Describes events, people, and patterns, no manipulations, not interested in relationships / cause and effect
Can be a field experiment or a survey
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Correlational study
Interested in relationships between variables - used when we are unable to manipulate variables *CORRELATION DOES NOT IMPLY CAUSATION*
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Experimental study
examine the cause and effect
1. Independent variable -\> we manipulate to see influence
2.Dependent variable -\> outcome variable, we measure what we think will be effected.
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KEY FEATURES OF AN EXPERIMENTAL STUDY
Experimental Control Random Assignment Internal Validity External Validity
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experimental control
manipulating only the independent variable and keeping all other variables constant
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random assignment
randomly assigning participants to groups and ensure no systematic difference occur between conditions
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internal Validity
validity of own results
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External Validity
generalizability
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Quasi Experiment
used if variable cannot be manipulated or if random assignment is not possible
through for example age gender personality traits social economic status etc
*experimental control still required for other variables*
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LEARNING
Learning is a change in response as a result of experience
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Classical conditioning
a learning process that occurs when two stimuli are repeatedly paired: a response which is at first elicited by the second stimulus is eventually elicited by the first stimulus alone.
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Ivan Pavlov (1849-1936) conditioning
discovered that dogs salivated when an individual that usually bought food to them came into a room
Phase 1 Before condition meat powder \= salivation tone \= orienting response
Phase 2 process of conditioning train dog that tone \= food \= salivation
Phase 3 After conditioning tone \= salivation
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Conditioning (extinction and recovery)
The strength of a conditioned response and how long it will be remembered
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Phases on conditioning
extinction re-conditioning spontaneous recovery
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Extinction
if the conditioned stimulus (tone) continues to occur without being followed by the unconditioned stimulus (food) the conditioned response will disappear (salivating)
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Re-conditioning
quick relearning of a conditioned response after extinction (parts of it retain in long term memory)
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spontaneous recovery
reappearance of the conditioned response after extinction
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Generalisation and discrimination of stimuli
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generalisation
to have an equal response to a conditioned stimulus that is not the stimulus but similar - salivating at food and pictures of food
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Discrimination
learning to differentiate among different stimuli fearing a lion and fearing a picture of a lion
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Signaling of significant events (learning about appropriate responses)
timing predictability signal strength Attention bio-preparedness higher order conditioning
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Timing
the condition (tone) must come before the unconditioned stimulus (food)
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Predictability
knowing that the conditioned stimulus (salivating) results because of the unconditioned stimulus (food)
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Signal strength
the unconditioned stimulus (food) must have a strong effect (when you are very hungry)
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Attention
focus influences which potential conditioned the response
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Bio-preparedness
human beings are biologically prepared to develop certain conditioned associations (we are scared of tigers or snakes, or heights)
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Higher-order conditioning
learning that a conditioned (tray of doctor instruments) stimulus signals the arrival of an unconditioned stimulus (needles/ fear)
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Operant conditioning
a method of learning that employs rewards and punishments for behaviour
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Edward Thorndike (Law of effect)
studied animal intelligence and the ability to solve problems by getting rats to go into a puzzle box
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Law of effect
If something produces a satisfying effect it will most likely happen again when the stimulus is encountered.
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Vocabulary associated with operant conditioning
Operants Positive and negative reinforcers
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Operants
an initial spontaneous response that may reinforce recurrence of the same behaviour Ex: child says "I'm hungry" and is fed.
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positive reinforcement
Increasing behaviors by presenting positive stimuli, such as food. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.
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negative reinforcement
Increasing behaviors by stopping or reducing negative stimuli, such as shock. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response. (Note: negative reinforcement is not punishment.)
Ex: if you are on a boring date you say you have a headache and that ends the date early, on future boring dates you tend to use the same excuse.
