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Token Economy
a reinforcement system in which conditioned reinforcers called tokens are delivered to people for desirable behaviours. Tokens are later exchanged for backup reinforcers.
Token
something delivered to a person immediately after a desirable behaviour, accumulated by the person, and later exchanged for backup reinforcers
Becomes a conditioned reinforcer that strengthens the desirable behaviour it follows
Essential components of a token economy
The desirable target behaviours to be strengthened
The tokens to be used as conditioned reinforcers
The backup reinforcers to be exchanged for the tokens
A reinforcement schedule for token delivery
The rate at which tokens are exchanged for the backup reinforcers
A time and place for exchanging tokens for backup reinforcers
In some cases, a response cost component is added, in which the undesirable target behaviours to be eliminated are identified, together with the rate of token loss for each instance of these behaviours
TTBST
Defining Target Behaviours
Step 1 - Define each target behaviour carefully
Identifying the items to use as tokens
Step 2: Token must be something tangible that the change agent can deliver immediately
Practical, convenient, inexpensive, not from any other source
Identifying Backup Reinforcers
Step 3: Tokens are only as effective as their backup reinforcers.
Decide on appropriate schedule of reinforcement
Step 4: In general, more important or more difficult behaviours receive more tokens than easier/less important ones.
Establishing the Token Exchange Rate
Step 5: Smaller items for fewer tokens. Must set the maximum number of tokens that the client can earn in a day and set the exchange rate accordingly
Establishing the Time & Place for Exchanging Tokens
Token stores, specific times, etc.
Deciding whether to use Response Cost
If there are competing behaviours, then a response cost is necessary. Should be introduced after a while if you plan to implement it. Only lose some, but not all tokens.
Staff Training and Management
Staff must be able to discern TB, deliver tokens immediately, identify problem behaviours, implement response cost immediately, prevent counterfeiting or theft, know exhange rates and times.
Walden Two
Living simply butin comunity.
ex. Los Horcones (based on Skinner’s book)`
Phasing out a Token Economy
Can be started when the client is consistently successful in the progam.
Thin schedule of reinforcement
Decrease the number of behaviours that are elligible for tokens
Increasing the price for a backup reinforcer
Fear
Composed of both operant and respondent behaviour
With a present stimulus, the person experiences unlpeasant bodily responses (autonomic nervousystem arousal) and cognitive appraisal engages in escape or avoidance behaviour
CER
Conditioned emotional response
ex. fear of escalator
Relaxation Training Procedures
are strategies that people use to decrease the autonomic arousal that they experience as a component of fear and anxiety problems
Opposite responses than autonomic arousal
10-30 minutes
Rapid relaxation induction method
Quickly calm themsleves
Progressive Muscle Relaxation (PMR)
Person systematically tenses and relaxes each or the major muscle groups in the body. Leaves them more relaxed then when they started.
Diaphragmatic Breathing (Relaxed Breathing or Deep Breathing)
Person breathes deeply in a slow, rhythmic fashion. Replaces shallow anxious breaths with deeper calmer breathing.
Activates the parasympathetic nervous system
Can be used in conjunction with PMR
Attention-Focusing Exercises
Meditation, Guided Imagery, Hypnosis
Guided imagery
Your “happy place”, therapists describe your favourite place to be
Autogenic Training
Self produced. Person imagines being in a pleasant and peaceful scene and specific bodily sensations, such as their arms feeling warm or heavy.
Could take around 35 minutes
Meditation
Focusing one’s attention to one’s object, event, or idea. From eastern philosophies and religions.
4 components to meditation
quiet, no distractions
Specific, comfortable posture
Open attitude
Focus of attention
Behavioural Relaxation Training
Person is taught to relax each muscle group in the body. Similar, but NOT PMR because it doesn’t tense each muscle group.
Mary Cover Jones
Practically invented behaviour therapy by herself
Joseph Wolpe
Made Systematic Desensitization
Systematic Desensitization
Person with phobia practices a relaxation technique while imagining scenes of fear-producing stimulus. Eventually being increasingly exposed to the stimuli.
Purely imaginative.
Subjective units of discomfort scale
SUDS scores of fear. 0-100 scale used to rate produced by a conditioned stimulus.
Developing a Hierarchy
Client identifies up to 20 different situations which progressively increase fear levels. Then progress through the heirarchy
Reciprocal Inhibition
relaxation response decreases the fear response.
Respondent Extinction
Presenting a CS repeatedly without the US
Part of procedue to reduce CERs
Can help extinguish CRs associated with substance abuse
In Vivo
Experiencing the real thing.
Imaginal
Mental representations of events
Symbolic
Overt representation of events, objects, or people
Categories of Conditioned Stimuli
In vivo, Imaginal, Symbolic
Counterconditioning
Includes extinction, and then trains with competing or incompatible action. ,
Flooding
Person is exposed to the feared stimulus at full intensity for a prolonged period until their anxiety subsides in the presence of the feared stimulus
Starts scared but over time it decreases (respondent extinction)
Prevents client from escaping or avoiding a situation
Highly uncomfortable for the person
Implosive Therapy
Imaginal version of flooding. Uses imagined stimuli or situations
Modeling
Child observes another person approaching the feared stimulus or engaging in a feared activity, and the child is then more likely to engage in similar behaviour. Can observe a live model, or a film/video model
Participant Modeling
Person first observes someone else cope with increasingly feared situations, then the person is encouraged to join in. Guided to increase contact with the feared object or event.
Computer-Aided Vicarious Exposure
Person uses a computer to guide scenarios/CSs that an on-screen person experiences. Not as effective as in vivo
Virtual Reality Exposure
headset, directional audio, scents, vibrations, etc.
In vivo or systematic desensitization?
In Vivo has been found to be more efficient.