Computer Hardware

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34 Terms

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Microphone

  • Accepts sound input into computer and can convert it to text

  • Faster to speak using a microphone than typing and is hands free

  • Recognition rate can be slow if there is other noise and files require greater storage

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Mouse

  • Controls cursor using built in sensors to detect movements and buttons to select

  • Easy to use with little to no training and quicker to interact with than a keyboard

  • Experienced users find it slower than ‘hot keys’ and needs a flat surface

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Graphic digitiser

  • Allows hand drawn images on a flat interactive surface with stylus

  • More natural to draw diagrams with accurate and detailed drawings

  • Not suitable for selecting menus and more expensive than a mouse

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Touch screen

  • Similar to ordinary screens but with touch sensitive surface, calculating position with x, y

  • Not much IT competence required and much faster than a keyboard

  • Limited number of options available and can become dirty quickly

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Speaker

  • Outputs sound, internal or external, and requires a sound card

  • Read out text for visually impaired and natural way to communicate

  • Requires additional desk space and can distract people surrounding

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Laser printer

  • Laser beam scans image and attracts ink to reproduce page

  • Faster to print in bulk compared to inkjet printers and high quality output

  • Colour laser printers are expensive, hard to use and not compact

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3D printer

  • Gradually prints a solid 3D object one layer at a time

  • Time taken to produce an object is much faster with a variety of surfaces

  • Limited form of printing, only prototypes, and not economical for large-scale

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Hard disk drive (HDD)

  • rigid discs stacked on spindle and enclosed, dividing surface into tracks and sectors that rotate at high speeds, back and forth

  • Cost per gigabyte is cheaper with a greater capacity

  • Prone to breaking down and access speeds are slower than ‘flash’ memory devices as moving parts

<ul><li><p>rigid discs stacked on spindle and enclosed, dividing surface into tracks and sectors that rotate at high speeds, back and forth</p></li><li><p>Cost per gigabyte is cheaper with a greater capacity</p></li><li><p>Prone to breaking down and access speeds are slower than ‘flash’ memory devices as moving parts</p></li></ul><p></p>
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Solid state drive (SDD)

  • 'Flash memory’ and non-volatile such as USB sticks

  • Are compact, portable and have a large storage capacity which does not require a driver

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Memory cards

  • Electronic flash memory storage devices

  • Used in a range of digital devices like mobile phones as a sim

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Smart cards

  • Bank cards use a form of flash memory known as ‘chip and PIN’

  • Contains small embedded IC, allowing data to be written and read with a reader

<ul><li><p>Bank cards use a form of flash memory known as ‘chip and PIN’</p></li><li><p><span>Contains small embedded IC, allowing data to be written and read with a reader</span></p></li></ul><p></p>
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Fetch stage

  1. Memory address held in the PC is copied into the MAR

  2. Address bus carries it to the memory

  3. It’s instruction is sent back to the MDR via the data bus

<ol><li><p><strong>M</strong><span style="font-size: inherit; font-family: inherit"><strong>emory</strong></span><strong> address</strong> held in the <strong>PC </strong>is <strong>copied</strong> into the <strong>MAR</strong></p></li><li><p><strong>Address bus</strong> carries it to the <strong>memory</strong></p></li><li><p>It’s <strong>instruction</strong> is sent back to the <strong>MDR </strong>via the <strong>data bus</strong></p></li></ol><p></p>
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Decode stage

  1. It is then copied into the IAR and sent to the CU

  2. CU finds out what it means (decodes)

  3. PC is incremented by 1

<ol><li><p>It is then <strong>copied</strong> into the <strong>IAR </strong>and sent to the <strong>CU</strong></p></li><li><p><strong>CU</strong> finds out what it means <strong>(decodes)</strong></p></li><li><p><strong>PC </strong>is <strong>incremented </strong>by 1</p></li></ol><p></p>
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Execute stage

  1. Now it’s executed, generally the ALU carrying out a calculation

  2. Results of processing are stored in the ACC

  3. Cycle returns to step one

<ol><li><p>Now it’s <strong>executed</strong>, generally the <strong>ALU carrying out a calculation</strong></p></li><li><p><strong>Results </strong>of processing are <strong>stored </strong>in the <strong>ACC</strong></p></li><li><p>Cycle <strong>returns </strong>to step one</p></li></ol><p></p>
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CPU consists of

high speed memory locations used for specific purposes (registers)

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Registers

  • Program Counter (PC)

  • Memory Address Register (MAR)

  • Memory Data Register (MDR)

  • Instruction Address Register (IAR)

  • Accumulator (ACC)

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Program Counter (PC)

stores address of next instruction to be fetched and automatically increments by 1 each time

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Memory Address Register (MAR)

temporarily stores address of current instruction or data being executed

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Memory Data Register (MDR)

temporarily stores data being fetched from or written to the main memory

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Instruction Address Register (IAR)

temporarily stores the current instruction to be decoded and then executed

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Accumulator

initially stores results during calculations before transferring to the main memory

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CPU

often referred to as the ‘brain’ of the computer, used to process programs and data

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How does the CPU work?

repeatedly fetching an instruction from memory and executing it

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Components of CPU

control unit, arithmetic and logic unit, immediate access store

<p>control unit, arithmetic and logic unit, immediate access store</p>
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Control unit

  • Decides which instruction to carry out next and fetches it from memory

  • Decodes the instruction to execute

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Arithmetic and Logic Unit (ALU)

  • Carries out arithmetic calculations

  • Makes logical comparisons using operators

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Immediate access store (IAS)

  • Stores all programs and data temporarily while they are in use

  • instructions are fetched from their location using a unique address

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Clock speed

measure of instruction cycles in a second, showing speed CPU can process instructions

<p>measure of instruction cycles in a second, showing speed CPU can process instructions</p>
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Unit for clock speed

gigahertz, 3 gHz = 3 billion cycles per second

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Cache

temporarily stores frequently used instructions and data, quicker to search through than RAM

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Processor core

a single processor, more cores increases ability to run many programs at the same time

<p>a single processor, more cores increases ability to run many programs at the same time</p>
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Volatile memory

can be read from or written to, whereas non-volatile can only be read

<p>can be read from or written to, whereas non-volatile can only be read</p>
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Random Access Memory (RAM)

Stores programs and data currently in use, affecting the speed e.g applications like word

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Read Only Memory (ROM)

Stores programs that the computer frequently requires e.g booting up program