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PRINT MEDIA
include Newspapers, magazines, journals, newsletters, and other printed material serve as the oldest media forms.
BROADCAST MEDIA
are news reports broadcast via radio and television.
News broadcasting
the medium of broadcasting of various news events and other information via television, radio, or internet in the field of broadcast journalism
Radio News
is the other type of broadcast media. Before the advent of television in the 1950s, most Americans relied on this for their news
Talk Radio
- has emerged as a major force in broadcasting. It has a radio format in which the hosts mix interviews with political commentary.
NEW MEDIA
Websites can provide text, audio, and video information, all of the ways traditional media are transmitted. The web also permits for a more interactive approach by allowing people to personally tailor the news they receive via personalized web portals, newsgroups, podcasts, and RSS feeds
Weblogs Blogs
have become very influential since the start of the twenty-first century. Thousands of people viably respond to the message boards the leading bloggers have written regarding their opinions on a variety of issues.
Film / Cinema
The term is commonly applied to movies of an artistic or educational nature. It is a series of images, which when displayed on screen, create an illusion of moving images by the phi phenomenon
Video Games/Digital Games
They refer to various interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images
Media Convergence
The co-existence of print media, broadcast media (radio and television), the Internet, mobile phones, as well as others, allowing media content to flow across various platforms.
Media Convergence
The ability to transform different kinds of media into digital code, which is then accessible by a range of devices (ex. from the personal computer to the mobile phone), thus creating a digital communication environment.
Media
refers to the groups that communicate information and news to people
Print Media
media consisting of paper and ink, reproduced in a printing process that is traditionally mechanical
Broadcast Media
media such as radio and television that reach target audiences using airwaves as the transmission medium.
New Media
content organized and distributed on digital platforms.
Media Convergence
The co-existence of print media, broadcast media (radio and television), the Internet, mobile phones, as well as others, allowing media content to flow across various platforms
INFORMATION LITERACY
Includes the ability to identify, find, evaluate, and use information effectively. Thus, students are trained to evaluate the quality, credibility, and validity of websites.
Primary Sources
- original materials on which other research is based, including: original written works poems, diaries, court records, interviews, surveys, and original research/fieldwork, and research published in scholarly/academic journals
Secondary Sources
- those that describe or analyze primary sources, including: reference materials dictionaries, encyclopedias, textbooks, and books and articles that interpret, review, or synthesize original research/fieldwork.
Tertiary Sources
Sources - those used to organize and locate secondary and primary sources. Indexes – provide citations that fully identify a work with information such as author, titles of a book, article, and/or journal, publisher and publication date, volume and issue number and page numbers
Indigenous knowledge
is the unique knowledge confined to a culture or society. It is also known as local knowledge, folk knowledge, people's knowledge, traditional wisdom or traditional science
Indigenous communication
is a transmission of information through local channels or forms. It is a means by which culture is preserved, handed down, and adapted.
Indigenous media and information
is an original information created by a local group of people. This also refers to content about indigenous peoples that may be distributed through dominant forms of media or through forms of communication unique to their people group
EXTREME WIDE SHOT (EWS)
- is a shot that is so wide, the subject is barely visible.
- the point of the ews is to show what surrounds our subjects.
- it is utilized when you want the character to feel completely overmatched or unimportant in their world.
WIDE SHOT (WS)
- Also referred to as a long shot
- It shows the entire object or person and their relation to what surrounds them
MEDIUM SHOT
- Also called as a mid – shot or waist shot
- A film shot that stretches from around the waist (or sometimes the knees) of a subject up to their head.
MEDIUM SHOT
- It is used for dialogue scenes, but also depict body language and more of the setting.
- Oftentimes it will frame multiple subjects as well as a portion of the background and space in general.
MEDIUM CLOSE UP
- Frames the subject from just above the head to just below the chest
- Captures the subject’s facial expression and body language while still leaving some background in the frame.
CLOSE UP SHOT
- A type of camera angle, focus and design that frames and actor’s face.
- It is used to express a significant emotion.
- Identify a moment of extreme importance to the story.
