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Neurorehabilitation
Aims to aid recovery from nervous system injuries.
Iterative learning
Continuous improvement through repeated practice.
Motor feedback circuit
System adjusting skilled movements based on sensory input. motor cortex to cerebellum
Consolidation
Offline processing of learned motor skills after task practice. sleep may have influence. Goal and skill based
Neuroplasticity
Brain's ability to reorganize after injury.
Motor Learning Theory: Fitts and Posner model
Framework for understanding motor learning stages. It consists of three stages: cognitive, associative, and autonomous.
Retrieval
Accessing learned skills from memory. only way to observe skill acquisition
Clinical Trials
Difficult to perform in neurorehabilitation.
Control/Placebo
Lack of adequate control in studies.
Ethics
Concerns about withholding treatment from patients.
Cost
Clinical trials are extremely expensive.
Bias
Research designs may introduce bias.
Crossover Design
Participants switch groups in a study.
Neurorehabilitation Science
Understanding is crucial for evaluating interventions.
Active Participation
Engagement in activities enhances rehabilitation outcomes.
Sensory Feedback
Active movement provides different feedback than passive.
Passive Manipulation
Does not stimulate Golgi tendon organs (GTO).
Sensory Gating
Reduced perception of feedback during active movement.
CNS Activity
Differentiates between active and passive manipulation.
Renshaw Cells
Interneurons that inhibit alpha motor neurons.
Motor Plan Update
Nervous system adjusts based on discrepancies.
Task-Oriented Approach
Focus on practicing the goal actively.
Physical Aides
Reduce opportunities for practice and error correction.
Just Right Challenge
Training must be appropriately difficult for progress.
Cortical Changes
Long-term changes occur with appropriate training intensity.
High-Intensity Training
Results in better outcomes for stroke survivors.
Clinical Gains
Higher percentage of gains in high-intensity groups.
Dynamic Balance
Improved through high-intensity variable training.
Recovery Program
Six-week program by American Heart Association.
Inactivity Rate
Patients spend 48% of time inactive during rehab.
Weekend Inactivity
Inactivity rises to 98% on weekends.
Low Activity Tasks
27% of time spent on low activity tasks.
High Activity Tasks
21% of time spent on high activity tasks.
Upper Limb Treatment
Accounts for 16% of total therapy time.
Observation Duration
1941 minutes observed in stroke rehabilitation study.
Physical Activity Sessions
26-98% of sessions involve any physical activity.
Daily Training Recommendation
Train every day for optimal recovery.
Minimum Training Duration
Insufficient data for minimum training time recommendations.
General Training Duration
Aim for 30 minutes of daily training.
Session Duration
Average therapy session lasts 36 minutes.
Task Specific Movements
51% of UE interventions use task-specific movements.
Repetitions in Therapy
Average of 32 repetitions per session.
LE Interventions
84% of LE interventions focus on gait training.
Average Steps
Average steps in LE interventions is 357.
Neuroplasticity Models
Animal training models inform human neuroplasticity.
Repetition Comparison
Human studies show 10% of animal model repetitions.
Neuroprotective Exercise
High intensity exercise protects against neurotoxins.
Neurotropic Factors
Vigorous exercise increases BDNF and GDNF expression.
Training Benefits
Benefits seen only after 3 months of training.
Revolutions Required
18,000 revolutions/day needed for benefits.
Reward pathway
Neural pathways involved in reinforcing behaviors.
Mesolimbic pathway
Connects midbrain to limbic system for reward processing.
Ventral tegmental area (VTA)
Midbrain region crucial for dopamine release.
Limbic structures
Brain regions involved in emotion and motivation.
Ventral striatum
Key area for reward and motivation processing.
Nucleus accumbens
Part of the ventral striatum, linked to pleasure.
Dopaminergic neurons
Neurons that release dopamine, influencing motivation.
Motor learning
Acquisition of skills through practice and feedback.
Mesocortical dopamine pathways
Involved in cognitive aspects of reward and learning.
Long-term potentiation (LTP)
Process that strengthens synapses based on activity.
Conditions of practice
Factors affecting the effectiveness of motor learning.
Practice schedules
Timelines and methods for skill practice.
Feedback
Information provided to improve performance.
Extrinsic feedback
External information about performance quality.
Intrinsic feedback
Internal sensory information about task execution.
Knowledge of performance (KP)
Feedback on the quality of movement execution.
Knowledge of results (KR)
Feedback on the outcome of a movement.
Attention focus cueing
Directing focus to enhance motor performance.
Internal focus
Attention on body movements during performance.
External focus
Attention on the movement's effect on the environment.
Challenge Point
Optimal difficulty level for skill acquisition.
Dopamine
Neurotransmitter that enhances learning and memory.
Long-Term Potentiation (LTP)
Strengthening of synapses based on recent patterns of activity.
Aerobic Exercise
Physical activity that improves cardiovascular fitness.
Paresis
Partial loss of voluntary movement or strength.
Spasticity
Increased muscle tone leading to stiffness.
Contracture
Permanent shortening of muscles or tendons.
Robotic Arm Training
Use of robotics to assist in rehabilitation.
Active Participation
Engagement of patients in their own rehabilitation.
Just Right Challenge
Optimal difficulty level for skill acquisition.
Repetition and Intensity
Key factors in effective motor learning.
Knowledge of Results (KR)
Feedback about the outcome of a movement.
Knowledge of Performance (KP)
Feedback about the quality of a movement.
Auditory Feedback
Sound-based information to enhance motor skills.
Intrinsic Feedback
Internal sensory information from one's own body.
Extrinsic Feedback
External information provided by a coach or device.
Massed Practice
Training with little rest between repetitions.
Distributed Practice
Training with longer intervals between repetitions.
Blocked Practice
Practicing one skill repeatedly before moving to another.
Random Practice
Practicing multiple skills in a random order.
Therapist as Coach
Role of therapist in guiding patient rehabilitation.
Motivating Interfaces
Game-like elements that enhance patient engagement.
Motor Learning Potential
Capacity to acquire new motor skills through practice.
Robotic exoskeleton
Assistive device aiding upper limb movement post-stroke.
Neuroplasticity
Brain's ability to reorganize itself through learning.
Dopamine system
Neurotransmitter system regulating movement and reward.
Motor skill learning
Acquisition of coordinated movements through practice.
Traumatic brain injury
Damage to the brain from external force.
Stroke rehabilitation
Therapeutic process to recover motor functions after stroke.
Movement practice
Repetitive actions to improve motor skills.