KPE 160H1-Module 1: Mechanics, Kinematics, and Kinetics – Vocabulary

0.0(0)
studied byStudied by 0 people
GameKnowt Play
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/84

flashcard set

Earn XP

Description and Tags

Vocabulary flashcards covering key terms and their definitions from the lecture notes on mechanics, kinematics, kinetics, deformation, and related physical concepts.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

85 Terms

1
New cards

Interval scale

A formal measurement scale used for physical phenomena, known as an interval scale.

2
New cards

Seven base quantities

The seven fundamental quantities with units derived from universal constants: Mass, Length, Time, Current, Temperature, Amount of substance (Mol), Luminous intensity (Light).

3
New cards

Mass

A base quantity representing how much matter is in a material body.

4
New cards

Length

The extent of space in one dimension; a base quantity.

5
New cards

Time

A fundamental quantity, a monotonically increasing quantity related to entropy.

6
New cards

Current

A base quantity representing the flow of electric charge.

7
New cards

Temperature

A base quantity describing thermal state.

8
New cards

Amount of substance (Mol)

A base quantity counting particles via a fixed number (Avogadro’s constant).

9
New cards

Luminous intensity (Light)

A base quantity describing the perceived power of light.

10
New cards

Mechanics

The branch that uses space, time, and matter to describe motion and forces.

11
New cards

Space

The unlimited 3‑dimensional realm in which all objects exist and events occur.

12
New cards

Distance

The linear measure of space; a scalar quantity.

13
New cards

Angle

A measure based on the arc subtended by a circle and the radius; measured in radians.

14
New cards

Radian

A unit for angle defined as the ratio of arc length to radius (L/r); essentially a dimensionless number labeled as radians.

15
New cards

2D/3D measures

Length (1D), Area (2D), Volume (3D) representing spatial extents.

16
New cards

Volume

The space occupied by a body in 3 dimensions.

17
New cards

Density

Density = Mass / Volume (M/V).

18
New cards

Location

Where an object is in space.

19
New cards

Orientation

The direction an object is facing in space.

20
New cards

Frame of reference

A coordinate system used to describe position in space (Cartesian coordinates).

21
New cards

Origin

The starting point of a coordinate system.

22
New cards

Axes

The linear scales used to measure each spatial dimension.

23
New cards

Center of mass (CoM)

The unique point from which the relative distances of all mass points balance to zero.

24
New cards

Center of gravity (CoG)

The balance point around which the weight of an object is balanced.

25
New cards

θx, θy, θz

Angles of rotation around the x, y, and z axes; rotations in the corresponding planes.

26
New cards

Motion

Change in position over an interval of time.

27
New cards

Linear motion

Change in location along a straight line over time.

28
New cards

Angular motion

Change in orientation with or without change in location.

29
New cards

Rotation

Angular motion about an axis; no change in CoG location.

30
New cards

Curvilinear motion

Motion along a curved trajectory.

31
New cards

Distance vs displacement

Distance is a scalar measure of path length; displacement is a vector measure of change in position.

32
New cards

Scalar

A quantity with only magnitude.

33
New cards

Vector

A quantity with magnitude and direction.

34
New cards

Linear distance

The measure of length along a path; distance travelled.

35
New cards

Linear displacement

Change in location; a vector.

36
New cards

Angular distance

Measure of angle between two lines, planes, or frames.

37
New cards

Angular displacement

Change in orientation.

38
New cards

Speed

Scalar measure of the rate of change of position.

39
New cards

Linear speed

Scalar rate of change of location; often denoted S.

40
New cards

Velocity

Vector measure of the rate of change of position; includes magnitude and direction.

41
New cards

Linear velocity

Vector rate of change of location.

42
New cards

Angular speed

Scalar rate of change of orientation.

43
New cards

Angular velocity

Vector measure of the rate of change of orientation.

44
New cards

Acceleration

Rate of change of velocity; a vector quantity.

45
New cards

Linear acceleration

Rate of change of linear velocity; direction follows velocity.

46
New cards

Angular acceleration

Rate of change of angular velocity.

47
New cards

Impulse

Impulse = force × duration of force.

48
New cards

Work

Energy transfer between bodies; measured in Joules.

49
New cards

Power

Rate of work; measured in Watts.

50
New cards

Gravity

The downward force toward Earth’s center; g ≈ 9.81 m/s².

51
New cards

Weight

The force of gravity acting on a body.

52
New cards

Inertia

Mass property resisting changes in motion.

53
New cards

Momentum

Inertia × velocity (linear momentum).

54
New cards

Kinetic energy

½ × Mass × Velocity² (linear form).

55
New cards

Newton's first law

An inertial body maintains constant velocity unless acted on by a net external force.

56
New cards

Newton's second law

Net force causes acceleration proportional to net force and inverse to inertia.

57
New cards

Newton's third law

For every action, there is an equal and opposite reaction.

58
New cards

Adhesion

Forces between contacting bodies resisting separation under tensile loads.

59
New cards

Friction

Resistance to motion that dissipates energy.

60
New cards

External friction

Friction between objects in contact.

61
New cards

Sliding friction

Friction for objects sliding over one another.

62
New cards

Rolling resistance

Friction for wheels rolling over a surface.

63
New cards

Fluid drag

Friction for objects moving through fluids.

64
New cards

Internal friction

Friction during deformation inside a material.

65
New cards

Rotational inertia

Resistance to angular acceleration depending on mass and its distribution relative to the rotation axis.

66
New cards

Moment of a force

A measure of tendency to cause rotation; magnitude = force × moment arm.

67
New cards

Moment arm

Perpendicular distance from the force line to the center of rotation.

68
New cards

Fulcrum

The pivot point for a lever.

69
New cards

Lever leverage

The moment arm of a muscle acting at a joint.

70
New cards

Deformation

Change in shape of a body or figure.

71
New cards

Elastic deformation

Reversible deformation that stores elastic potential energy.

72
New cards

Elasticity

Property of solids allowing energy storage through deformation.

73
New cards

Hooke's law

F = kx for linear deformation; governs linear elasticity.

74
New cards

Stiffness

Resistance to deformation; ideal rigid bodies have infinite stiffness.

75
New cards

Elastic limit

End point of the elastic range; beyond it, plastic deformation begins.

76
New cards

Plastic deformation

Irreversible deformation that dissipates energy.

77
New cards

Yield point

Point at which elastic deformation ends and plastic deformation begins.

78
New cards

Fracture

Engineering term for failure; clinicians may term it as strain, sprain, tear, or rupture.

79
New cards

Ductile vs brittle

Ductile/malleable materials have large plastic ranges; brittle materials have small plastic ranges.

80
New cards

Viscosity

Internal resistance to flow; dissipates energy; proportional to deformation velocity.

81
New cards

Visco-elastic

Materials that are elastic and viscous; deformation rate depends on viscosity.

82
New cards

Half-life of deformation

Time required to reach halfway between current and final shape during deformation.

83
New cards

Energy storage/transfer/dissipation

Energy can be stored (gravity, inertia, elasticity), transferred (forces, contacts), or dissipated (friction).

84
New cards

Rigid body

An ideal body with infinite stiffness, resisting deformation.

85
New cards

Plane of rotation

Axis perpendicular to the plane in which a shape exists; often the z-axis is used.