CGP (midterms)

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Last updated 5:26 PM on 10/1/25
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27 Terms

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Coordinate system

Defined by an origin point and the orientation and the scale of a set of coordinate axes

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Point p = (x,y)

Refers to a location in space, specified relative to a coordinate system

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Vector v = <m,n>

Refers to displacement

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Displacement

An amount of change in each coordinate and is typically drawn as an arrow pointing along the direction of displacement

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Initial point or tail

The point where the arrow begins

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Terminal point or head

The point where the arrow ends; indicates the result when the displacement has been applied to the initial point

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Length or magnitude

The distance between the initial and terminal point of the vector

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Standard position

A vector whose initial point is located at the origin

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Scalars

Individual numbers that are not part of a point or vector

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Pythagorean theorem

Used to determine the length/magnitude of a vector

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Matrix

A rectangular array of values called elements that are typically accessed by means of subscripts

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Identity matrix

Contains all zeros with ones along the diagonal. Any point or matrix multiplied by the identity matrix is unchanged

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Transpose of a matrix

Computed by interchanging its rows and columns

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Scalar multiplication

You can multiply a scalar by each element of the matrix using the dot operator

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Matrix multiplication

You can only multiply matrices if the number of columns on the left hand side is equal to the number of rows on the right hand side of the matrix

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Geometric transformation

Refers to a change applied to an object in terms of size, orientation, or position

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Scaling

The objects dimension are either expanded or compressed to change its size

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Translation

The object is moved to another position or location on the screen

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Rotation

The object is moved around a fixed point at a given angle; in 2d it rotates vectors around the origin point; in 3d it rotates vectors around a line

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Scaling factor

Used to determine whether the size of an object will increase or decrease; if greater than 1 = increased; if less than 1 = decreased

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Translation vector (shift vector)

Defines the distance to move an object's coordinate

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Sine and cosine

Given the initial x, y, z coordinates of an object and the rotation angle, you can determine the new coordinates by creating 4x4 matrices with combinations of the _____ and _____ functions

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Frustum or truncated pyramid

The shape of the viewable region in a perspective projection

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Near and far distances

Refers to the distance from the viewer (along the z-axis)

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Angle of view

Measures how much of the scene is visible to the viewer

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Aspect ratio

Used to specify the shape of the frustum

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Projection window

A flat rectangular region in space corresponding to the rendered image

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