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Assets
Digital resources such as images, videos, audio files, and text used in interactive media products
Augmented Reality (AR)
Technology that overlays digital information onto the real world through devices like smartphones or AR glasses
Blogs
Online platforms where individuals or organizations publish regular content, typically in reverse chronological order
Consumer behaviour
The study of how individuals make decisions about what they buy, use, or dispose of in relation to products and services
Crowdsourcing
The practice of obtaining information, ideas, or services from a large group of people, typically via the internet
Digital Creative Commons
A licensing system that allows creators to grant certain usage rights to their digital works while retaining copyright
Digital identities
The online representation of a person or entity, including profiles, usernames, and digital footprints
File formats
The structure and encoding method used to store digital data (e.g., JPEG, MP4, PDF)
Gamification
The application of game-design elements and principles in non-game contexts to increase engagement
Guided choice (nudging)
Design techniques that subtly influence user decisions without restricting their freedom of choice
Indigenous Cultural and Intellectual Property (ICIP)
The rights of Indigenous peoples to their cultural heritage, traditional knowledge, and cultural expressions[1][2]
Lossless compression
Data compression that reduces file size without losing any original data quality
Lossy compression
Data compression that reduces file size by permanently removing some data, resulting in quality loss
Massive multiplayer online games (MMOGs)
Online games that support large numbers of players simultaneously in a shared virtual environment
Massive online open courses (MOOCs)
Free online courses accessible to unlimited participants via the internet
Online gaming
Playing video games over the internet with or against other players
Pop-ups
Windows that appear suddenly on screen, often used for advertisements or notifications
Project management
The process of planning, organizing, and managing resources to achieve specific goals within defined constraints
Sandbox gaming
Games that provide players with creative freedom and minimal restrictions on how they play
Simulation
A digital representation or model of a real-world process or system
Social media
Online platforms that enable users to create, share content, and interact with others
Ubiquity
The state of being everywhere or very common
in computing, refers to technology being present in all aspects of daily life
User experience (UX)
The overall experience a person has when interacting with a product or system, including ease of use and satisfaction
User interaction
The ways in which users engage with and respond to an interface or system
User interface (UI)
The visual and interactive elements through which users interact with a digital product or system
Virtual reality (VR)
Immersive technology that creates a completely digital environment experienced through headsets or other devices.
Examples of interactive media
Social media, windows operating system, roblox, ps4 operating system
Define interactive media
any product where a user receives an output by providing an input
Define ubiquity
refers to how something is seen everywhere
How does simulation support online training
By providing a low-risk environment where mistakes can be made without real-world consequences
Provide an example of how simulation supports online training
Flight simulators are used to train pilots so that if they crash during training, there are no real deaths
How does gamification support online learning
By making learning fun and engaging so that users are motivated to participate
Provide an example of how gamification supports online learning
Kahoot helps students revise for tests by turning the revision into a competition
How does augmented reality (AR) support online training
By allowing users to interact with the content instead of passively consuming it
Provide an example of how augmented reality (AR) supports online training
Medical students use HoloAnatomy to explore the human body
How do streaming services improve access to entertainment
By providing a wide range of shows for a monthly subscription without needing to download content — just choose and watch
How do streaming services use machine learning
To create personalised recommendations for users
Provide an example of a streaming service that improves access to entertainment
Netflix provides a wide range of shows for a monthly subscription
How does gaming improve access to entertainment
By allowing users to play from their own home with various ways to obtain games such as buying new or used, or paying a subscription for a bundle of games
How does virtual reality (VR) improve access to entertainment
By creating an immersive experience so users can engage in games or even physical activities from the comfort of their home
How do specialist apps support advertising
By using location-based tracking to promote relevant content, allowing businesses to reach new customers
How do specialist apps support communication
By allowing businesses and customers to chat so they can resolve issues, make complaints, and provide feedback
What are three types of interactive media that support online training and learning
Simulation, gamification, and augmented reality (AR)
What are three types of interactive media that improve access to entertainment
Streaming services, gaming, and virtual reality (VR)
What are three enterprise functions that specialist apps support
Delivery tracking, advertising, and communication