psych 1101 exam 3

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Last updated 5:06 AM on 3/17/26
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165 Terms

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neutral stimulus (NS)

stimulus that elicits no response before conditioning

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preparedness

predisposition to learn particular associations

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unconditioned response (UR)

unlearned, naturally ocurrring response (such as salivation) to unconditioned stimulus (US) (such as food in the mouth)

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unconditioned stimulus (US)

stimulus that unconditionally (natually and automatically) triggers unconditioned response (UR)

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conditioned response (CR)

learned response to previously neutral (but now) conditiones stimulus (CS)

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conditioned stimulus (CS)

originally neutral stimulus that, after association with unconditioned stimulus (US), comes to trigger conditioned response (CR)

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B. F. Skinner

psychologist influencing modern behaviorism expanded Thorndike’s law of effect, which states that rewarded behavior tends to recur

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shaping behavior

gradually guiding behavior toward the desired behavior; when everyday behaviors are continually reinforced and shaped

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successive approximations

responses that are increasingly close to the final desired behavior are rewarded

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operant behavior

behavior that operates on the environment to produce rewarding or punishing stimuli

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reinforcement

increases behavior

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punishment

decreases the behavior

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positive reinforcement

any stimulus that, when presented after a response, strengthens that response; a pleasant stimuluus (increases behavior)

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negative reinforcement

any stimulus that, when removed after a response, strengthens the response; an unpleasant stimulus (increases behaviors)

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immediate reinforcer

occurs immediately after a behavior

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delayed reinforcer

involves a time delay between the desired response and delivery of the reward

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continuous reinforcement schedule

reinforcement on every occurrence; rapid learning

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partial (intermittent) reinforcement schedule

slower learning; resistant to extinction

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fixed ratio (partial reinforcement schedule)

every so many: reinforcement after every nth behavior; i.e. buy 10 coffees, get 1 free, or pay workers per product unit produced

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fixed interval (partial reinforcement schedule)

every so often: reinforcement for behavior after a fixed time; i.e. Tuesday discount prices

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variable ratio (partial reinforcement schedule)

after an unpredictable number: reinforcement after a random number of behaviors; i.e. playing slot machines or fly fishing

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variable interval (partial reinforcement schedule)

unpredictably often: reinforcement for behavior after a random amount of time; i.e. checking our phone for a message

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positive punishment

presents a negative consequence after an undesired behavior is exhibited; administering an aversive stimulus

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negative punishment

removes a desired stimulus after a particular undesired behavior is exhibited; withdrawing a rewarding stimulus

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punishment

this technique only supporesses behavior, not forgotten, teaches discrimination among situations, can teach fear, may increase agression by modeling violence

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skinner’s model

at school: students must be told immediately whether what they do is right or wrong; in sports: shaping starting with easier iterations; in computer programs: AI is reinforced by doing things right; at work: immediate reinforcement rather than monthly pay?; in parenting: catch kids doing things that are right

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classical conditioning

learning associations between events we do not control, eliciting an involuntary and automatic response

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operant conditioning

learning associations between our behavior and its consequencesl eliciting a voluntary response, operates on environment (consciously)

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memory

persistence of learning over time through the encoding, storage, and retrieval of information

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retrieval (recall)

recalling information

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systems of learning

encoding, storage, retrieval of information, recognizing previously encountered information, relearning familiar items more easily

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<p>information-processing model</p>

information-processing model

compares human memory to computer operations: encoding, storage, and retrieval

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<p>connectrionism information-processing model</p>

connectrionism information-processing model

focuses on multitrack, parallel processing—the processing of many aspects of a problem simultaneously; views memories as products of interconnected neural networks

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Atkinson-Shriffin Model (1968)

3 processing stages: semsory memory, short term memory, long term memory

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sensory memory

memory lasting seconds or fractions of a second: records immediate and momentary sensory information » iconic memory and echoic memory

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short term memory

memory encoded through rehearsal: holds 5-7 items for about 15-20 seconds (briefly) before information is stored or forgotten—has capacity that varies by age and distractions at the time of memory tasks

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long term memory

relatively permanent and limitless archinve of memory stored for years or even decades— includes knowledge, skills, and experiences

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control processes

active processes that can be controlled by the person: rehearsal, strategies used to make a stimulus more memorable, strategies of attention that help you focus on specific stimuli

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george miller (1956)

psychologist proposed the magical number 7 ± 2 items that can be stored in short term memory

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baddeley and colleagues (1975)

psychologists confirmed that without distraction, we can recall about 7 digits, 6 letters, or 6 words

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herman ebbinghaus

proposed the forgetting curve: practiced list of syllables and plotted memory of percent of information retained (savings) versus time elapsed since learning for the first time » decreasing exponential curve

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memory retention

speed of relearning is one measure of this (Baddeley 1982) — more repetitions on day 1 lead to less time to relearn it on day 2 (Herman Ebbinghaus)

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spaced practice

practicing/relearning information about when information is about to disappear to improve memory retention long-term

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alan baddeley

psychologist stresses the active processing occurring in the second memory stage

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working memory

memory concerned with the storage, processing, and manipulation of information; is active during complex cognition » set up to process different types of information simultaneously

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sensation

provides the raw data about the environments; sensory receptors and nervous system receive and represent stimulus energies from our environment

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perception

the experience resulting from stimulation of the senses; brain organizes and interprets sensory information, enabling us to recognize objects and events as meaningful — can change based on adding information

