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Dataset purpose
This dataset by Wyscout is a large public dataset, with spatiotemporal soccer events that are logged for research
Season coverage
The dataset covers 7 competitions + World Cup 2018 and Euro 2016
Totals (Matches/events/players)
1941 matches, 3.25M events, 4299 players
Event position coordinates
ises X & Y measured from 0-100% from the attacking team’s perspective.
X represents % distance to the opposition goal
Y represents % distance to right side of field
Main Event Types
Pass, Foul, Shot, Duel, Free kick, Offside, Touch
Most freqent event
Passes which covered 50% of all events
Spatial Pattern: Shots on Goal
Shows a large cluster around the opponent’s goal
Spatial Pattern: Defenders vs Forwards
Defenders’ patterns were clustered towards their own half, whereas Forwards’ patterns were clustered on the opposition’s half
Temporal Pattern: Shots
It was found that more shots on goal happened in the second half
Temporal Pattern: Cards
Yellow/Red cards were most common in stoppage time, or closer to end of match
Invasion Index
Represents how close a team player to the opponent’s goal per possession
Invasion Index Calc
The maximum probability of scoring from positions with a possession, averaged across possessions
Acceleration Index
Describes how fast a team reaches its most dangerous position
Acceleration Index Calc
The invasion Index / (time to most dangerous event)²
Passing Networks
Graphical representations of how players interact with one another, Nodes = players, edges = passes
Passing Networks Use
It identifies key players degree, centrality and tactics
Connectivity
Second smallest eigenvalue; with higher values meaning more robust team links and performance
Flow Centrality (Player)
Betweeness centrality in passing network
PlayeRank (Player)
Multidimensioanl/ role-aware ML performance score
Quality Check Pipeline
Auto checks for consistency, ensuring no events were missed + A manual quality control
Method for Data Collection
Step 1: Setting Formations
Step 2: Event Tagging
Step 3: Quality Control