Developmental Psych Quiz 2

0.0(0)
studied byStudied by 7 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/93

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 5:00 PM on 10/7/25
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

94 Terms

1
New cards

Behaviorism 

This perspective suggests that children become different from one another because they have different histories of reinforcement and learning opportunities

2
New cards

Behaviorism example 1

classical conditioning

  • UCS: Steel bar being hit (loud noise)

  • UCR: Little Albert crying/showing fear

  • Neutral stimulus: Rat

  • Conditioning phase: Rat + loud noise

  • CS: Rat

  • CR: Crying in response to seeing the rat

3
New cards

counter conditioning

Systematic desensitization: positive responses are gradually conditioned to stimuli that initially elicited a negative response

4
New cards

behaviorism example 2

operant conditioning

Learning that occurs through rewards and punishments for a given behavior

Child learns what happens when they perform a particular behavior

(If I do X, then Y happens)

5
New cards

operarant conditioning 

Two categories of responses…

Reinforcement: when a response or consequences causes an increase in the occurrence of a behavior

Punishment: when a response or consequence decreases the occurrence of the behavior

…which can be positive or negative

6
New cards

reinforcement schedules

  • Reinforcement schedules can be…

    • Interval: where a reinforcer appears occurs after a specific length of time

    • Ratio: where a reinforcer appears after a certain number of occurrences of the response

…and be fixed or variable

7
New cards

social learning

Most human learning is inherently social in nature and is based on observation of the behavior in other people

Learning occurs via observing and imitating other people

8
New cards

nativism 

The idea that certain ideas or abilities are innate to the human mind and do not need to be learned

Naïve physics, psychology, biology (maybe geometry?)

9
New cards

empiricism

The idea that all human thought and knowledge ultimately come from sensory experience

10
New cards

violation of expectation

  1. object knowledge

  2. physical knowledge

11
New cards

object knowledge

Object permanence: the belief that objects continue to exist even when hidden.

12
New cards

physical knowedlge - what they know 

Infants know A LOT about the physical world before they are capable of operating on it

Before the age of 1 year old…

Expect that objects cannot float in midair

Solids and liquids to have different properties (5 mos)

Balls roll down (not up) slopes (7 mos)

Balls speed up when going down an incline (rather than slow down: 7 mos)

Not all objects can support other objects

13
New cards

physical knowledge

Object properties

Continuity: objects exist continuously in time and space

Solidity: for two objects to exist continuously, the two cannot exist at the same time in the same space

14
New cards

What’s a theory good for anyway?



(1) Provide a framework for understanding important phenomena


(2) Generate new (falsifiable) research questions & predictions


(3) Lead to a better understanding of children

15
New cards

cognitive development

Perception, attention, language, problem solving, reasoning, memory, conceptual understanding, (intelligence?)

16
New cards

socio-emotional development

Emotions, personality, peer and family relationships, self-understanding and identity, aggression, morality

17
New cards

piagetian theory 

Considered that cognitive development involves a series of four stages

Stages are constructed through the processes of assimilation, accommodation, and equilibration

18
New cards

constructivism

Constructivism: Child actively constructs their knowledge.

19
New cards

Piaget on continuious/discontinuous

According to Piaget, development is characterized by qualitative, discontinuous shifts in cognition/ability, but these shifts are determined by continuous processes

20
New cards

Assimilation:

The process by which people translate incoming information into a form that fits concepts they already understand

Fit something into current theories

21
New cards

Accommodation:

The process by which people adapt current knowledge structures in response to new experiences

Create new theories

22
New cards

Equilibration:

The process by which children (or other people) balance assimilation and accommodation to create stable understanding

Make the most of current theories while flexibly creating new ones when necessary

23
New cards

sensorimotor stage

birth to 2 yrs

Infants have:

1) basic motor systems (reflexes)

2) sensory/perceptual systems

3) learning mechanisms of assimilation, accommodation, & equilibrium

According to Piaget, infants live primarily in the here-and-now

Indicator(s): Sensorimotor failures of object permanence

“Out of sight, out of mind”

