1/35
Flashcards containing key terms and definitions from the lecture notes about a survey of computer graphics.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Pixels
Images are made up of pixels.
RGB Color cube
A color model used in computer graphics, along with HSV, YUV, YCrCb, and YIQ.
The “goal” of computer graphics
Solve the function Red @ a pixel is f(i,j)=… Green @ a pixel is f(i,j)=… Blue @ a pixel is f(i,j)=…
Data Visualization & Computer Aided Design (CAD)
Charts and Graphs; Better conceptualization, interaction, transfer of ideas
Virtual Reality (VR)
User interacts and views with a 3D world using “more natural”
Data Visualization
Scientific, Engineering, Medical data; Visualizing millions to billions of data points; See trends; Different schemes
Education and Training & Computer Art
Models of physical, financial, social systems; Comprehension of complex systems; Fine and commercial art, Performance Art, Aesthetic Computing SIGGRAPH Games/Movies
Image Processing
Inverse of Graphics; Start with a picture; Process picture information
Theory
Analytical Geometry, Vectors and Matrices
Algorithms
Line drawing, Filling, Lighting, Shading effects etc.
Implementation
Programming (OpenGL)
Graphics Hardware
Processor, Input Devices, Output Devices
Main players
ATI (http://www.ati.com/), and 3D Labs (http://www.3dlabs.com/), Nvidia (http://www.nvidia.com)
Logical Input Devices
Categorized based on functional characteristics; Each device transmits a particular kind of data; The different types of data are called input primitives (basic geometric shapes such as line, point, shape, etc).
Locator Devices
Coordinate position (x,y); Examples: Mouse, Keyboard
Stroke Devices
A sequence of coordinate positions; Example: Mouse, Trackball
String Devices
A string of characters; Example: Keyboard
Valuator
Scalar values (typically between 0 and 1).; Examples: Control Dials, Sensing devices
Choice
A selection from a list of options.; Examples: Mouse, Keyboard (Function Keys), Touch Panel etc
Pick
Selection of a part of the screen.; Examples: Mouse, Joystick, Digitizer.
Type of video display devices
Refresh Cathode-Ray Tubes (CRT), Flat panels Displays, Stereoscopic and Virtual Reality (VR) Systems
Electron gun
Emits a beam of electrons (cathode rays) that passes through focusing and deflection systems.
Focusing and deflection systems
Directs the beam toward specified positions on the phosphor-coated screen.
Phosphor-coated screen
Phosphor glows briefly when electrons strike it hard enough.
Refresh rate
Frequency at which a picture is redrawn on the screen.
Raster-scan Displays
The electron beam is swept across the screen, one row at a time, from top to bottom.
Aspect ratio
Number of pixel columns / number of scan lines
Frame buffer
A region of memory where the picture definition for the entire screen is stored sufficiently large to hold all the pixel values of the display surface.
Bilevel system
Monochrome / black-and-white
Random-scan Displays
Electron beam is directed only to those part of the screen where a picture is displayed.
Emissive displays
convert electrical energy into light.
Non-emisive displays
use optical effect to convert light from some other source into a graphics pattern.
Stereoscopic viewing
A technique for 3-Dimensional viewing; Provides 3D effects by presenting a different view to each eye of an observer so that scenes appear to have depth.
Hard-copy Devices
Line Drawing Devices & Raster Devices
Line Drawing Devices
Create pictures by drawing lines.
Raster Devices
Create pictures by displaying dots