PSYCH 282 Chapter 23 - Token Economy and Chapter 24: Fear and Anxiety Reduction Procedures

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46 Terms

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Token Economy

a reinforcement system in which conditioned reinforcers called tokens are delivered to people for desirable behaviours. Tokens are later exchanged for backup reinforcers.

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Token

 something delivered to a person immediately after a desirable behaviour, accumulated by the person, and later exchanged for backup reinforcers

Becomes a conditioned reinforcer that strengthens the desirable behaviour it follows

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Essential components of a token economy

  • The desirable target behaviours to be strengthened

  • The tokens to be used as conditioned reinforcers

  • The backup reinforcers to be exchanged for the tokens

  • A reinforcement schedule for token delivery

  • The rate at which tokens are exchanged for the backup reinforcers

  • A time and place for exchanging tokens for backup reinforcers

  • In some cases, a response cost component is added, in which the undesirable target behaviours to be eliminated are identified, together with the rate of token loss for each instance of these behaviours

TTBST

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Defining Target Behaviours

Step 1 - Define each target behaviour carefully

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Identifying the items to use as tokens

Step 2: Token must be something tangible that the change agent can deliver immediately

Practical, convenient, inexpensive, not from any other source

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Identifying Backup Reinforcers

Step 3: Tokens are only as effective as their backup reinforcers.

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Decide on appropriate schedule of reinforcement

Step 4: In general, more important or more difficult behaviours receive more tokens than easier/less important ones.

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Establishing the Token Exchange Rate

Step 5: Smaller items for fewer tokens. Must set the maximum number of tokens that the client can earn in a day and set the exchange rate accordingly

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Establishing the Time & Place for Exchanging Tokens

Token stores, specific times, etc.

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Deciding whether to use Response Cost

If there are competing behaviours, then a response cost is necessary. Should be introduced after a while if you plan to implement it. Only lose some, but not all tokens.

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Staff Training and Management

Staff must be able to discern TB, deliver tokens immediately, identify problem behaviours, implement response cost immediately, prevent counterfeiting or theft, know exhange rates and times.

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Walden Two

Living simply butin comunity.

ex. Los Horcones (based on Skinner’s book)`

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Phasing out a Token Economy

Can be started when the client is consistently successful in the progam.

  • Thin schedule of reinforcement

  • Decrease the number of behaviours that are elligible for tokens

    • Increasing the price for a backup reinforcer

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Fear

Composed of both operant and respondent behaviour

With a present stimulus, the person experiences unlpeasant bodily responses (autonomic nervousystem arousal) and cognitive appraisal engages in escape or avoidance behaviour

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CER

Conditioned emotional response

ex. fear of escalator

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Relaxation Training Procedures

are strategies that people use to decrease the autonomic arousal that they experience as a component of fear and anxiety problems

Opposite responses than autonomic arousal

10-30 minutes

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Rapid relaxation induction method

Quickly calm themsleves

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Progressive Muscle Relaxation (PMR)

Person systematically tenses and relaxes each or the major muscle groups in the body. Leaves them more relaxed then when they started.

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Diaphragmatic Breathing (Relaxed Breathing or Deep Breathing)

Person breathes deeply in a slow, rhythmic fashion. Replaces shallow anxious breaths with deeper calmer breathing.

  • Activates the parasympathetic nervous system

  • Can be used in conjunction with PMR

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Attention-Focusing Exercises

Meditation, Guided Imagery, Hypnosis

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Guided imagery

Your “happy place”, therapists describe your favourite place to be

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Autogenic Training

Self produced. Person imagines being in a pleasant and peaceful scene and specific bodily sensations, such as their arms feeling warm or heavy.

  • Could take around 35 minutes

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Meditation

Focusing one’s attention to one’s object, event, or idea. From eastern philosophies and religions.

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4 components to meditation

  1. quiet, no distractions

  2. Specific, comfortable posture

  3. Open attitude

  4. Focus of attention

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Behavioural Relaxation Training

Person is taught to relax each muscle group in the body. Similar, but NOT PMR because it doesn’t tense each muscle group.

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Mary Cover Jones

Practically invented behaviour therapy by herself

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Joseph Wolpe

Made Systematic Desensitization

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Systematic Desensitization

Person with phobia practices a relaxation technique while imagining scenes of fear-producing stimulus. Eventually being increasingly exposed to the stimuli.

Purely imaginative.

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Subjective units of discomfort scale

SUDS scores of fear. 0-100 scale used to rate produced by a conditioned stimulus.

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Developing a Hierarchy

Client identifies up to 20 different situations which progressively increase fear levels. Then progress through the heirarchy

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Reciprocal Inhibition

relaxation response decreases the fear response.

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Respondent Extinction

Presenting a CS repeatedly without the US

Part of procedue to reduce CERs

Can help extinguish CRs associated with substance abuse

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In Vivo

Experiencing the real thing.

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Imaginal

Mental representations of events

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Symbolic

Overt representation of events, objects, or people

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Categories of Conditioned Stimuli

In vivo, Imaginal, Symbolic

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Counterconditioning

Includes extinction, and then trains with competing or incompatible action. ,

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Flooding

Person is exposed to the feared stimulus at full intensity for a prolonged period until their anxiety subsides in the presence of the feared stimulus

  • Starts scared but over time it decreases (respondent extinction)

  • Prevents client from escaping or avoiding a situation

    • Highly uncomfortable for the person

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Implosive Therapy

Imaginal version of flooding. Uses imagined stimuli or situations

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Modeling

Child observes another person approaching the feared stimulus or engaging in a feared activity, and the child is then more likely to engage in similar behaviour. Can observe a live model, or a film/video model

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Participant Modeling

Person first observes someone else cope with increasingly feared situations, then the person is encouraged to join in. Guided to increase contact with the feared object or event.

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Computer-Aided Vicarious Exposure

Person uses a computer to guide scenarios/CSs that an on-screen person experiences. Not as effective as in vivo

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Virtual Reality Exposure

headset, directional audio, scents, vibrations, etc.

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In vivo or systematic desensitization?

In Vivo has been found to be more efficient.