OCR GCSE Computing

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Description and Tags

135 Terms

1

Cache

Stores frequently used instructions.

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Control Unit

Decodes instructions and sends signals to the other components on how to respond to this instruction.

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3

Arithmetic Logic Unit

Responsible for performing arithmetic calculations and logical decisions.

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4

Von Neumann Architecture

Consists of the CPU and Memory which are interconnected and can both store instructions and data.

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5

Registers

A location within the CPU that stores addresses and data which can be accessed quickly.

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6

Program Counter

Stores the next instruction ready to be used.

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7

Accumulator

Stores the results of the arithmetic calculations.

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8

Clock Speed

Controls how many cycles can be processed per second. The higher the clock speed, the more instructions executed per second.

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9

Cores

act as the brain of the CPU → more allow instructions to be split up between the processors.

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10

Embedded System

A computer system that is typically found within another device and is designed to perform a set of dedicated/specific functions.

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11

Real-Time System

A well-defined system with fixed time constraints meaning it will provide an immediate response to an input.

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12

Primary Storage

A medium that holds memory for short periods of time while a computer is running.

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13

Virtual Memory

When the RAM becomes full, the overflow of data normally stored in the RAM will be stored in Virtual Memory which is located on the hard drive.

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14

Volatile Memory

Means when the computer is switched off, data is lost.

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15

Non-Volatile Memory

Has the ability to retain data even when the computer is switched off.

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16

BIOS

Stores instructions required to boot up the computer and is designed to boot up the computer using a POST (Power on self-test).

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17

Secondary Storage

Has the ability to store files even when the computer is switched off, therefore it's a non-volatile form of storage.

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18

Magnetic Storage

Eg. Hard Drive,

which contains a spinning platter with a thin magnetic coating, head moves writing 1’s and 0’s

<p>Eg. Hard Drive,</p><p>which contains a spinning platter with a thin magnetic coating, head moves writing 1’s and 0’s</p>
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19

Solid-State Storage

Eg. USB and SD card

Uses integrated circuits to store data persistently, typically using flash memory.

<p>Eg. USB and SD card</p><p>Uses integrated circuits to store data persistently, typically using flash memory.</p>
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20

Cost

How much the device costs per MB.

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21

Capacity

How much space is available on the storage device.

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22

Reliability

how well it can maintain the same level of performance over time.

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23

Durability

How resistant it is to external factors such as being dropped, scratched and how it responds to being in extreme conditions.

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24

Portability

How easy it is to transport from one place to another.

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25

Speed

How quickly the data can be read and transferred from the storage device.

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26

Optical Storage

Eg. CD, DVD, Blu-ray

Any storage type in which data is written and read with a laser.

<p>Eg. CD, DVD, Blu-ray</p><p>Any storage type in which data is written and read with a laser.</p>
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27

Sound file size

Calculated using the formula: sound file size = sample rate x duration (s) x bit depth.

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Image file size

Calculated using the formula: image file size = colour depth x image height (px) x image width (px).

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29

Text file size

Calculated using the formula: text file size = bits per character x number of characters.

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30

Bit

The smallest unit of data, representing a binary state of 0 or 1.

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31

Nibble

A group of 4 bits.

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32

Byte

A group of 8 bits.

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33

KB

1,000 Bytes.

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MB

1,000 KB.

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35

GB

1,000 MB.

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TB

1,000 GB.

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PB

1,000 TB.

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38

Binary

The language of the computer, consisting of two digits: 1 and 0.

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39

Binary overflow

Occurs when there is not enough space to store a piece of data.

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40

ASCII

consists of up to 256 characters.

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41

Unicode

A universal encoded character set that supports storage of information from most languages.

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42

Colour Depth

Refers to how many possible colours can be represented in each pixel (bits per pixel).

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43

Resolution

Typically described in PPI, which refers to how many pixels are displayed per inch of an image.

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44

Metadata

Data about data; includes information such as dimensions, file type, file size, and resolution.

