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Invention
Coming up with a new idea.
Innovation
The process of translating ideas into useful and used new products, processes, or services.
Entrepreneurship
A mixture of energy, vision, passion, commitment, judgment, and risk-taking to turn innovations into value.
Who innovates
MNEs, tech firms, gadget makers, the public sector, services, and environmental innovators.
4 Ps of Innovation
Product, Process, Position, Paradigm.
Product Innovation
Changes the product or service offering.
Process Innovation
Changes how the product is created or delivered.
Position Innovation
Changes the context in which a product is promoted or used.
Paradigm Innovation
Changes the underlying mental models or creates a new way of operating.
Push Innovation
Technology or product pushed onto the market.
Pull Innovation
caused by market need or demand
Levels of Innovation
Component, System, and Architectural.
Social Entrepreneurs
Aim to generate social value rather than profit, seeking large-scale, long-term change.
Challenges for Social Entrepreneurs
Bridging gaps, securing funding, and scaling initial pilots.
Frugal Innovation
Inexpensive, robust, and simple solutions for low-income markets that still meet performance needs.
Rebound Effect
When efficiency gains lead to higher consumption and emissions.
Environmental Benefits of Innovation
cleaner production, efficient resource use, and new sustainable services.
Innovation in MNEs
R&D investment is linked to increased sales and competitiveness.
R&D Location Factors
Balancing specialisation (centres of excellence) and integration (global collaboration).
Specialisation-based structure
Each unit specializes in a specific area; deep expertise but can become isolated.
Integration-based structure
Global collaboration, knowledge sharing, increased cost and coordination.
Sources of National Innovation
differences in demand conditions, availability of natural resources, regulatory environments, and the strength of innovation networks.
Innovation Ecosystems
Networks of government, education, finance, labour, and science that shape innovation.
New Zealand Innovation
Strong idea generation but weak in commercialisation and investment.
Technology Push
Innovation as a result of technological development.
Market Pull
Innovation developed in response to customer needs
Environmental Triggers
external factors or changes in environment e.g. competition or environment
Bias Against the Status Quo
First step in recognizing entrepreneurial opportunities.
Four Creative Behaviours
Questioning, observing, experimenting, and networking.
Creativity Definition (Ken Robinson)
Creativity is applied imagination; innovation is applied creativity.
Creativity Definition (Teresa Amabile)
Creativity depends on skills, creative processes, and task motivation.
Small c Creativity
New and useful to you personally.
Big C Creativity
New and useful to the world.
Fluency
Producing many ideas.
Flexibility
Producing diverse ideas.
Elaboration
Adding detail and depth to ideas.
Originality
Producing novel ideas.
Divergent Thinking
Generating multiple possible solutions.
Convergent Thinking
Narrowing down to the best solution.
Traditional Logic
Works within existing rules.
Lateral Thinking
Breaks or disregards implied rules.
Adam Grant's Creativity Curve
Optimal creativity lies between finishing too early and too late; incubation helps.
Subtractive Creativity
Creativity through removing elements instead of adding more.
Organisational Creativity
Managing creative tension, communication, and resolution in diverse teams.
Tuckman's Team Stages
Forming, Storming, Norming, Performing.
Forming
Team members come together and learn goals.
Storming
Conflict as opinions clash and roles emerge.
Norming
Team develops cohesion and shared norms.
Performing
Team operates efficiently toward goals.
Open Innovation
Using internal and external ideas/resources to speed up innovation.
Benefits of Open Innovation
Faster development, lower R&D cost, access to expertise.
Challenges of Open Innovation
IP protection, trust management, aligning goals and cultures.
Business Model
Describes how an organisation creates, delivers, and captures value.
Business Model Canvas
Customer Segments, Value Proposition, Channels, Relationships, Revenue, Activities, Resources, Partners, Costs.
Epicentres of Business Model Innovation
Resource-driven, Offer-driven, Customer-driven, Finance-driven.
Resource-driven Innovation
Builds on unique resources or partnerships.
Offer-driven Innovation
driven by new value propositions that reshape the business model.
Customer-driven Innovation
Driven by customer needs, access, and convenience.
Finance-driven Innovation
Driven by new revenue or cost models.
Environmental Factors
Key trends, market, macroeconomic, and industry forces.
Connection Economy
Value created by connecting people; network effects matter.
Peer-to-Peer Model
Connects users with spare resources to those in need; takes a small fee.
Marketplace Model
Platform for buyers and sellers; earns transaction fees.
Data-as-Product Model
Free services monetized through user data.
Ecosystem Model
Interconnected products creating switching costs.
Product Development Funnel
Seven stages from idea to launch; gates filter weak projects.
Stage Gates
Decision points to continue, delay, or stop projects.
Cost vs Stage
cost increases as stages develop
Project Selection
Minimise poor projects, balance portfolio, and learn from all outcomes.
Portfolio of Innovation Projects
A mix of initiatives balancing risk, return, and learning.
Agile Project Management
Flexible, incremental, suitable when requirements evolve.
Staged Project Management
Rigid, planned, best when requirements are fixed.
Technology Strategy
Managing tech capabilities beyond individual projects.
Product Platform Concept
Common base used to create multiple product variants.
Exploration vs Exploitation
new discovery vs refining what already works.
Explore-Exploit Paradox
challenge of balancing innovation and efficiency.
Skunkworks
Dedicated innovation unit for speed and breakthroughs.
3M Approach
Encourages employees to explore ideas alongside core work.
Challenge and Involvement
High engagement fosters innovation.
Optimum Slack
Enough time for ideas without losing focus.
Healthy Conflict
Encourages diverse thinking; must resolve constructively.
Diffusion of Innovation Factors
Relative advantage, observability, trialability, compatibility, perceived risk.
Disruptive Innovation
New products that enter low-end or new markets and displace incumbents.
Four Types of Capital
Economic, Social, Cultural, Symbolic.
Economic Capital
Financial assets, IP, tangible resources.
Social Capital
Networks, relationships, alliances.
Cultural Capital
Skills, education, and cultural knowledge.
Symbolic Capital
Reputation, awards, recognition.
Business Approach
where business decisions and innovations are guided by market demand and the needs of internal stakeholders or departments.
Portfolio Approach
Manages R&D as a balanced investment portfolio.
Integrative Approach
Cross-functional teams, customer involvement.
Network Approach
Open innovation involving partners and competitors.
Network Theory
Studies how network structure and connections affect innovation.
Strong Ties
Close, frequent connections (family, friends).
Weak Ties
Professional, distant connections that expand access to new knowledge.
Three Elements of Social Capital
Structural, Relational, Cognitive.
Structural Element (social capital)
Size, diversity, and collaboration in the network.
Relational Element (social capital)
Trust, reciprocity, and mutual expectations.
Cognitive Element (social capital)
Shared language, norms, and understanding.
Connector
Knows and connects people.