Motor Learning Exam 3

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60 Terms

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segmentation

part practice technique that splits the task into different parts instead of learning it all at once

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simplification

part practice technique that uses creativity to reduce difficulty level of the task in order to learn it easier

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inverse

relationship between speed and spatial accuracy

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direct

relationship between speed and temporal accuracy

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timing/technique

between timing/technique and accuracy, which should be emphasized when learning a skill that requires both?

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Paul Fitts(1954)

person that discovered that movement time is linearly related to the distance to be moved and target size

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bilateral transfer

strategy that relies on the idea that practice with one limb enhances acquisition with the other limb

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outcome

kind of goal that focuses only on the end result and not much about quality

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performance

goals that are focused on self improvement

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process

goals that are focused on a specific element, more technical goals

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specific

S in SMART goals

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measurable

M in SMART goals

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action oriented

A in SMART goals

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realistic

R in SMART goals

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timely

T in SMART goals

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error, cause, and how to fix it

3 things that are important to analyze when analyzing a skill

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errors due to constraints

errors that are a result of an improper development level or improper equipment

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comprehension errors

errors because the learner does not understand the requirements of the skill or what is expected

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response selection errors

errors that can be perceptual, decision making, or recall errors

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perceptual errors

errors that come as a result of improper response to cues

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recall errors

errors that occur because of forgetting

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execution errors

category of errors made up on neuromuscular coordination, speed-accuracy tradeoff, and telegraphing errors

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neuromuscular coordination errors

errors that come as a result of not enough practice or underlying range of motion or strength conditions

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telegraphing

giving away precues

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capability, time, motivation

3 important things to consider when deciding if an error should be corrected

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intrinsic

kind of feedback gathered from 5 senses

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augmented feedback

feedback that comes from outside

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terminal

feedback given at the end of performance

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concurrent

feedback given during performance

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KR - knowledge of results

augmented feedback that focuses on the overall outcome

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KP - knowledge of performance

augmented feedback that focuses on the characteristics of the performance

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error correction, motivation, and reinforcement

functions of augmented feedback

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auditory, biofeedback, visual, and equipment

sources of augmented feedback

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shock

1st stage of video feedback learning

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error detection

2nd stage of video feedback learning

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error correction

3rd stage of video feedback learning

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independence

4th stage of video feedback learning

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error based

when skill acquisition is the goal, should feedback be based on errors or things done correctly?

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correct things

when progress is the goal, should feedback be based on errors or things done correctly?

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descriptive feedback

feedback about what happened

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prescriptive feedback

feedback about how to fix what happened

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prescriptive

when giving feedback to a new learner, should it be descriptive or prescriptive?

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descriptive

when giving feedback to a more advanced learner, should it be descriptive or prescriptive?

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faded

frequency strategy that starts with a high initial frequency and then gradually decreases

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bandwidth

frequency strategy that only highlights REALLY good or REALLY bad, there is an established “range of correctness”

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summary

frequency strategy that only gives feedback after a certain number of trials

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average

frequency strategy that only picks the most common, repeated error

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self-controlled

frequency strategy when the learner can regulate their feedback, very successful

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feedback delay interval

time between the first attempt and the suggestion for change

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post feedback interval

time between the suggestion for change and the second attempt

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fine motor skills

skills that require precise movements

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gross motor skills

skills that require less precise movements

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closed skills

skills with a predictable environment

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consistency

objective of practicing closed skills

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open skills

skills with an unpredictable environment

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decision making

objective of practicing open skills

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Hick’s Law

law that says reaction time is logarithmically related to the number of response choice alternatives

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cognitive

stage of learning when the development of the basic movement pattern occurs

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associative

stage of learning when the refinement of the movement pattern occurs

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autonomous

stage of learning when virtually automatic performance occurs