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willing hero
doesn’t hesitate to complete the quest, eager to help
unwilling hero
would rather someone else does it but does it anyway, complains
cynical antihero
believes everyone is in it for themselves, has a mortal weakness such as addiction, abuse, etc
tragic antihero
the only way to save the world is by committing an atrocious crime, realizes later that the crime was horrible and self-sacrifices
group oriented hero
known for the team, work well together
loner hero
prefers to work alone, keeps others safe by doing so
catalyst hero
any mentor that initiates the quest but was once a hero or a hero in their own story
mentor
gives gifts and advice, connected to the supernatural or old and wise
herald/harbinger
initiates the quest through fate or meeting, creates change, serve as a motivation for change and not always physical
threshold guardian
portal between two places, tests the hero, presents a menacing face, not always a character, can be pyschological
shapeshifter
motive is to lure the hero into doom, sometimes leads them to an award with a catch, can be whatever they want, gives the hero what they deserve, serves personal interests
trickster/fool
personification of chaos or comedy, no ulterior motives, close to the heart of the world, serves the interests of others
scapegoat
animal or person whose death (real or proverbial) in public ceremony removes a sin, alien to everyone else
outcast/wanderer
banished from society for a real or imagined crime, destined to wander
tyrant
controlling, wants power above all, won’t share their power
bastard
dispossessed child, believes they should have a birthright to something, lashes out and hates all
devil
charming, gives you what they think you deserve, preys on moral weakness
traitor
double agent, betrays the hero and those who trust them, no one suspects them
outsider
cast away from society for a good reason, wants redemption and attention
evil genius
mastermind, wants to show off their superior intellect, puzzles are always rigged
sadist
savage predator, is cruel to be cruel, psychologically not okay
terrorist
serves a warped code of honor, self-righteous, ends always justify the means
loyal retainer
sidekick, reflects nobility of the hero, can be a previous threshold guardian
damsel in distress
vulnerable, needs rescuing, used as bait by the shadow
platonic ideal
source of inspiration to the hero, intelligent, no romantic attraction
earth mother
fruition, abundance, fertility, offers advice and nourishment to those around her, wise
temptress
sensual beauty, hero is attracted to but will bring about his downfall
unfaithful wife
dull husband, attracted to the hero
goddess
perfect partner, beautiful and good, happily ever after
star crossed lovers
love affair that is fated to end tragically for 1 or both due to society
step 1 of the heroes quest
unusual birth, danger/royalty, destined for greatness
step 2 of heroes quest
leaves family and lives with others
step 3 of heroes quest
an event that leads to the quest - traumatic or coincidental
step 4 of heroes quest
hero has a special weapon
step 5 of heroes quest
has supernatural help
step 6 of heroes quest
proving themselves
step 7 of the heroes quest
the journey and the unhealable wound - lowest low
step 8 of the heroes quest
atonement with parents or mentor
step 9 of the heroes quest
post death they are rewarded spirtually