Phenomena: A-not-B error

Phenomena: Deferred Imitation

24
New cards

Preoperational stage:

Preoperational stage: 2 – 7 years

  1. Development of symbolic representations: Toddlers begin to represent experiences in language, imagery, & symbolic thought

  2. Highly egocentric

  3. Cannot perform “operations” (reversible mental activities)

  4. Focus on a single, perceptually-salient aspect of an event (centration)

Phenomena: Centration

Phenomena: Failure of conservation

Phenomena: Failure of transitivity

Phenomena: Egocentricity

25
New cards

Concrete Operational stage

7 – 11 years

Children can reason logically about concrete objects and events

However, they have difficulty thinking in purely abstract terms in combining information systematically

Phenomena: Formal logic failure

26
New cards

Formal Operational stage

12+

1) Children (and adults) can think about abstractions and hypotheticals

2) Can perform systematic “experiments” to draw conclusions about the world

27
New cards

Weakness of Piaget’s Theory


(1) Vague about the mechanisms of change and how cognitive growth happens



(2) Infants and young children are less dumb than Piaget thought



(3) Underestimates the contributions of social input



(4) Stage model depicts children’s thinking as being more consistent than it actually is

28
New cards

Core knowledge theories: 



Approaches that view children as having some innate knowledge in domains of special evolutionary importance, and domain-specific learning mechanisms for rapidly and effortlessly acquiring additional information in those domains.

29
New cards

Core concepts in core knowledge


Focus on domains of knowledge that were likely to have been important across evolutionary history

  • Assumes, in these domains, that young individuals are considerably more sophisticated than older theorists assumed

example: 3-4 year olds lie

  • 
Assumes that infants are born with innate cognitive machinery in evolutionarily important domains

  • 
Children are born with both general-learning abilities, as well as specialized (domain-specific) learning mechanisms or mental structures that allow them to quickly and easily acquire information of evolutionary importance

  • Emphasizes continuity

  • Infants born with domain-specific cognitive capabilities which it then uses to gather more information from the world to increase its knowledge

30
New cards

Good evidence for core knowledge theories:

Cultural invariance (seen across different cultures)

Early emergence (infants “born” with capability)

Present in other species (especially closely related ones)

31
New cards

Different flavors of core knowledge theories

Nativsm vs construtivism….

32
New cards

Nativsm vs construtivism…. for theories

Infants are born with substantial knowledge of evolutionarily important domains, as well as the ability to quickly and easily acquire more knowledge in those domains

VS 

Blends elements of nativism with Piagetian theory and information-processing theories. Proposes domain-specific learning abilities, and knowledge is constructed by the interaction of those learning abilities and experience with the world.

33
New cards

core knowledge theories: nativist 

Four core-knowledge systems:

Objects

inanimate objects and their mechanical interactions

(2) Agents

minds of people and other goal-directed agents

(3) Number

numbers of objects and events

(4) Space

spatial layouts and geometric relations

Each system has its own principles (e.g., solidity, continuity in physical objects)

34
New cards

core knowledge theories: nativist on language

Language

Language Acquisition Device (or Universal Grammar): An innate ability that allows children to master complex languages without direct and explicit instruction from adults

Linguistic universals.

All languages have nouns and verbs.

All spoken languages have consonants and vowels.

(More when we get to the section on language and language development)

35
New cards

Core knowledge theories: Nativist version -

Systematic errors

Overgeneralization

ex. i hided the treasures

36
New cards

Core knowledge theories:

Constructivist version

Constructivism is a softer version of core-knowledge.

Blends the idea that infants have cognitive machinery that allows them to easily learn about evolutionarily relevant things, and that cognitive machinery combines with environmental input and experience to shape what the child actually learns.

