CA1 - PSYASS 2 (TEST DEVELOPMENT)

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30 Terms

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Test Development (5)

  1. Test Conceptualization

  2. Test Construction

  3. Test Tryout

  4. Test Analysis

  5. Test Revision

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Test Conceptualization (4)

  • What

  • Why

  • Who

  • How

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What (Test Conceptualization)

  • What is the test design?

  • What will the test cover?

  • What will it measure?

  • What is the objective of the test?

  • How is it different from other similar tests that exist?

  • What is the format of your test? (MCQ / True or False, etc.)

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Why (Test Conceptualization)

  • Why is there a need for your test?

  • To determine if there is a niche it fulfills.

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Who (Test Conceptualization)

  • Who will benefit from this test?

  • Who will use the test?

  • Who will take the test?

  • What are the specific criteria?

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How (Test Conceptualization)

  • Is it individual or group administration?

  • Computerized or paper and pencil?

  • How long will the test take to answer?

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Test Construction (3)

  • Scaling

  • Writing items

  • Scoring items

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Scaling

Process of setting rules for assigning numbers in measurement.

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Likert Scale

Scale measuring degree, e.g., strongly disagree, disagree, neutral, agree, strongly agree (ordinal data results).

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Paired Comparisons

Makes the test taker select choices to avoid social desirability and faking good (both have good choices).

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Guttman Scale

A type of scale where questions are arranged from easiest to hardest, and if someone agrees with a harder statement, it’s assumed they also agree with all the easier ones.

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Writing Items (2)

  • Item pool

  • Item bank

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Item Pool

  • The reservoir or well from which items will or will not be drawn for the final version of the test; initial list of items.

  • Untreated items (could have good or bad items)

  • All of the items that you will add or remove to your final version of the test.

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Item Bank

  • Usually used in Computer Administered Testing which reduces floor effect and ceiling effect

  • Collection of test questions you have that is already treated

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Floor Effect

When a test is too hard, so most people score at the very bottom, making it hard to see differences between them.

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Ceiling Effect

When a test is too easy, so most people score at the very top, making it hard to see differences between them.

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Item Branching

A testing method where the next question depends on how you answered the previous one, so the test adjusts to your level.

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Scoring Items (3)

  • Cumulative model

  • Class scoring or category scoring

  • Ipsative scoring

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Cumulative Model

The higher the score, the higher is the ability.

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Class Scoring or Category Scoring

A way of scoring where answers are grouped into categories (like types or classes) instead of giving a continuous score.

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Ipsative Scoring

Comparing a testtaker’s score on one scale within a test to another scale within the same test.

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Intraindividual Comparison

Comparing a person’s performance with their own past performance, instead of comparing them to other people.

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Test try-out

A stage in test development where a draft version of the test is given to a sample group to check how well the items work before the final test is used.

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Item Analysis

A set of methods used to check how well test questions work, deciding which items stay in the item bank.

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Item Difficulty

How easy or hard a question is, based on the number of people who answered it correctly.

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0.30 to 0.70

What is the optimal range for item difficulty?

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Item Discriminability

How well a question separates high scorers from low scorers on the overall test.

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Extreme Group Method

Compare correct answers between top scorers and bottom scorers.

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Point-Biserial Method

Use correlation to see if item performance matches overall test performance.

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Test Revision

A stage in test development where poor items are removed and others may be rewritten to improve the test.