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bottom-up processing

information processing that begins with the sensory receptors and works up to the brain’s integration of sensory information

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top-down processing

information processing guided by the higher-level mental processes, as when we construct perceptions drawing on our experience and expectations

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bottom-up processing

taking sensory information and then assembling and integrating it

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top-down processing

using models, ideas, and expectations to interpret sensory information

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motivation and emotions

perception can be influenced by these factor, i.e. walking destinations look farther away when fatigued

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perceptual set

mental predisposition to perceive one thing and not another; a set of mental tendencies and assumptions that affects, top-down, what we hear, taste, feel, and see

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schemas

organize and interpret unfamiliar information through experience— determine perceptual set

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preexisting schemas

these perceptual sets influence top-down processing of ambiguous sensation interpretation, including gender stereotypes

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context effects

when given stimulus may trigger different perceptions because of the immediate context or cultural context

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senses

these receive sensory stimulation, often using specialize receptor cells; transform sensory stimulation into neural impulses and deliver neural information to our brain

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transduction

conversion of one form of energy into another, such as stimulus energies (sights, sounds, and smells) into neural impulses our brain can interpret

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signal detection theory

measuring how individuals make decisions under uncertainty, distinguishing signal from background noise

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absolute threshold

in signal detection theory, the minimum stimulus energy needed to detect a particular stimulus 50% of the time— define the point where half the time a stimulus is detected and half the time it is not

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subliminal

below threshold of signal detection theory

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priming

activation association (often unconscious) that may impact signal detection theory

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difference threshold

the minimum difference that a person can detect between any two stimuli half the time

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weber’s law

states that for an average person to perceive a difference, two stimuli must differ by a constant minimum percentage (not a constant amount)

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subliminal stimuli

stimuli are too weak to detect 50 percent of the time; below the absolute threshold

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subliminal sensation

exists, but such sensations are too fleeting to enable exploitation with subliminal messages

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subliminal persuasion

may produce a fleeting and subtle but not powerful or enduring effect on behavior

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sensory adaptation

this tool can help with diminished sensitivity as a consequence of constant stimulation, focuses on reducing background chatter, and influences how the world is perceived in a personally useful way

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novelty

our sensory receptors are very sensitive to this, and sensory adaptation can influence how we perceive emotions

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light energy

our eyes receive and transduce this into neural messages that our brain creates for us to consciously see

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hue, intensity

wavelength and amplitude of light correlate to how we perceive these with our eyes and brains

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receptive cells

light-energy particles trigger chemical reactions in these cells, sending signals

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cones

photoreceptor cells that are densely packed in the fovea and have high spatial resolution; red, green, and blue

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rods

photoreceptor cells that have high sensitivity and low resolution

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bipolar cells

cells that produce neural signals from light energy from photoreceptor cells and activate neighboring ganglion cells

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ganglion cells

cells activated with visual information from neighboring bipolar cells and send signals to the thalamus via optic nerve pathways

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photopic vision

high-acuity, color vision in well-lit conditions

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mesopic vision

fuzziness happens in between photopic and scotopic vision

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scotopic vision

low acuity and no color discrimination but works in low-light conditions

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young-hemholtz trichromatic (three color) theory

theory that eye must have 3 corresponding color receptor types, each sensitive to red, green, and blue wavelengths

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opponent-process theory (Hering’s hypothesis)

cones’ responses are processes by opposing retinal cells, so red perceives green, blue-yellow, white-black » leads to afterimages

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blackemore & cooper

performed experiment that exposed kittens to vertical-only stimuli and overtime kittens were only able to perceive verticals in normal stimuli

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specialized nerve cells

in the brain, these respond to specific features of the stimulus, such as shape, angle, or movement

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ganglion cells

cells receive information from these cells in the retina and pass the information to other cortical areas where teams of cells (supercell clusters) respond to more complex patterns

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face recognition

in social animals, such as humans, a large right temporal lobe area is dedicated to this crucial task

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perceptual organization

gestalt psychologists proposed principles to organize sensations, including principle of similarity, principle of closure, continuity, and simplicity rules

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perceptual organization figure-ground

organization of the visual field into objects (the figures) that stand out from their surroundings (the ground)

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gestalt principles

tend to organize even novel stimuli into units

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palmer (1977)

psychologist found participants could recognize the parts most rapidly when they were the segments predicted by the gestalt principles

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oblique effect

we perceive verticals and horizontals more easily than other orientations

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light-from-above assumption

we assume light comes from above because this is common in our environment— additionally perceive shadows as specific information about depth and distance

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depth perception

the ability to see objects in 3 dimensions, although images that strike the retina are 2D— allows us to judge distance and is present (in part) at birth

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binocular cues

two eyes help with perception of depth

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convergence

inward movement of the eyes

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retinal disparity

binocular cue for perceiving depth; by comparing images from the retinas in the two eyes, the brain calculates distance — used by 3D filmmakers

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monocular cues

cues available to either eye alone, including relative height, size, interposition (overlap), linear perspective, light and shadow, relative motion, and perceptual constancy

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color constancy

perceiving familiar objects as having consistent color, even if changing illumination alters the wavelengths reflected by the objects

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brightness constancy

perceiving objects to have a consistent level of lightness or shade, regardless of changes in illumination or shadows that may alter wavelengths reflected by the objects

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shape constancy

perceiving the form of familiar objects as constant even when our retinas receive changing images of them

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size constancy

perceiving objects as having constant size even when distance from them varies

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