37
New cards

Constructivist core domains:

Naïve physics

Naïve psychology

Naïve biology

38
New cards

Constructivist core domains share several principles:

Identify fundamental units for dividing relevant objects and events into a few basic categories.

Explain many phenomena in terms of a few fundamental principles.

Explain events in terms of unobservable causes.

Overall, instead of having to learn everything from scratch, these basic principles can be applied within a domain to scaffold learning.

39
New cards

Naïve biology

Identify fundamental units for dividing relevant objects and events into a few basic categories.

Living vs. nonliving (Animate vs. inanimate)

(2) Explain many phenomena in terms of a few fundamental principles.

Living things need to eat and drink, and move around to get to food and water

(3)Explain events in terms of unobservable causes.

Living things can move themselves to achieve their goals.

40
New cards

Information processing theories



A class of theories that focus on the structure of the cognitive system and the mental activities used to deploy attention and memory to solve problems.

Focused on mechanisms of change

Development happens in small increments 
(not in qualitatively different stages, as in Piaget’s theory).

41
New cards

Child as computer processor



Hardware = memory capacity and speed in processing

Software = Strategies and knowledge available for use by the child

With age, children’s brain mature and develop connections, and children acquire new strategies and knowledge allowing them to:



(1) process more information at one time


(2) process information more quickly


(3) build on and expand existing knowledge structures and strategies

42
New cards

Attention: the gatekeeper of learning


sensation // so many stimuli!

perception // how do we make sense of stimuli we attend to?

selection // what will we attend to?

43
New cards

Memory: keeping it all in

Two developmental components that influence retention

language // important mediator and transformer of encoding

speed of processing // affects how quickly things get into memory

44
New cards

Components of memory

Working memory

Long-term memory

Executive Function

45
New cards

Working Memory

conscious, active processing of incoming visual and auditory information and of information retrieved from long-term memory


46
New cards

Long-term Memory

explicit:

Semantic

Episodic

Autobiographical

implicit:

Procedural’

Auditory

knowledge that people accumulate over their lifetime

47
New cards

Executive Function

The ability to control one’s cognitive processes and behaviors

Inhibition

Enhancing working memory

Cognitive flexibility

Can observe changes in these in tasks like Simon Says, asking kids to switch tasks, looking at instances of rehearsal, etc.

48
New cards

Sociocultural theories:



Approaches that emphasize that other people and the surrounding culture contribute greatly to children’s development. 

Children as social learners


49
New cards

Lev Vygotsky



believed that children’s minds grow through interaction with social world




50
New cards

….?

Most human learning is inherently social in nature and is based on observation of the behavior in other people


51
New cards

Guided participation:

a process in which more knowledgeable individuals organize activities in ways that allow less knowledgeable people to learn.


52
New cards

Intersubjectivity:

the mutual understanding that people share during communication.

Which happens in part through joint attention

53
New cards

Joint attention:

a process in which social partners intentionally focus on a common referent in the external environment.

54
New cards

Social scaffolding:

a process in which more competent people provide a temporary framework that supports children’s thinking at a higher level than children could manage on their own.

55
New cards

zone of proximal development

// distance between the learner’s actual and potential developmental level

the mind is always changing as part of a dialectical relationship, with the world influencing the individual and the individual influencing the world. it is this process that should be analyzed, not the product.

56
New cards

Componenets of language

  • Phonemes

  • Morphemes

  • Syntax

  • Context

57
New cards
  • Phonemes

: the elementary units of meaningful sound used to produce language

  • For example, /r/ake produces a different meaningful sound than /l/ake

  • In terms of development, known as phonological development

58
New cards
  • Morphemes

: smallest unit of meaning in a language

  • These can also include word endings (e.g., -s to pluralize)

  • In terms of development, known as semantic development

59
New cards
  • Syntax

: the set of rules that govern the possible combinations of words from different categories – into sentences

