BCBA-Section B of the 5th Edition Task List

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Behavior

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43 Terms

1

Behavior

Any activity of an organism any movement by the organism.

Could be inside the organism (eg., action potential-smallest unit of behavior.

Anything that a dead man cannot do (the dead man test).

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2

Response

A specific instance (one occurrence) of a behavior

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3

Response Class

A group of topographically different responses (e.g., they look different) that generate that same consequence (e.g., they serve the same function).

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4

Stimulus

anything that a person can experience through their senses, anything that can be seen, heard, smelled, felt, or tasted.

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5

Stimulus Class

a group of antecedent stimuli that have common effect on an operant class. Tend to evoke or abate the same behavior or response class.

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6

Respondent Conditoning

Occurs when a neutral stimulus is paired with an unconditioned stimulus. Also known as Pavlovian Conditioning or classic conditioning.

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7

Operant Conditoning

the process of learning through reinforcement and punishment. In operant conditioning behaviors are strengthened or weakened based on the consequences of that behavior.

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8

Positive Reinforcement

refers to the introduction of a desirable or pleasant stimulus after a behavior. The desirable stimulus reinforces the behavior, making it more likely that the behavior will reoccur.

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9

Negative Reinforcement

the removal of an aversive stimulus in an effort to increase the likelihood of a targeted behavior in the future.

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10

Partial Reinforcement Schedule Fixed Ratio (FR)

reinforce every nth response

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11

Partial Reinforcement Schedule: Variable Ratio (VR)

reinforce roughly every nth response

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12

Partial Reinforcement Schedule: Fixed Interval (FI)

reinforce after n amount of time

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13

Partial Reinforcement Schedule: Variable Interval (VI)

reinforce roughly after n amount of time

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14

Positive Punishment

adding an aversive stimulus to the environment as the consequence to an undesirable behavior in an effort to decrease the behavior.

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15

Negative Punishment

removing a desirable stimulus from the environment as the consequence to an undesirable behavior in an effort to decrease the behavior

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16

Socially Mediated Contingency

the consequence results from the action of another person

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17

Automatic Contingency

the consequence is produced directly by a response independent of the actions of another

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18

Unconditioned Reinforcement

inherent and naturally occurring reinforcement

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19

Conditioned Reinforcement

previously neutral stimuli that has become a reinforcer through association with an established reinforcer

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20

Generalized Reinforcer

a stimulus which has acquired reinforcing properties through repeated pairings with other reinforcers under various situations; the stimulus (which was previously neutral) now becomes reinforcing for many behaviors.

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21

Unconditioned Punisher

inherent and naturally punishing stimulus.

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22

Conditioned Punisher

A previously neutral stimulus changes that functions as a punisher.

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23

Generalized Punisher

a stimulus that exerts a punishing effect because it has been associated with punishing stimuli

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24

Extinction

Formally defined as "the omission of previously delivered unconditioned stimuli

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25

Stimulus Control

When a behavior is emitted more often in the presence of an antecedent than in it's absence because of its history of reinforcement, punishment or extinction.

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26

Discrimination

teaching a client how to tell the difference between two or more stimuli. Reinforcing occurrences of a behavior in the presence of one stimulus condition and not in the presence of another stimulus condition.

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27

Generalization

teaching learned targets in the natural environment.

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28

Maintenance

including mastered item or skill into programs in an effort to maintain previously learned items or skills.

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29

Motivating Operations (MO)

environmental variables that alter the effectiveness of some stimulus, object, or event as a reinforcer and after the current frequency of all behavior that has been reinforced by that stimulus object or event.

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30

Establishing Operations (EO)

increases the current effectiveness of some stimulus, object, or event as reinforcement.

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31

Abolishing Operations (AO)

decrease the current effectiveness of some stimulus, object, or event as reinforcement.

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32

Rule-Governed Behavior

behavior that is the result of known rules

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33

Contingency-Shaped Behavior

learned behavior based on the reinforcement or punishment that the individual exposed to by their actions.

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34

Mand

A request

The learner communicates what they want or need.

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35

Tact

Labeling or naming.

The leaner labels something within their environment.

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36

Echoic

Repeating verbally.

The learner repeats what they have heard.

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37

Intraverbal

The learner responses to another person conversationally.

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38

Listener Responding

Following directions.

The learner responds to the request of another person in the form of an action.

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39

Motor Imitation

The learner copies the movement of another person.

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40

Visual Perception Match-to-Sample (VPMTS)

The learner sorts and matches like items.

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41

Reflexivity

A type of stimulus-to-stimulus relation in which the learner, without any prior training or reinforcement for doing so, selects a comparison stimulus that is the same as the sample stimulus (e.g., A=A).

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42

Symmetry

A type of stimulus-to-stimulus relationship in which the learner, without prior training or reinforcement for doing so, demonstrates the reversibility of matched sample and comparison stimuli (e.g., if A=B, then B=A).

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43

Transivity

A derived (i.e., untrained) stimulus-stimulus relation (e.g., A=C, C=A) tat emerges as a product of training two other stimulus-stimulus relations 9e.g., A=B, B=C).

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