Networking Module 6: LAN- Frames, Packets & Technologies

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Flashcards for Networking Module 6 covering LAN frames, packets, technologies, network switching, and topologies.

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35 Terms

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Hexadecimal character

Represents 4 bits of information.

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MAC

Media Access Control, a unique identifier assigned to network interfaces for communications within a network segment.

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NIC

Network Interface Card, a hardware component that connects a computer to a computer network.

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PAN

Personal Area Network, a computer network used for data transmission among devices located close to a single user.

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LAN

Local Area Network, a computer network that interconnects computers within a limited area such as a residence, school, or office building.

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MAN

Metropolitan Area Network, a computer network larger than a LAN but smaller than a WAN, covering a city or a large campus.

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WAN

Wide Area Network, a telecommunications network that extends over a large geographic area.

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IEEE

Institute of Electrical and Electronics Engineers, a professional association that also develops standards for technologies.

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LLC

Logical Link Control, the upper sublayer of the data link layer that manages frame synchronization, flow control, and error checking.

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SOH

Start of Header, a control character used in data transmission to indicate the beginning of a header.

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EOT

End of Transmission, a control character used in data transmission to indicate the conclusion of a transmission block.

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Circuit Switching

A method of implementing a telecommunications network in which a dedicated communications path is established between two nodes before they can communicate.

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Circuit Switching (Telephone Technology)

Associated with telephone technology because it provides a dedicated, continuous connection for the duration of a call between two parties.

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Dedicated Connection (Telephone System)

A direct, continuous communication path reserved exclusively for two telephones for the entire duration of a call, meaning the line cannot be used by others.

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Circuit Switching vs. Packet Switching (Order)

Circuit switching came first.

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Properties of Circuit Switching

Dedicated path, constant bandwidth, connection-oriented.

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Packet Switching

A method of grouping data into packets that are transmitted independently over a network and reassembled at their destination.

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Properties of Packet Switching

Data broken into packets, no dedicated path, packets routed independently.

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Packet Switching (Internet Basis)

Considered the basis of the Internet because it allows for efficient and flexible sharing of network resources by breaking data into small, independently routable packets.

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Vint Cerf

Considered the 'Father of the Internet' for his co-development of TCP/IP protocols, which are fundamental to the Internet's operation.

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Circuit Switching Cost

Typically higher cost due to dedicated resources reserved for the entire connection duration, even when idle.

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Packet Switching Cost

Typically lower cost due to shared network resources and efficient use of bandwidth, as resources are only used when data is actually being transmitted.

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IEEE 802 Model

A family of IEEE standards that define the physical and logical link layer (MAC and LLC) for local and metropolitan area networks.

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BUS Topology

A network topology where all devices are connected to a single central cable (bus).

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RING Topology

A network topology where devices are connected in a circular fashion, and data travels around the ring in one direction.

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MESH Topology

A network topology where every device is connected directly to every other device in the network.

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STAR Topology

A network topology where all devices are individually connected to a central hub or switch.

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MAC Address

A unique hardware identification number burned into the Network Interface Card (NIC) by the manufacturer, used for communications within a network segment.

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MAC Address Parts

Consists of two parts: the OUI (Organizationally Unique Identifier) identifying the manufacturer, and the device identifier, uniquely assigned by the manufacturer.

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Frames

A unit of data transmitted at the data link layer of the OSI model, containing header, payload, and trailer information.

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Byte Stuffing

A process used in data transmission to ensure that special control characters appearing within the data payload are not misinterpreted as delimiters, by inserting an 'escape' byte before them.

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Purpose of Byte Stuffing

To prevent unintended interpretation of control characters within the data payload, ensuring data transparency and correct framing.

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Unicast

A one-to-one transmission where data is sent from a single source to a single destination device on the network.

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Broadcast

A one-to-all transmission where data is sent from a single source to all devices on a network segment.

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Multicast

A one-to-many transmission where data is sent from a single source to a specific group of interested devices on a network.