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Last updated 4:17 AM on 12/12/22
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127 Terms

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Binary
A way of representing information using only two options.
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Bit
A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1
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Byte
8 bits
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Overflow Error
Error from attempting to represent a number that is too large.
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Round-off Error
Error from attempting to represent a number that is too precise. The value is rounded.
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Analog Data
Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.
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Digital Data
Data that changes discreetly through a finite set of possible values
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Sampling
A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
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Lossless Compression
A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
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Lossy Compression
A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.
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Intellectual Property
A work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
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Creative Commons
A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created
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Data Compression
A process for reducing the number of bits needed to represent a piece of information
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Decimal
a system for representing numbers using combinations of the digits 0 - 9
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Open Access
online research output free of any and all restrictions on access and free of many restrictions on use, such as copyright or license restrictions
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Open Source
programs that are made freely available and may be redistributed and modified
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Computing Device
a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
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Computing System
a group of computing devices and programs working together for a common purpose
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Computing Network
a group of interconnected computing devices capable of sending or receiving data.
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Path
the series of connections between computing devices on a network starting with a sender and ending with a receiver.
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Bandwidth
the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
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Protocol
An agreed-upon set of rules that specify the behavior of some system
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IP Address
The unique number assigned to each device on the Internet.
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Internet Protocol (IP)
a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device
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Router
A type of computer that forwards data across a network
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Packet
A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all.
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Redundancy
the inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network.
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Fault Tolerant
Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.
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Hypertext Transfer Protocol (HTTP):
a protocol for computers to request and share the pages that make up the world wide web on the Internet
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Internet
a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
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World Wide Web
a system of linked pages, programs, and files
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digital divide
differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics
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Datastream
Information passed through the internet in packets.
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Packet Metadata
Data added to packets to help route them through the network and reassemble the original message.
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Transmission Control Protocol (TCP):
A protocol for sending packets that does error-checking to ensure all packets are received and properly ordered
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User Datagram Protocol (UDP):
A protocol for sending packets quickly with minimal error-checking and no resending of dropped packets
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Scalability
the capacity for the system to change in size and scale to meet new demands
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The Domain Name System (DNS)
the system responsible for translating domain names like example.com into IP addresses
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User Interface
the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
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Input
data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
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Output
any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
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Program Statement
a command or instruction. Sometimes also referred to as a code statement.
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Program
a collection of program statements. Programs run (or "execute") one command at a time.
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Sequential Programming
program statements run in order, from top to bottom
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Event Driven Programming
some program statements run when triggered by an event, like a mouse click or a key press
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Documentation
a written description of how a command or piece of code works or was developed.
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Comment
form of program documentation written into the program to be read by people and which do not affect how a program runs.
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Pair Programming
a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress
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Debugging
Finding and fixing problems in an algorithm or program
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Development process
the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing
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Event
associated with an action and supplies input data to a program. Can be generated when a key is pressed, a mouse is clicked, a program is started, or by any other defined action that affects the flow of execution.
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Incremental Development Process
a design approach that breaks the problem into smaller pieces and makes sure each piece works before adding it to the whole.
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Iterative Development Process
a design approach requires refinement and revision based on feedback, testing, or reflection throughout the process. This may require revisiting earlier phases of the process.
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Plagiarism
The use of material created by someone else without permission and presented as one's own
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Program Requirements
descriptions how a program functions and may include a description of user interactions that a program must provide.
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Program specification
a description of all the requirements for the program
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Syntax Error
a mistake in the program where the rules of the programming language are not followed
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Software
A program or a collection of programs
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Expression
a combination of operators and values that evaluates to a single value
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Assignment Operator
allows a program to change the value represented by a variable
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Variable
holds one value at a time
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String
an ordered sequence of characters.
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Boolean Value
a data type that is either true or false.
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Comparison Operators
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logical operators
&& [and]
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|| [or]

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! [not]

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which evaluate to a Boolean value

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Conditional Statement
affect the sequential flow of control by executing different statements based on the value of a Boolean expression.
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Function
a named group of programming instructions. Also referred to as a "procedure".
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Function Call
a command that executes the code within a function
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List
an ordered collection of elements
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Element
an individual value in a list that is assigned a unique index
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index
a common method for referencing the elements in a list or string using numbers
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Iteration
a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met.
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Infinite Loop
occurs when the ending condition will never evaluate to true.
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Traversal
the process of accessing each item in a list one at a time
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Data abstraction
manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation.
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list.length
returns the number of elements in a list
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Problem
a general description of a task that can (or cannot) be solved with an algorithm
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Algorithm
a finite set of instructions that accomplish a task
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Sequencing
putting steps in an order.
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Selection
Deciding which steps to do next
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Iteration
Doing some steps over and over
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Efficiency
a measure of how many steps are needed to complete an algorithm
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Linear Search
a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked.
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Binary Search
a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated
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Reasonable Time
Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a reasonable amount of time
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Unreasonable Time
Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time
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Heuristic
provides a "good enough" solution to a problem when an actual solution is impractical or impossible
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Decision Problem
a problem with a yes/no answer (e.g., is there a path from A to B?)
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Optimization Problem
a problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?)
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Undecidable Problem
a problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer
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Sequential Computing
programs run in order, one command at a time.
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Parallel Computing
programs are broken into small pieces, some of which are run simultaneously
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Distributed Computing
programs are run by multiple devices
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Speedup
the time used to complete a task sequentially divided by the time to complete a task in parallel
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Parameter
a variable in a function definition. Used as a placeholder for values that will be passed through the function
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Argument
the value passed to the parameter
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Return
used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expression.