  • Order of words can be important

  • In terms of development, known as syntactic development

60
New cards

Context:

the cultural rules and shared knowledge that determines the meaning of the words

Can include body language, tone, as well as other inputs

61
New cards

Ingredients for language development

Both species-specific, and species universal

Only humans do it, but all humans do it

Although there are examples of other animals developing a rudimentary vocabulary, only humans can engage in the complex processes necessary to produce novel forms of communication

Sensitive period for language can vary, but ends between 5 – puberty

Social input is important for language development

62
New cards

Infant-directed speech

the distinctive mode of speech that adults use when talking to babies or young adults

63
New cards

IDS Features

Features of IDS:

positive emotional tone

exaggeration

In both production (e.g., elongated vowels) and facial expressions

slower speech

higher pitch

swooping back and forth between high pitches and low pitches

64
New cards

Acquiring language: Comprehension

Categorical perception of speech: the perception of speech as belonging to separate categories

Infants are better at this than adults are – can perceived all 600 consonants and 200 vowels

65
New cards

Word segmentation:

the process of discovering where words end and begin in fluid speech

Aided by:

Stress patterning – the way in which the syllables in a word are stressed; in English, the first syllable is often stressed

Distributional properties – the extent to which certain sounds are more likely to co-occur than with other sounds

66
New cards

Acquiring language: Production

Language production is aided by the social context – when infants realize that their vocalizations evoke responses from caregivers, they begin to engage in reciprocal “dialogue”

By 6-8 weeks, infants are cooing

By 6-10 months, infants are babbling

production Occurs between 10-15 months

Producing a sound that is used to refer to something or express something, that is understood by the listener

Usually talk about things they see all the time or are personally relevant (parents, siblings, cookie, juice)

67
New cards

Production pt 2

Next comes a vocabulary spurt ~18 months

Children begin to learn a lot of new words as a function of multiple inputs, including

Parents directing attention and providing label

The “30 million word gap”

68
New cards

production pt 3

At ~24 months, children begin putting words together into sentences – which is what really distinguishes humans from non-humans

Telegraphic speech: speech that is typically 2 word utterances that communicate a desire or motivation

“more” + “juice” + ”drink” can become “more juice”, or “drink juice” to communicate slightly more complex ideas

Because word order in English matters, telegraphic speech with reflect this – “drink juice” more likely than “juice drink”

69
New cards

Production: Conversational Skills

Between 2-3 years old, children start being able to stay on topic (from ~20% of the time to 40%)

One important component is pragmatic development – the ability to understand meaning beyond the words that are actually said

Includes components such as tone/affect

70
New cards

Concepts

General ideas or understandings that can be used to group together objects, events, qualities, or abstractions that are similar in some way.

71
New cards

Theories of conceptual development from a nativist

Nativist view

“innate understanding of basic concepts plays a central role in development.”

Nature: Born with basic concepts of time, space, number, causality, social agents/minds.

Nurture: Experience builds on this innate foundation to construct further knowledge.

72
New cards

Theories of conceptual development from a empiricist

Empiricist view

“infants born with general learning mechanisms only.”

Nature: Born with ability to perceive, attend, associate, generalize, and remember.

Nurture: Massive exposure to experience utilizes these learning mechanisms to create knowledge.

73
New cards

Categorization

“the cognitive process of classifying items or events into groups based on one or more common features.”

The converse of categorization is discrimination, “distinguishing items or events based on one or more distinct features.”

Why is categorization (or discrimination) important?

74
New cards

Categories “vs” Concepts

Categories are a set of items or events that are classified together

Concepts are the abstract set of rules that define membership in a category

Categorization can occur independent of concept formation (e.g., you don’t need to know the rules by which you are classifying something in order to be able to classify it.)

75
New cards

Types of categorization: Perceptual

Perceptual categorization uses sensory input to identify similarities between different stimuli and to group them together accordingly

Present in infancy

Tested with stimulus generalization tasks: Subjects are trained to respond to one sensory stimulus (e.g., the color blue) and then tasted with a range of stimuli that vary along this sensory dimension (lots of colors).

