Physics: Vectors, Significant Figures, and Classical Mechanics (Lecture Notes)

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Vocabulary flashcards covering key terms from the notes on significant figures, scientific notation, vectors, and classical mechanics.

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35 Terms

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Significant figures

Digits that express precision in a number; nonzero digits are always significant; zeros may or may not be significant depending on position and decimal point.

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Scientific notation

A way of writing numbers as C × 10^n where C is between 1 and 10, used to manage significant digits and scale.

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Leading zeros

Zeros that come before the first nonzero digit; placeholders and not significant.

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Captive zeros

Zeros between nonzero digits; always significant.

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Trailing zeros

Zeros at the end of a number; significant if a decimal point is present; otherwise placeholders.

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Vector

A quantity with both magnitude and direction, often represented by an arrow.

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Scalar

A quantity with only magnitude and no direction.

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Magnitude

The length or size of a vector.

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Direction

The orientation of a vector, described by an angle or compass direction.

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Tail (Origin)

The starting point of a vector in a diagram.

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Body (Magnitude)

The main portion of a vector representing its length (magnitude).

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Arrow head (Direction)

The tip of a vector indicating its direction.

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Resultant

The vector obtained by adding two or more vectors.

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Pythagorean theorem

In a right triangle, a^2 + b^2 = c^2; used to relate sides and compute distances.

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SOH-CAH-TOA

Mnemonic for trigonometric ratios: sine = opposite/hypotenuse; cosine = adjacent/hypotenuse; tangent = opposite/adjacent.

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Sine

Ratio of the opposite side to the hypotenuse in a right triangle.

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Cosine

Ratio of the adjacent side to the hypotenuse in a right triangle.

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Tangent

Ratio of the opposite side to the adjacent side in a right triangle.

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Ax

x-component of vector A; projection along the x-axis.

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Ay

y-component of vector A; projection along the y-axis.

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Rx

x-component of the resultant vector R.

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Ry

y-component of the resultant vector R.

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Displacement

A vector representing change in position; magnitude is the straight-line distance from start to end with direction from initial to final position.

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Distance

Scalar quantity representing the total ground covered, regardless of direction.

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Velocity

Rate of change of position; a vector quantity with both magnitude and direction.

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Speed

Rate of motion; a scalar quantity representing how fast an object is moving.

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Acceleration

Rate of change of velocity; a vector quantity.

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Instantaneous speed

Speed at a specific instant along the path.

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Instantaneous velocity

Velocity at a specific instant or position; often represented as dx/dt.

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Instantaneous acceleration

Acceleration at a specific instant.

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Uniform acceleration

Motion with constant acceleration.

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Free-fall

Motion under gravity only; acceleration is -9.8 m/s^2 downward; if dropped, initial velocity is 0.

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Gravity

Acceleration due to Earth's gravity, approximately 9.8 m/s^2 downward.

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X equation for motion

x = v_i t + 1/2 a t^2; displacement in one-dimensional motion with constant acceleration.

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Velocity-squared equation

vf^2 = vi^2 + 2 a x; relates velocities, acceleration, and displacement without time.