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INTRO TO COMPUTING REVIEWER 2023 BSCS 1


MODULE 1

COMPUTER SYSTEM


Computer- is a combination of electromechanical and electronic components.

  1. Accepts structured input

  2. Processes according to prescribed rules

  3. Produces the result as output.

PURPOSE: to speed up computation in problem-solving and increase productivity.


Electronic Data Processing (EDP) - instructions and data are stored in a machine-readable form.


SIX ELEMENTS:

  1. Hardware

  2. Software

  3. Data/Information

  4. Procedures

  5. People

  6. Communications

CATEGORIES:

  1. Mainframes

  • Largest and most powerful among computers. SUPERCOMPUTERS.

  1. Network Computers

  • Called as “DUMB TERMINALS”

  1. Personal Computers

  • Refer to it as “DESKTOP COMPUTERS” designed for personal use

  1. Laptop

  • Called as “NOTEBOOK COMPUTERS”

  1. Tablet and Smartphones

  • Smartphone - operating system, web browsing capability, and the ability to run software applications.

  • Tablet - a mobile operating system, a rechargeable battery i and a touchscreen display processing circuitry. 


THE INFORMATION PROCESSING CYCLE

  • It accepts input data, processes data into information and outputs or stores if then the cycle repeats.

FOUR ESSENTIAL FUNCTIONS:

  1. Input

  2. Process 

  3. Output

  4. Storage

CAPABILITIES:

  1. Can perform arithmetic and logical operations.

  2. Can store or remember a vast amount and variety of information.

  3. Can handle large volumes of repetitive tasks accurately over long periods

  4. Can communicate with their operators in a form of printed output

  5. Capable of remote processing

LIMITATIONS:

  1. Subject to human direction and control

  2. Can detect but cannot correct and inaccurate entry.

  3. Subject to occasional breakdown or computer malfunctions


COMPUTER SCIENCE

  • Is a study of computers, design, operations and use their processing data into information.

BLAISE PASCAL - 1642

CHARLES BABBAGE - 1812

GEORGE BOOLE - 1854

ALAN TURING -1912-1954 invented the “UNIVERSAL TURING MACHINE”

JOHN VON NEUMANN -1903-1957


MODULE 1.2


DECIMAL - we can express any quantity. Composed of 10 symbols: 0,1,2,3,4,5,6,7,8,9. Base of 10

BINARY - two symbols of the possible digit values: 0 and 1. Base of 2

OCTAL - eight possible digits: 0,1,2,3,4,5,6,7. Base 8

HEXADECIMAL - sixteen possible digits: 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F. Base 16


CODES - group of symbols

BINARY-CODED DECIMAL (BCD) - each digit of a decimal number is represented by its binary equivalent

ALPHANUMERIC CODES - 87 characters, known as the “American Standard Code for Information Interchange (ASCII)”


MODULE 2

INPUT DEVICES - provide informations and instructions onto the computer


Computer Keyboard - has numeric and alphabetic keys


Terminal - accepts customer inputs for processing. 

THREE CLASSIFICATIONS:

  1. Smart

  2. Dumb

  3. Intelligent


Touchtone - accepts data when you push the telephone buttons.


Mouse - handheld pointing device.

Joystick - pointing with a base and vertical handle


Touch Screen - allows users to interact with the system.


Graphics Tablet/ Digitizing Tablet - a wire connects to a light pen through the user can sketch images.


Space Mouse - with an X, Y, & Z axis


Scanning Devices - translate images of text, photo, and etc into digital form.


Optical Character Reader (OCR) - scanning device used for price tags


Barcode Reader- used to read bar codes on most products


Magnetic Ink Character Recognition (MICR) - read the numbers printed at the bottom of the checks.


Fax Machines/ Facsimile Transmission Machines - scan hardcopies and transmit data using telephone lines


Multimedia Devices - record music and other sound signals into digital format


Video Converters - transform video or film into digital format


Sensor - collects data from the environment and converts into computer-readable data.


MODULE 2.1

COMPUTER - processes data that has been inputted by the user.

Output Devices - transform them into human-readable format (ex. Printers, display screens, and speakers)

Display Screens - also called “MONITORS”.

