Year 12 ATAR Psychology - Operant Conditioning Flashcards

0.0(0)
studied byStudied by 0 people
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/24

flashcard set

Earn XP

Description and Tags

Flashcards reviewing key concepts of operant conditioning from Mount Lawley Senior High School Year 12 ATAR Psychology lecture notes.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

25 Terms

1
New cards

Operant Conditioning

A form of learning whereby the consequences of behaviour determine the likelihood that it will be performed again in the future; involves VOLUNTARY responses.

2
New cards

Three Phase Model (ABC Model)

A model consisting of: Antecedent (stimulus before behavior), Behaviour (response to antecedent), and Consequence (result of the behavior).

3
New cards

Reinforcement

A consequence that causes a behaviour to occur more frequently.

4
New cards

Punishment

A consequence that causes a behaviour to occur less frequently.

5
New cards

Positive Reinforcement

The receiving of a pleasant stimulus to increase the occurrence of desired behavior.

6
New cards

Negative Reinforcement

The removal of an unpleasant stimulus to increase the desired behavior.

7
New cards

Positive Punishment

The addition of an unpleasant stimulus to reduce the occurrence of the undesired behavior.

8
New cards

Negative Punishment

The removal of a pleasant stimulus to reduce the occurrence of the undesired behavior.

9
New cards

Satiation/Deprivation

The effectiveness of a positive stimulus will be reduced if the individual has received enough of that stimulus. The opposite effect will occur if the individual becomes deprived of that stimulus.

10
New cards

Immediacy

An immediate consequence is more effective than a delayed one.

11
New cards

Contingency

Reinforcement should occur consistently after responses and not at other times to be most effective.

12
New cards

Law of Effect

An organism will tend to repeat behaviour that has desirable consequences, or that will enable it to avoid undesirable consequences.

13
New cards

Skinner Box

A box devised to study conditioning in animals comprised of a number of levers and a food chamber used to study the effects of reinforcement and punishment.

14
New cards

Continuous Reinforcement

Reinforcement that occurs after each response.

15
New cards

Fixed Ratio Schedule

Reinforcement that occurs after a fixed number of responses have been emitted since the previous reinforcement.

16
New cards

Variable Ratio Schedule

Reinforcement that occurs after a variable number of responses have been emitted since the previous reinforcement. This schedule typically yields a very high, persistent rate of response.

17
New cards

Fixed Interval Schedule

Reinforcement occurs following the first response after a fixed time has elapsed after the previous reinforcement.

18
New cards

Variable Interval Schedule

Reinforcement occurs following the first response after a variable time has elapsed from the previous reinforcement. This schedule typically yields a relatively steady rate of response that varies with the average time between reinforcements.

19
New cards

Token Economies

A behaviour modification technique that only uses positive reinforcement to increase the occurence of a desired behaviour with symbolic tokens that are exchanged for tangible rewards.

20
New cards

Pigeon Study (Skinner - Aim & Method)

To see if superstitious behavior could be learned with operant conditioning, even if the reward wasn't related to the behavior. Skinner used pigeons in this study.

Pigeons were put in cages and given food randomly. Skinner watched what they did.

21
New cards

Pigeon Study (Skinner - Key Findings)

Pigeons started doing 'superstitious' things, repeating actions they thought led to food, even though it was random. Approximately 75\% of the pigeons exhibited noticeable superstitious behaviors.

Skinner initially used 8 pigeons in his study.

Shows that behavior can be conditioned even if the action doesn't directly cause the reward.

22
New cards

Pigeon Study (Skinner - Limitations)

Interpreting the pigeon's actions can be subjective, and the results might not apply to more complex beings or situations.

23
New cards

Puzzle Box Study (Thorndike - Aim & Method)

To study how cats learn to escape puzzle boxes, understanding their intelligence and problem-solving. Thorndike used cats in this experiment.

Cats were put in puzzle boxes, and Thorndike timed how long it took them to escape for food.

24
New cards

Puzzle Box Study (Thorndike - Key Findings)

Cats learned to escape by trying different things, getting faster each time. Initially, cats took an average of 150 seconds to escape, which decreased to around 60 seconds after multiple trials.

Thorndike used a total of 13 cats in his puzzle box experiments.

This led to the Law of Effect, saying that actions with good results are more likely to be repeated.

25
New cards

Puzzle Box Study (Thorndike - Limitations)

The puzzle box is not a natural setting, so it might not show real-world learning.

The study focuses on actions, possibly missing the thinking involved in learning.