9. Signalling Games

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13 Terms

1
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What is a signalling game?

  • We introduce a subclass of dynamic game with incomplete information

  • There are two players, sender and receiver, and the sender has private information the receiver doesn’t know

  • The sender sends a message m, and the receiver decides an action based on this signal

  • The message is a function which maps types into actions, m : Θ → A, whereas an action is a function which maps messages into actions, a : M → A

    • The number of messages is greater than the number of types

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What are the two types of equilibria that signalling games are concerned with?

  • Separating equilibria and pooling equilibria

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What is a separating equilibria?

  • A PBE (m*, a*, µ) is a separating equilibrium when when m(θ) ̸= m(θ′) for each θ, θ′ ∈ Θ

  • In this game, the receiver is perfectly able to infer the type from the message that they send because all types send different messages

  • Different types choose different functions

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What is a pooling equilibria?

  • A PBE (m*, a*, µ) is a pooling equilibrium when m(θ) = m(θ′), for each θ, θ′ ∈ Θ

  • The receiver can’t infer what type the other player is because different types send the same message

  • If a receiver can’t form a system of beliefs, they are unable to best respond, which is difficult because off-path beliefs are hard to define

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How does the sender play in the Beer-Quiche Game

  • Person 1 has two strategies, (Beer if strong, quiche if weak) and (Quiche if strong, and beer if weak)

  • The best responses of the receiver will depend on beliefs attached to the information sets hT2 and hT1

  • Let µQ = P(ts = S|m = Q) and µB = P(ts = S|m = B)

  • If sender chooses (Beer, Quiche), then it must be that µQ = 0 and µB = 1

  • If sender chooses (Quiche, Beer), then it must be that µQ = 1 and µB = 0

  • µQ(Quiche,Beer) = P(S and Q) / (P(S)P(Q|S) + P(W )P(Q|W ) = 1

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How do Pooling Equilibria games work?

  • Every type picks the same option (Beer)

  • P(Observing Beer) = 1, but we can just condition the probability on nature; if 0.6 are strong and 0.4 are weak, then P(B given strong) = P(Strong) = 0.6; nature becomes the basis for beliefs

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What is the extra all-important step to the Beer-Quiche game?

  • Because off-path events never occur, one can choose a PBE with beliefs in the off-path nodes which are completely arbitrary and don’t make much sense

  • A receiver might respond to the choice beer (which occurs off-path) by fighting, because it assumes that the selection of Beer must come from a weak type because µB < ½ , but this is only , ½ because it never occurs in the scenario where the sender chooses (Quiche, Quiche)

  • We see that a weak type has no incentive to deviate in this equilibrium, but the strong type does; if the strong type deviated, the receiver would know they are strong because weak will never deviate, and thus they could gain

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What is the Cho-Kreps Intuitive Criterion

  • A criterion designed to refine PBE by restricting off-path beliefs

  • A perfect Bayesian equilibrium σ* fails the intuitive criterion if there exists a (deviating) action a1 and type θ

  • (i) π1(σ*; θ′) > maxµ,a2∈BR(µ,a1) π1(a1, a2) for all θ′ ̸= θ

  • (ii) π1(σ*; θ) < mina2∈BR(θ,a1) π1(a1, a2)

  • The best response is the maximiser of expected utility

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What is Spence’s education game?

  • Education can be seen as a signal from workers to potential employers

  • Employers can decide to use this signal to determine wages

  • If the cost of education is correlated to potential productivity, then potential separating equilibria might arise

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Modelling Spence’s student game

  • Some students take EC220

  • The population of students is divided in two groups: Exceptional and Decent students

  • There are 60% of Exceptional students in the cohort for whom the cost of achieving a grade g in EC220 is gE/2 , while for decent students is 2gD

  • The cost of effort to not take EC220 is normalised to 0 (as if g = 0)

  • In the future, the productivity of exceptional students is 2 and the productivity of decent students is 1

    • Exceptional students have a lower cost of effort because they are better

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Wage-setting in the student game

  • Assume all Exceptional students achieve a grade gE and the decent students achieve gD

  • Crucially, employers cannot observe productivity but only the student’s grade in EC220

  • If gD ̸= gE , a firm will pay wE = 2 and wD = 1, their productivity. If gD = gE , the firm cannot distinguish and will only pay the average productivity: w¯ = 0.6 · 2 + 0.4 · 1 = 1.6

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What do students do in separating equilibrium in the education game?

  • Decent students, given that their wage will be one and the cost to obtain the module is 2 should not take the module, because they receive a payoff of -1 by doing so rather than 0; aim for gD = 0

  • Exceptional students need to exert some cost such that their grade gE > 0

  • The cost is sufficiently high that decent students don’t want to incur the cost required to get a higher wage, and the cost should be low enough that the exceptional students aren’t incentivised to mimic the decent students

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What do students do in pooling equilibrium in the education game?

  • The employer plays an average wage on path because all students have the same signal

  • If g ̸= g¯, assume that the deviator is always a Decent student: offer low wage w = 1

  • If g > g¯, assume the deviator is an Exceptional student: offer w = 2