocity is low, moment of interia is high and vice versa
angular momentum=angular velocity x moment of inertia
angular velocity and moment of interia inverses
conservation of angular momentum
Angular momentum is NOT angular speed.
A diver in the air can alter their moment of inertia and their angular speed, but they cannot change their angular momentum until another force is applied to it (hitting the water).
In rotation movements, inertia:
is not only due to mass but how mass is distributed about the axis of rotation.
Projectile motion
related to Newton's 1st law
once force has been removed the object can no longer be altered
path of object determined at moment leaves the hand/raquet etc.
what play a part in how far an object will go?
gravity, air resistance, and lift
Most important factors to affect projectile motion
speed of release/projection speed
angle of release/projection angle
height of release/projection height
if height shorter goes shorter distance, if angle higher then goes father, slower speed goes shorter distance
Bernoulli's Principle
how air pressure works on flying objects (like plane)
high air pressure beneath pushs things up
faster air has lower air pressure
the high air pressure beneath an airplanes wings pushed up to cause lift
airflow velocity and pressure are
inverses
magnus effect
results from a pressure differential created by a spinning body
golf ball, volleyball; rotating ball catches air velocity then drops
stay within are of air resistance and then causes ball to spin due to increased airflow
blow on paper on top then makes it come up
Não estudados (75)
Você ainda não estudou estes termos!