TWO TYPES OF MONITORS:

  1. Cathode-ray tube (CRT)

  • Vacuum tube

  1. Flat-panel Displays 

  • Thinner, weigh less, and consume less power

THREE TYPES OF FLAT-PANEL:

  1. Liquid-Crystal Display (LCD)

  2. Electroluminescent (EL)

  3. Gas-Plasma Display


THE TWO TYPES OF MONITOR DEPENDS ON:

  1. Resolution

  2. Dot pitch

  3. Refresh rate


Graphics Adapter Card - circuit board in the computer where the resolution is determined


Printers - prints the characters and symbols from the computer unto the paper

COMMONLY USED TYPES:

  1. Dot-matrix

  2. Inkjet

  3. Laser printers

  4. Thermal printers


Plotter - imprint in white and black colors

THREE DESIGNS:

  1. Pen

  2. Electrostatic

  3. Thermal 


Speakers - produce sound input from the computer


Smartphone - newer version of a telephone with a TV-like screen and a built-in camera


Multifunctional Device - combination of printing, scanning, copying and faxing into a single device


Virtual Reality (VR) - is a computer generated simulated reality


Robots - are automatic devices the perform functions ordinarily ascribed to human beings

KINDS OF ROBOTS:

  1. Industrial robots

  2. Perception systems

  3. Mobile robots


MODULE 2.3

PROCESSING AND STORAGE DEVICES


Central Processing Unit (CPU) - responsible for the processing and conversion

PRIMARY FUNCTION:

  • To perform arithmetic and logical operations


Primary Storage/ Main Memory - instructions and data are stored while processing

TWO TYPES OF STORAGE INSIDE MAIN MEMORY:

  1. Random Access Memory (RAM)

  • Store volatile data

  1. Read-Only Memory (ROM)

  • Stores given instructions for the routine operations of a computer


Registers - temporary storage locations


Arithmetic Logic Unit (ALU) - performs all arithmetic and logical calculations of the CPU


Control Unit (CU) - acts as a traffic controller for the flow of instructions


Buses - bundles of tiny wires

THREE MOST ESSENTIAL BUSES:

  1. Data

  2. Address

  3. Control buses


Secondary Storage - where the data is stored permanently. Provides cheap, non-volatile high capacity storage

TWO CLASSES OF SECONDARY STORAGE:

  1. Direct Access Media

  • Data can be accessed directly

  1. Sequential Access Storage Devices (SASD)

  • Accesses data in a specific order

Magnetic Tape - is a sequential access storage media that stores blocks of data along the length of its tape. Long term storage


Magnetic Disk - is a direct access storage media. Includes Hard Drives and Floppy Disks


Hard Disk - stacks of permanently mounted rigid magnetic disks in a computer unit. Very Fragile


Solid-State Drive (SSD) - uses integrated circuit assemblies as memory to store data


Floppy Disk - obsolete and are much slower than hard drives and have minimum storage capacity

TYPICAL FORM OF OPTICAL DISKS:

  1. CD-ROM (Compact Disk- Read Only Memory) - non-erasable disk that stores computer data

  2. CD-Rewritable - can erase and rewrite data


Magneto-Optical Disk (MO) - a hybrid between magnetic disk and optical disk


Memory Stick - direct access to storage media


MODULE 3.2

APPLICATION SOFTWARE - helps to solve and meet user problems and needs directly

THREE BASIC TYPES:

  1. Commercial

  • Prepackaged and is available from software vendors

  1. Shareware

  • Developed and released for demonstration purposes

  1. Open Source

  • Released to public domain for free and for public use

CATEGORY OF APPLICATION SOFTWARE:

  1. PRODUCTIVITY SOFTWARE

  • Database

  • presentation graphics

  • word processor,

  • Spreadsheet,

  • personal information

  • manager software,

  • project management software

  1. GRAPHICS AND MULTIMEDIA

  • Desktop publishing software

  • Web page design software

  • image editing software

  • Video-audionediting

  • Multimedia authoring software

  1. HOME AND PERSONAL 

AND EDUCATIONAL USE

  • Integrated software

  • Personal finance software

  • Legal software

  • Photo-editing software

  • Home design/ landscaping software

  • Educational software

  • Entertainment software

  1. COMMUNICATIONS

  • E-mail software

  • Web browser

  • Chat client software

  • Newsreader software

  • Instant messenger software

  • Groupware software

  • Video Conference software


Peopleware - skilled workers in the Information Technology field


Major IT Groups 

  • Management group

  • Systems and procedures group

  • Programming group

  • Computer operation group


MODULE 3.3

COMPUTER PROGRAMMING LANGUAGES


  1. Python

  2. Java

  3. Ruby on rails

  4. HTML

  5. Java Script

  6. C language

  7. C++

  8. C (sharp)

  9. Objective C

  10. PHP

  11. SQL

  12. Swift









INTRO TO COMPUTING REVIEWER 2023 BSCS 1


MODULE 1

COMPUTER SYSTEM


Computer- is a combination of electromechanical and electronic components.