These measure the strength of responding, as a function of how similar the test stimulus is to the trained stimulus. Can create a stimulus generalization gradient

76
New cards

Types of categorization: Functional

Functional categorization groups items or events together according to a shared meaning or association.

E.g., cutlery (knives, forks, and spoons all look distinct, but serve the same function of eating food).

Can test with functional equivalence tasks.

Version of this for non/pre-verbal subjects is a stimulus equivalence task (do different forms of the same thing represent the same thing: picture of dog, actual dog, description of a dog).

77
New cards

Types of categorization: Relational

Relational categorization groups items together that exhibit the same connection between them.  Often called “rule-based” learning, and used in same/different categorizations.

78
New cards

Types of categorization: Social

Social categorization is the process of classifying organisms into groups such as conspecifics versus heterospecifics, familiar versus unfamiliar individuals, and kin versus non-kin (and I’d add, ingroup versus outgroup members).

- In humans, can also  add in culturally relevant categories, such as gender, race, social status, ethnicity, collegiate affiliation, etc.

79
New cards

Category hierarchies

  • superordinate 

  • basic

  • subordinate

80
New cards

superordinate

animals ( broad categories)

81
New cards

basic

easy to learn, maximizes category differences, minizes within category variances (dogs)

82
New cards

subordinate

hyper specific (golden retrievers)

83
New cards

Learning Categories

Caregivers often use basic level to teach superordinate and subordinate levels (e.g., dogs are a type of mammal, or Labradors are a type of dog).

Kids also get a lot of input at the basic level (e.g., look kiddo! It’s a dog! Dogs woof!)

Language is an important input

In infancy, hearing a label (despite not understanding the meaning of that label) promotes object categorization

84
New cards

Theories of mental representations underlying concepts

Most existing theories fall into three camps, which make some assumptions about what the underlying mental representation of the concept is

These three theories are:

Classical

Exemplar

Prototype

85
New cards
  1. Classical View

  1. Classical View

  • Categorization rules are based on specific features of group items

  • Properties must be shared by all category members

  • Mental representation: rule-based category features must be present

86
New cards

exemplar view

novel items are compqared to previously encountered examples that are stored in long-term memory

mental representation: stored exemplars

87
New cards

prototype view

novel items are compared to the category prototype, which is created as a composite of previously encountered examples

mental representation: category prototype

88
New cards

Naïve Biology - conceptual development lecture 

Naïve Biology: Expectations

  • 9-month-olds have different expectations for animate and inanimate objects

  • That living things adhere to basic principles of inheritance

  • Essentialism: The view that living things have an essence inside them that makes them what they are.

89
New cards

Naïve biology: nativism

Evidence for Nativist view

Knowledge of living things crucial for survival

Many species seem to have different expectations for livings vs. nonliving things

Cross-cultural similarities in beliefs about growth, inheritance, essentialism, etc.

90
New cards

Naïve biology: empiricism

Evidence for Empiricist view

Children receive lots of information about the biological world (through picture books, etc.)

Some cross-cultural differences in beliefs about living things

91
New cards

Naïve psychology

Shows ability to:

infer invisible mental states (e.g., you can’t see beliefs or desires).

Think about causal relations between mental states.

These abilities emerge early!

92
New cards

Theory of Mind

  • An organized understanding of how mental processes such as intentions, desires, beliefs, perceptions, and emotions influence behavior.

  • False-belief understanding: The understanding that another can have a belief that is inaccurate, even when you have the true belief.

3 year old: fail

6 year old: pass

6 year old with ASD: debatable??

93
New cards

Theory of Mind: nativism

Evidence for Nativist view

Developmental trajectory similar cross-culturally

Evidence for ToM/intention reading in other species

ToM/intention reading emerges early in development

94
New cards

Theory of Mind: empiricism

Evidence for Empiricist view

Children with siblings show more advanced ToM at earlier ages

Ability to solve false-belief problems correlated with other abilities (counterfactual reasoning)