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45

Sampling

The process of taking samples at regular intervals when recording sound.

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46

Sample Rate

Frequency of samples taken per second, measured in Hz.

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47

Bit Depth

Number of bits per sample affecting sound quality.

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48

Compression

Algorithm to reduce file size for storage efficiency.

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49

Lossy Compression

  • data is permanently lost

  • impacts the quality

  • significantly reduces file size

  • eg. JPG

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50

Lossless Compression

  • doesn’t remove data

  • reversible

  • overall quality is retained

  • large file size

  • Eg. PNG

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51

LAN

Local Area Network covering a small geographical area.

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52

WAN

Wide Area Network covering a large geographical area.

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53

Client-Server Network

This allows files to be stored centrally so workers can access files from any computer and all computers can update the central database. Backups can be implemented

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54

Peer-to-Peer Network

Decentralized network where devices share resources equally. Each would have to perform backup and software updates

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55

Network Interface Controller (NIC)

Hardware to connect a computer to a network.

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Switch

Device that directs data to specific network addresses.

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Router

Connects different networks and forwards data accordingly.

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Wireless Access Point

Converts wired data into wireless signals for devices.

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Hub

Connects multiple devices; sends data to all devices.

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60

Domain Name System (DNS)

Translates domain names into IP addresses for access.

<p>Translates domain names into IP addresses for access.</p>
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61

Cloud Computing

Delivery of computing services over the Internet.

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62

Web Hosting

Service that stores and serves websites on the Internet.

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63

Network Topology

Structure and layout of a computer network.

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64

Star Network

Each device connects to a central hub or switch.

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Mesh Network

Nodes interconnected, allowing multiple data paths.

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Partial Mesh

Not all nodes are directly connected in the network.

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67

Packet Switching

Data is broken into packets for efficient transmission.

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68

Bandwidth

Maximum data transfer rate of a network connection.

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69

Network Hardware

Devices required for communication over a network.

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70

Protocols

Rules governing data transmission over networks.

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71

Application Layer

Layer handling data between browser and server.

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72

HTTP

Protocol for transferring hypertext over the web.

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73

HTTPS

Secure version of HTTP using encryption.

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74

FTP

Protocol for transferring files between computers.

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75

SMTP

Protocol for sending emails.

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76

POP

Protocol for retrieving emails from a server.

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77

IMAP

Protocol for managing emails on a server.

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78

TCP/IP

Fundamental protocols for internet communication.

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79

Ethernet

Common wired networking technology.

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80

Wi-Fi

Wireless technology for high-speed internet access.

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81

Bluetooth

Wireless technology for short-range data sharing.

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82

MAC Address

Unique identifier for network interface controllers.

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83

IP Address

Numerical label for identifying devices on a network.

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84

Encryption

Algorithm to secure data by scrambling it.

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85

SQL Injection

used to interfere with queries that an application makes to its database in order to gain unauthorised access to users data

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86

Packet Sniffers

used to intercept data packets on a network which are then analysed

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87

Brute Force Attack

uses automated software to try millions of different password combinations

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88

DDoS Attack

overloads the network by using bots to send useless requests to servers to a point in which is becomes flooded and unresponsive

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89

Malware

Software designed to disrupt or damage systems.

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90

Virus

Self-replicating malware that attaches to files.

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91

Trojan

disguised as a normal file but once downloaded it performs malicious tasks

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92

Worm

Malware that spreads across networks with the user’s action.

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93

Ransomware

Malware that demands payment to decrypt personal data.

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94

Spyware

used to track a user’s activity without their knowledge

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95

Rootkit

Malware that provides unauthorized remote access.

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96

Strong Passwords

Passwords with upper/lowercase, numbers, symbols.

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97

Physical Security

Measures to protect physical access to networks like alarms

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98

Network Forensics

Analysis of network traffic for security breaches.

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99

Anti-malware Software

Programs designed to detect and remove malware.

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100

Penetration Testing

Simulated cyber attack to identify vulnerabilities.

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