Computer Graphics Lecture 1: A Survey of Computer Graphics

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Flashcards containing key terms and definitions from the lecture notes about a survey of computer graphics.

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36 Terms

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Pixels

Images are made up of pixels.

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RGB Color cube

A color model used in computer graphics, along with HSV, YUV, YCrCb, and YIQ.

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The “goal” of computer graphics

Solve the function Red @ a pixel is f(i,j)=… Green @ a pixel is f(i,j)=… Blue @ a pixel is f(i,j)=…

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Data Visualization & Computer Aided Design (CAD)

Charts and Graphs; Better conceptualization, interaction, transfer of ideas

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Virtual Reality (VR)

User interacts and views with a 3D world using “more natural”

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Data Visualization

Scientific, Engineering, Medical data; Visualizing millions to billions of data points; See trends; Different schemes

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Education and Training & Computer Art

Models of physical, financial, social systems; Comprehension of complex systems; Fine and commercial art, Performance Art, Aesthetic Computing SIGGRAPH Games/Movies

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Image Processing

Inverse of Graphics; Start with a picture; Process picture information

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Theory

Analytical Geometry, Vectors and Matrices

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Algorithms

Line drawing, Filling, Lighting, Shading effects etc.

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Implementation

Programming (OpenGL)

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Graphics Hardware

Processor, Input Devices, Output Devices

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Main players

ATI (http://www.ati.com/), and 3D Labs (http://www.3dlabs.com/), Nvidia (http://www.nvidia.com)

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Logical Input Devices

Categorized based on functional characteristics; Each device transmits a particular kind of data; The different types of data are called input primitives (basic geometric shapes such as line, point, shape, etc).

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Locator Devices

Coordinate position (x,y); Examples: Mouse, Keyboard

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Stroke Devices

A sequence of coordinate positions; Example: Mouse, Trackball

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String Devices

A string of characters; Example: Keyboard

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Valuator

Scalar values (typically between 0 and 1).; Examples: Control Dials, Sensing devices

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Choice

A selection from a list of options.; Examples: Mouse, Keyboard (Function Keys), Touch Panel etc

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Pick

Selection of a part of the screen.; Examples: Mouse, Joystick, Digitizer.

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Type of video display devices

Refresh Cathode-Ray Tubes (CRT), Flat panels Displays, Stereoscopic and Virtual Reality (VR) Systems

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Electron gun

Emits a beam of electrons (cathode rays) that passes through focusing and deflection systems.

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Focusing and deflection systems

Directs the beam toward specified positions on the phosphor-coated screen.

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Phosphor-coated screen

Phosphor glows briefly when electrons strike it hard enough.

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Refresh rate

Frequency at which a picture is redrawn on the screen.

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Raster-scan Displays

The electron beam is swept across the screen, one row at a time, from top to bottom.

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Aspect ratio

Number of pixel columns / number of scan lines

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Frame buffer

A region of memory where the picture definition for the entire screen is stored sufficiently large to hold all the pixel values of the display surface.

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Bilevel system

Monochrome / black-and-white

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Random-scan Displays

Electron beam is directed only to those part of the screen where a picture is displayed.

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Emissive displays

convert electrical energy into light.

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Non-emisive displays

use optical effect to convert light from some other source into a graphics pattern.

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Stereoscopic viewing

A technique for 3-Dimensional viewing; Provides 3D effects by presenting a different view to each eye of an observer so that scenes appear to have depth.

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Hard-copy Devices

Line Drawing Devices & Raster Devices

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Line Drawing Devices

Create pictures by drawing lines.

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Raster Devices

Create pictures by displaying dots