  1. Accepts structured input

  2. Processes according to prescribed rules

  3. Produces the result as output.

PURPOSE: to speed up computation in problem-solving and increase productivity.


Electronic Data Processing (EDP) - instructions and data are stored in a machine-readable form.


SIX ELEMENTS:

  1. Hardware

  2. Software

  3. Data/Information

  4. Procedures

  5. People

  6. Communications

CATEGORIES:

  1. Mainframes

  • Largest and most powerful among computers. SUPERCOMPUTERS.

  1. Network Computers

  • Called as “DUMB TERMINALS”

  1. Personal Computers

  • Refer to it as “DESKTOP COMPUTERS” designed for personal use

  1. Laptop

  • Called as “NOTEBOOK COMPUTERS”

  1. Tablet and Smartphones

  • Smartphone - operating system, web browsing capability, and the ability to run software applications.

  • Tablet - a mobile operating system, a rechargeable battery i and a touchscreen display processing circuitry. 


THE INFORMATION PROCESSING CYCLE

  • It accepts input data, processes data into information and outputs or stores if then the cycle repeats.

FOUR ESSENTIAL FUNCTIONS:

  1. Input

  2. Process 

  3. Output

  4. Storage

CAPABILITIES:

  1. Can perform arithmetic and logical operations.

  2. Can store or remember a vast amount and variety of information.

  3. Can handle large volumes of repetitive tasks accurately over long periods

  4. Can communicate with their operators in a form of printed output

  5. Capable of remote processing

LIMITATIONS:

  1. Subject to human direction and control

  2. Can detect but cannot correct and inaccurate entry.

  3. Subject to occasional breakdown or computer malfunctions


COMPUTER SCIENCE

  • Is a study of computers, design, operations and use their processing data into information.

BLAISE PASCAL - 1642

CHARLES BABBAGE - 1812

GEORGE BOOLE - 1854

ALAN TURING -1912-1954 invented the “UNIVERSAL TURING MACHINE”

JOHN VON NEUMANN -1903-1957


MODULE 1.2


DECIMAL - we can express any quantity. Composed of 10 symbols: 0,1,2,3,4,5,6,7,8,9. Base of 10

BINARY - two symbols of the possible digit values: 0 and 1. Base of 2

OCTAL - eight possible digits: 0,1,2,3,4,5,6,7. Base 8

HEXADECIMAL - sixteen possible digits: 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F. Base 16


CODES - group of symbols

BINARY-CODED DECIMAL (BCD) - each digit of a decimal number is represented by its binary equivalent

ALPHANUMERIC CODES - 87 characters, known as the “American Standard Code for Information Interchange (ASCII)”


MODULE 2

INPUT DEVICES - provide informations and instructions onto the computer


Computer Keyboard - has numeric and alphabetic keys


Terminal - accepts customer inputs for processing. 

THREE CLASSIFICATIONS:

  1. Smart

  2. Dumb

  3. Intelligent


Touchtone - accepts data when you push the telephone buttons.


Mouse - handheld pointing device.

Joystick - pointing with a base and vertical handle


Touch Screen - allows users to interact with the system.


Graphics Tablet/ Digitizing Tablet - a wire connects to a light pen through the user can sketch images.


Space Mouse - with an X, Y, & Z axis


Scanning Devices - translate images of text, photo, and etc into digital form.


Optical Character Reader (OCR) - scanning device used for price tags


Barcode Reader- used to read bar codes on most products


Magnetic Ink Character Recognition (MICR) - read the numbers printed at the bottom of the checks.


Fax Machines/ Facsimile Transmission Machines - scan hardcopies and transmit data using telephone lines


Multimedia Devices - record music and other sound signals into digital format


Video Converters - transform video or film into digital format


Sensor - collects data from the environment and converts into computer-readable data.


MODULE 2.1

COMPUTER - processes data that has been inputted by the user.

Output Devices - transform them into human-readable format (ex. Printers, display screens, and speakers)

Display Screens - also called “MONITORS”.

