Motivation in Organizations
Motivation
The set of forces that leads people to behave in particular ways
P = M + A + E
What is the formula for Job Performance?
Need
Anything an individual requires or wants
Need deficiency
leads to need to satisfy the need
Goal-directed behaviors
result from individuals trying
to satisfy their need deficiencies
Rewards and punishments
are consequences of the goal-directed behavior
Scientific Management
Approach to motivation that assumes that
employees are motivated by money
Human Relations Approach
Suggests that fostering a false sense of employees' inclusion in decision making will result in positive employee attitudes and motivation to work hard
Human Resource Approach
Assumes that people want to contribute
and are able to make genuine contributions to organizations
Task-Specific Self-Efficacy
A person's beliefs in his or her capabilities to do what is required to accomplish a specific task
Magnitude
Strength
Generality
Dimensions of Task-Specific Self-Efficacy (3)
Magnitude
beliefs about how difficult a specific task is to be accomplished
Strength
beliefs about how confident the person is that the specific task can
be accomplished
Generality
beliefs about the degree to which similar tasks can be accomplished
Need-Based Theories
Assume that need deficiencies cause behavior
Hierarchy of Needs
Assumes that human needs are arranged in a hierarchy of importance
Deficiency Needs
The three sets of needs at the bottom of the hierarchy, they must be satisfied for the individual to be fundamentally comfortable.
Growth Needs
they focus on personal growth and development.
Physiological Needs
the most basic human needs to be satisfied- water, food, shelter, and clothing
Security Needs
Things that offer safety and security, such as adequate housing and clothing and freedom from worry and anxiety
Belongingness Needs
the third level in the hierarchy, are primarily social
Esteem Needs
actually encompasses two slightly different kinds of needs: the need for a positive self-image and self-respect and the need to be respected by others
Self-Actualization Needs
These involve a person's realizing his or her full potential and becoming all that he or she can be.
Self-Actualization = Challenging Job
Esteem = Job Title
Belongingness = Friends in Work Group
Security = Pension Plan
Physiological = Base Salary
Organizational Examples of Each Need (Maslow)
ERG Theory
describes existence, relatedness, and growth needs
Existence
Relatedness
Growth Needs
The Three Basic Need Categories (Alderfer)
Existence needs
those necessary for basic human survival—roughly correspond to the physiological and security needs of Maslow's hierarchy.
Relatedness needs
those involving the need to relate to others-are similar to Maslow's belongingness and esteem needs.
Growth needs
are analogous to Maslow's needs for self-esteem and self-actualization.
The Satisfaction-Progression Concept
suggests that after satisfying one category of needs, a person progresses to the next level.
The Frustration-Aggression Component
suggests that a person who is frustrated by trying to satisfy a higher level of needs eventually will regress to the preceding level
Two-Factor Theory (Dual-Structure Theory)
Identifies motivation factors, which affect
satisfaction, and hygiene factors, which determine dissatisfaction
Motivation factors
Achievement, recognition, and the opportunity to plan and control their own work were often cited by people as primary causes of satisfaction and motivation.
Hygiene factors
Factors—such as company policy and administration, supervision, and salary—that, when adequate in a job, placate workers. When these factors are adequate, people will not be dissatisfied.
Achievement
Recognition
The Work Itself
Responsibility
Advancement and Growth
Motivation Factors (5)
Supervision
Working Conditions
Interpersonal Relationships
Pay and Job Security
Company Policies
Hygiene Factors (5)
Acquired Needs Framework
Centers on the needs for achievement, affiliation, and power
Need For Achievement
The desire to accomplish a task or goal more
effectively than was done in the past
Need For Affiliation
The need for human companionship
Need For Power
The desire to control the resources in one's environment
Process-Based Perspectives
Focus on how people behave in their efforts to satisfy their needs
Equity Theory
Focuses on people's desire to be treated with what they perceive as equity and to avoid perceived inequity
Equity
The belief that we are being treated fairly in relation to others; inequity is the belief that we are being treated unfairly in relation to others
Inputs
are an individual's contributions to the organization—
such factors as education, experience, effort, and loyalty.
Outcomes
are what the person receives in return—pay, recognition, social relationships, intrinsic rewards, and similar things
Input (Self) Input (Other)
----------------Compared With-----------------------
Outcome (Self) Outcome (Other)
How Does the Equity Theory Look?
1. Change Inputs
2. Change Outcomes
3. Alter Perceptions of Self
4. Alter Perception of Other
5. Change Comparisons
6. Leave Situation
Motivations to Reduce Inequity (6)
Expectancy Theory
Suggests that people are motivated by how much
they want something and the likelihood they perceive of getting it
Effort-to-performance expectancy
is a person's perception of the probability that effort will lead to successful performance
Performance-to-outcome expectancy (also known as instrumentality)
is a person's perception of the probability that performance will lead to certain other outcomes
Outcome
Anything that results from performing a particular behavior
Valence
The degree of attractiveness or unattractiveness a particular outcome has for a person
Porter and Lawler Model
a theory where the relationship between job satisfaction and performance is mediated by work-related rewards
Intrinsic rewards
are intangible—a feeling of accomplishment, a sense of achievement, and so forth.
Extrinsic rewards
are tangible outcomes such as pay and promotion.
Learning
is a relatively permanent change in behavior or behavioral potential that results from direct or indirect experience
Classical Conditioning
is a simple form of learning in which a conditioned response is linked with an unconditional stimulus.
Contemporary Learning Theory
generally views learning as a cognitive process; that is, it assumes that people are conscious, active participants in how they learn
Reinforcement Theory
Based on the idea that behavior is a function of its consequences
Social learning
occurs when people observe the behavior of others, recognize their consequences, and alter their own behavior as a result (some experts refer to social learning as social cognitive theory).
• Behavior being observed and imitated must be relatively
simple
• Observed and imitated behavior must be concrete, not
intellectual
• Learner must have the physical ability to imitate the observed
behavior
Conditions for Social Learning (3)
Behavior Modification
is the application of reinforcement theory to influence the behaviors of people in organizational settings.
Positive Reinforcement
Involves the use of rewards to increase the likelihood that a desired behavior—high performance, for instance—will be repeated.
Negative Reinforcement
is based on the removal of current or future unpleasant
consequences to increase the likelihood that someone will repeat a behavior. In other words, avoidance or removal of something undesirable can be motivating.
Punishment
is the application of negative outcomes to decrease the likelihood of a behavior.
Extinction
involves the removal of other reinforcement (positive or negative) following the incidence of the behavior to be extinguished to decrease the likelihood of that behavior being repeated
Continuous Reinforcement Schedule
is one in which the desired behavior is reinforced each time it occurs.
Partial Reinforcement Schedule
is one in which the desired behavior is reinforced only part of the time.
Fixed-Interval
Variable-Interval
Fixed-Ratio
Variable-Ratio
The four types of partial reinforcement schedules
Fixed-ratio
Desired behavior is reinforced after a specified number of correct responses
Fixed-interval
Desired behavior is reinforced after a certain amount of time
has passed
Variable-ratio
Desired behavior is reinforced after an unpredictable number of behaviors
Variable-interval
Desired behavior is reinforced after an unpredictable
amount of time has elapsed