- Capture nuances on the actor’s face that the audience might otherwise miss in longer or wider shots
EXTREME CLOSE UP
- Frames a subject very closely, often so much that the outer portions of the subject are cut off by the edges of the frame
- On an actor, this is commonly used to show specific portions of the body, like the face or hip, but it can go closer to show only an actor’s mouth or even a single eye.
focus in on a specific portion of the subject
EXTREME CLOSE UP IS USE TO: 1
signal an important sensory moment in a scene
EXTREME CLOSE UP IS USE TO: 2
communicate tiny details too small to notice
EXTREME CLOSE UP IS USE TO: 3
LOW ANGLE SHOT
- Is a shot from a camera angle positioned anywhere below the eye line, pointing upward.
- It can even be below the character’s feet which is called extreme low angle shot.
EYE LEVEL SHOT
- Refers to when the level of the camera is placed at the same height as the eyes of the characters in your frame.
EYE LEVEL SHOT
- It does not require the viewer to see the eyes of the actor, nor does the actor need to look directly into the camera for a shoot to be considered eye level.
EYE LEVEL SHOT
used to dissolve the barrier between viewer and story
EYE LEVEL SHOT
used to humanize characters with a neutral camera angle
HIGH ANGLE SHOT
- Is a cinematic technique where the camera looks down on the subject from a high angle and the point of focus often gets “swallowed up”.
HIGH ANGLE SHOT
can make the subject seem vulnerable or powerless when applied with the correct mood, setting, and effects.
WORM’S EYE VIEW
- Is when you take a photo from a lower angle in relation to the subject.
- This makes your photograph more original, and it becomes more intriguing to the viewer.
CANTED / DUTCH ANGLE SHOT
- A type of camera shot that has a noticeable tilt on the camera’s “x-axis”.
- Directors often use this to signal to the viewer that something is wrong, disorienting, or unsetting.
WHAT TO CONSIDER WHEN PLANNING A DUTCH ANGLE SHOT:
- The degree of you tilt
- The depth of field for your shot
- The vertical level of your view
BIRDS EYE VIEW / OVERHEAD SHOT
- Is when the camera is placed directly above the subject.
- Its placement is somewhat near the action, differing from the aerial shot.
Video Treatment
- Consists of a written condensation of a proposed film or TV dramatic production
- Written in the present tense, using active language and often read like a short story
Video Treatment
- Covers the basic ideas and issues of the production as well as the main characters, locations, and story angles
- Covers the full story sequence, typically contains some key scenes
Pan
Moving the camera lens from left to right or vice versa. Never pan more than your head can move left to right.
Tilt
Moving the camera upwards and downwards.
Truck
Moving the camera physically from left to right or vice versa whilst remaining perpendicular
Storyboard
- It is a graphic representation of how your video will unfold, shot by shot.
- Think of it as sort of a comic book version of your script
Genre
- Comes from the French word meaning 'type' or 'class‘
- Can be recognized by its common set of distinguishing features (codes and conventions)
CODES
- are systems of signs, which create meaning
CONVENTIONS
- are the generally accepted ways of doing something
Technical Codes, Symbolic Codes, Written Codes
TYPES OF CODES
Technical Codes
- ways in which equipment is used to tell the story (camera techniques, framing, depth of fields, lighting and exposure, etc.)
Symbolic Codes
- show what is beneath the surface of what we see (objects, setting, body language, clothing, color, etc.)
Objects
convey meaning
Setting
shows time and place
Colour
suggests a mood
Costume
clothing, hair, makeup
Body Language
emotion and movement
red
passion, danger, warning, heat, aggression
black
death, danger, darkness, hate, confidence
orange
bright, happy, warmth, friendliness
blue
calm, peaceful, sadness, wisdom, loyalty, optimism, faith
yellow
positive, harmony, comedy, hope, agility
pink
calm, female, feminine
purple
kind, loving, compassionate, royalty
white
purity, goodness, innocence, cleanliness, perfection
green
can be positive, jealousy, anger, envy
Written Codes
- use of language style and textual layout (headlines, captions, speech bubbles, language style, etc.