TWO TYPES OF MONITORS:

  1. Cathode-ray tube (CRT)

  • Vacuum tube

  1. Flat-panel Displays 

  • Thinner, weigh less, and consume less power

THREE TYPES OF FLAT-PANEL:

  1. Liquid-Crystal Display (LCD)

  2. Electroluminescent (EL)

  3. Gas-Plasma Display


THE TWO TYPES OF MONITOR DEPENDS ON:

  1. Resolution

  2. Dot pitch

  3. Refresh rate


Graphics Adapter Card - circuit board in the computer where the resolution is determined


Printers - prints the characters and symbols from the computer unto the paper

COMMONLY USED TYPES:

  1. Dot-matrix

  2. Inkjet

  3. Laser printers

  4. Thermal printers


Plotter - imprint in white and black colors

THREE DESIGNS:

  1. Pen

  2. Electrostatic

  3. Thermal 


Speakers - produce sound input from the computer


Smartphone - newer version of a telephone with a TV-like screen and a built-in camera


Multifunctional Device - combination of printing, scanning, copying and faxing into a single device


Virtual Reality (VR) - is a computer generated simulated reality


Robots - are automatic devices the perform functions ordinarily ascribed to human beings

KINDS OF ROBOTS:

  1. Industrial robots

  2. Perception systems

  3. Mobile robots


MODULE 2.3

PROCESSING AND STORAGE DEVICES


Central Processing Unit (CPU) - responsible for the processing and conversion

PRIMARY FUNCTION:

  • To perform arithmetic and logical operations


Primary Storage/ Main Memory - instructions and data are stored while processing

TWO TYPES OF STORAGE INSIDE MAIN MEMORY:

  1. Random Access Memory (RAM)

  • Store volatile data

  1. Read-Only Memory (ROM)

  • Stores given instructions for the routine operations of a computer


Registers - temporary storage locations


Arithmetic Logic Unit (ALU) - performs all arithmetic and logical calculations of the CPU


Control Unit (CU) - acts as a traffic controller for the flow of instructions


Buses - bundles of tiny wires

THREE MOST ESSENTIAL BUSES:

  1. Data

  2. Address

  3. Control buses


Secondary Storage - where the data is stored permanently. Provides cheap, non-volatile high capacity storage

TWO CLASSES OF SECONDARY STORAGE:

  1. Direct Access Media

  • Data can be accessed directly

  1. Sequential Access Storage Devices (SASD)

  • Accesses data in a specific order

Magnetic Tape - is a sequential access storage media that stores blocks of data along the length of its tape. Long term storage


Magnetic Disk - is a direct access storage media. Includes Hard Drives and Floppy Disks


Hard Disk - stacks of permanently mounted rigid magnetic disks in a computer unit. Very Fragile


Solid-State Drive (SSD) - uses integrated circuit assemblies as memory to store data


Floppy Disk - obsolete and are much slower than hard drives and have minimum storage capacity

TYPICAL FORM OF OPTICAL DISKS:

  1. CD-ROM (Compact Disk- Read Only Memory) - non-erasable disk that stores computer data

  2. CD-Rewritable - can erase and rewrite data


Magneto-Optical Disk (MO) - a hybrid between magnetic disk and optical disk


Memory Stick - direct access to storage media


MODULE 3.2

APPLICATION SOFTWARE - helps to solve and meet user problems and needs directly

THREE BASIC TYPES:

  1. Commercial

  • Prepackaged and is available from software vendors

  1. Shareware

  • Developed and released for demonstration purposes

  1. Open Source

  • Released to public domain for free and for public use

CATEGORY OF APPLICATION SOFTWARE:

  1. PRODUCTIVITY SOFTWARE

  • Database

  • presentation graphics

  • word processor,

  • Spreadsheet,

  • personal information

  • manager software,

  • project management software

  1. GRAPHICS AND MULTIMEDIA

  • Desktop publishing software

  • Web page design software

  • image editing software

  • Video-audionediting

  • Multimedia authoring software

  1. HOME AND PERSONAL 

AND EDUCATIONAL USE

  • Integrated software

  • Personal finance software

  • Legal software

  • Photo-editing software

  • Home design/ landscaping software

  • Educational software

  • Entertainment software

  1. COMMUNICATIONS

  • E-mail software

  • Web browser

  • Chat client software

  • Newsreader software

  • Instant messenger software

  • Groupware software

  • Video Conference software


Peopleware - skilled workers in the Information Technology field


Major IT Groups 

  • Management group

  • Systems and procedures group

  • Programming group

  • Computer operation group


MODULE 3.3

COMPUTER PROGRAMMING LANGUAGES


  1. Python

  2. Java

  3. Ruby on rails

  4. HTML

  5. Java Script

  6. C language

  7. C++

  8. C (sharp)

  9. Objective C

  10. PHP

  11. SQL

  12. Swift