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Other kinds of conditioning
escape conditioning avoidance conditioning
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escape conditioning
learning a response to terminated an adverse stimulus Ex: taking a pill to stop pain
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avoidance conditioning
preventing adverse stimulus ahead of time Ex: moving a cup before someone knocks it over
Whether or not reinforcements are available is a certain action is made Ex: funny jokes at work not funeral
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stimulus discrimination
learning what stimulus is appropriate and what is not
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Forming and strengthening operant behaviour
Shaping secondary reinforcement delay and size of reinforcement
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Shaping
gradually reinforcing responses as they get closer to the desired response (treats for a dog)
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primary reinforcement
an innately reinforcing stimulus, such as one that satisfies a biological need
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secondary reinforcement
Something that you have learned to value, like money.
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Delay and Size of Reinforcement
the effect of a reinforcer is stronger when it comes soon after a response occurs rather than delayed reinforcement
Ex: alcoholics stay alcoholics because they get hungover after a day rather than immediately
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Schedules of reinforcement
continuous reinforcement partial fixed ratio variable ratio fixed interval variable interval
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continuous reinforcement
immediate response
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Partial reinforcement
reinforced only some of the time
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partial reinforcement effect
phenomenon that believes that behaviours that are learned under partial reinforcement are most difficult to extinguish than behaviours learned on continuous reinforcement
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fixed ration reinforcement
reinforced after a fixed number of responses Ex: treats after every 10 laps
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variable ratio reinforcement
random number reinforcement
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fixed interval reinforcement
provides a reinforcement after some time has passed Ex: present every 5 hours in game
learning that responses do not affect consequences resulting in failure to try to control the environment
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Latent learning and cognitive maps
making mistakes but learning from them
includes the development of a mind palace
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Observational learning
models to learn behaviour - Bandura bobo doll
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MEMORY
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Basic memory processes
encoding, storage, retrieval
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Ecoding memory
acquiring information and entering it into the memory
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types of memory codes
Auditory memory: sounds
Visual memory: pictures
Semantic memory: experience
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Storage
keeping memory over time
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Retrieval
locating information stored in memory, retrieval and recognition
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TYPES OF MEMORY
episodic semantic procedural explicit implicit
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Episodic
specific events
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semantic
generalised knowledge
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procedural
sequences of movement EX: riding a bike
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explicit
consciously trying to remember
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implicit
unintentional recollection
EX: priming which includes improved performance from past experience
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THE MODELS OF MEMORY
levels of processing model
transfer appropriate processing model
parallel distributed processing model
multiple memory systems model
information processing model
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Level of processing model
what you remember depends on the extent to which you encode or process information when you first encounter it
Maintenance rehearsal: repetition temporary
Elaborate rehearsal: relating new memory to existing ones (long lasting)
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transfer-appropriate processing model
a model of memory that suggests that a critical determinant of memory is how well the retrieval process matches the original encoding process
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Parallel distributed processing model
New experiences change understanding
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Multiple memory systems model
a model of memory that suggests that the brain contains several memory systems, each of which resides in a different area and each of which serves somewhat different purposes
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Information processing model
model of memory that assumes the processing of information for memory storage is similar to the way a computer processes memory in a series of three stages
1. Sensory (one second)
2. Short term (20 seconds)
3. Long term (remains indefinitely)
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DISTINGUISHING BETWEEN SHORT AND LONG TERM MEMORY
Primacy effect Recency effect
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Primacy effect
recalling the first two or three items on a list
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Recency effect
recalling towards the end of a list
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RETRIEVING MEMORIES
retrieval cues context
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Retrieval cues
stimuli to help retrieve information from long term
*the effectiveness of retrieval depends on "encoding specificity" - the degree to which it taps into information that was encoded at the time of learning.
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Context
Context specific learning: memories that are helped by similarities or differences in environmental context.
State- dependent learning: How we feel may trigger memory recall
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RETRIEVAL FROM SEMANTIC MEMORY
Networks
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Networks
information retrieved from memory through spreading activation EX: magpie \= bird
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RETRIEVING INCOMPLETE KNOWLEDGE
tip of the tongue phenomenon
Feeling of knowing experience
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FORGETTING
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Roles of decay and inference
Decay theory inference
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Decay theory
information gradually disappears from memory if not used