1/34
Vocabulary flashcards covering key terms from the notes on significant figures, scientific notation, vectors, and classical mechanics.
Name | Mastery | Learn | Test | Matching | Spaced |
---|
No study sessions yet.
Significant figures
Digits that express precision in a number; nonzero digits are always significant; zeros may or may not be significant depending on position and decimal point.
Scientific notation
A way of writing numbers as C × 10^n where C is between 1 and 10, used to manage significant digits and scale.
Leading zeros
Zeros that come before the first nonzero digit; placeholders and not significant.
Captive zeros
Zeros between nonzero digits; always significant.
Trailing zeros
Zeros at the end of a number; significant if a decimal point is present; otherwise placeholders.
Vector
A quantity with both magnitude and direction, often represented by an arrow.
Scalar
A quantity with only magnitude and no direction.
Magnitude
The length or size of a vector.
Direction
The orientation of a vector, described by an angle or compass direction.
Tail (Origin)
The starting point of a vector in a diagram.
Body (Magnitude)
The main portion of a vector representing its length (magnitude).
Arrow head (Direction)
The tip of a vector indicating its direction.
Resultant
The vector obtained by adding two or more vectors.
Pythagorean theorem
In a right triangle, a^2 + b^2 = c^2; used to relate sides and compute distances.
SOH-CAH-TOA
Mnemonic for trigonometric ratios: sine = opposite/hypotenuse; cosine = adjacent/hypotenuse; tangent = opposite/adjacent.
Sine
Ratio of the opposite side to the hypotenuse in a right triangle.
Cosine
Ratio of the adjacent side to the hypotenuse in a right triangle.
Tangent
Ratio of the opposite side to the adjacent side in a right triangle.
Ax
x-component of vector A; projection along the x-axis.
Ay
y-component of vector A; projection along the y-axis.
Rx
x-component of the resultant vector R.
Ry
y-component of the resultant vector R.
Displacement
A vector representing change in position; magnitude is the straight-line distance from start to end with direction from initial to final position.
Distance
Scalar quantity representing the total ground covered, regardless of direction.
Velocity
Rate of change of position; a vector quantity with both magnitude and direction.
Speed
Rate of motion; a scalar quantity representing how fast an object is moving.
Acceleration
Rate of change of velocity; a vector quantity.
Instantaneous speed
Speed at a specific instant along the path.
Instantaneous velocity
Velocity at a specific instant or position; often represented as dx/dt.
Instantaneous acceleration
Acceleration at a specific instant.
Uniform acceleration
Motion with constant acceleration.
Free-fall
Motion under gravity only; acceleration is -9.8 m/s^2 downward; if dropped, initial velocity is 0.
Gravity
Acceleration due to Earth's gravity, approximately 9.8 m/s^2 downward.
X equation for motion
x = v_i t + 1/2 a t^2; displacement in one-dimensional motion with constant acceleration.
Velocity-squared equation
vf^2 = vi^2 + 2 a x; relates velocities, acceleration, and displacement without time.