BIOMECHANICS

0.0(0)
studied byStudied by 1 person
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
Card Sorting

1/57

encourage image

There's no tags or description

Looks like no tags are added yet.

Study Analytics
Name
Mastery
Learn
Test
Matching
Spaced

No study sessions yet.

58 Terms

1
New cards

Biomechanics

Study of motion and the effects of forces relative to the body → applies the laws of mechanics and physics to human performance.

  • technique efficiency

  • Injury prevention

  • Modification of sports equipment

  • Technology development

2
New cards

Momentum

Measure of the amount of motion possessed by a moving body. Product of mass and velocity (P=mv)

  • object only has momentum if it is moving

  • Greater its momentum, more force defend to be applied to stop/slow down

  • When two objects collide, one with most momentum will be least affected

3
New cards

Impulse

Application of force over a period of time to change the momentum of an object (I=Ft) → F = ma

  • impulse creates momentum → increases momentum from zero

  • Changing momentum → increase/decrease momentum of moving object

  • Stopping momentum → decreasing momentum to zero

4
New cards

Increasing momentum

Increase both force and time component

  • force is increased through effective summation of force and improved strength

  • Time is increased through technique and equipment modifications

5
New cards

Decreasing momentum

Increase time component → small peak force over long period.

6
New cards

COEFFICIENT OF RESTITUTION

7
New cards

Coefficient of Restitution (COR)

Measures the elasticity of the collision between an object and a given surface.

  • How much energy remains in the object after collision occurs

  • Elasticity → measure of how much rebound exists following a collision.

  • COR measured on scale of 0 → 1

    • 1 → perfectly elastic collision (rebound back to release height)

    • 0 → perfectly inelastic collision (rebound < release)

8
New cards

Equipment and surfaces

  • Condition of balls - new tennis ball = high COG vs old balls = low COG

  • Type of equipment used - American baseball wooden bats are compulsory → aluminium bats have high COG

  • Type and condition of playing surface - clay court = high COG vs grass = low COG

9
New cards

Temperature of the balls

Increase temp = increased COG

10
New cards

Velocity of collision

Velocity between oncoming ball and swinging implement will alter COG

  • increase velocity = increase likelihood of ball losing energy due to greater compression of the ball

  • increased velocity = decreased COG

11
New cards

ANGULAR KINETICS

12
New cards

Angular momentum

Angular momentum = moment of inertia x angular velocity

The quantity of angular motion possessed by a rotating body.

13
New cards

Angular velocity

Refers to the velocity or speed of a rotating object

  • small angular velocity = large moment of inertia

  • Large angular velocity = small moment of inertia

14
New cards

Moment of inertia

Refers to the resistance of a rotating object to change its state of motion (mass)

  • if the mass of angular object is distributed close to the axis of rotation, the moment of inertia is small and it is easier to rotate the object. (Tucked)

  • As mass of an object moves further away from the axis of rotation, the moment of inertia increases, and rotation becomes harder. (Pike)

  • When the mass of the object is distributed evenly further away from the axis of rotation, the moment of inertia increases even further and rotation becomes harder again. (Dive)

Eq → moment of inertia = mass of object x radius of rotation

  • Radius of rotation → how the object’s mass is distributed about the axis of rotation.

  • by moving the objects mass further away from axis of rotation, you are increasing its radius of rotation and therefore increasing its momentum of inertia, making the object harder to control and generate angular velocity.

15
New cards

Conservation of angular momentum

Indicates a rotating body will continue to rotate indefinitely unless an external force acts on it.

  • in activities where angular momentum is conserved, sufficient angular momentum must be produced prior to leaving the ground.

    • Increase linear momentum (run up speed) → transferred into angular momentum

    • Apply greater force to ground/wall at take-off

    • Improve segmental interaction at take-off

<p>Indicates a rotating body will continue to rotate indefinitely unless an external force acts on it.</p><ul><li><p>in activities where angular momentum is conserved, sufficient angular momentum must be produced prior to leaving the ground.</p><ul><li><p>Increase linear momentum (run up speed) → transferred into angular momentum</p></li><li><p>Apply greater force to ground/wall at take-off</p></li><li><p>Improve segmental interaction at take-off</p></li></ul></li></ul>
16
New cards

LEVERS

17
New cards

3 main parts of a lever

Resistance - weight or load to be moved

Axis - point the lever rotates

Force - application of force / effort

18
New cards

Key terminology

Fulcrum/axis - the point around which the lever rotates

Effort/force arm - the distance between the fulcrum and the point at which the force is applied

Resistance arm - the distance between the fulcrum and the centre of the resistance

Input (Effort) Force - Force exerted on the lever

Output (Resistance) Force - Force exerted by the lever

<p>• <span style="color: rgb(255, 0, 0)">Fulcrum/axis </span><span>- the point around which the lever rotates</span></p><p><span>• </span><span style="color: rgb(255, 0, 0)">Effort/force arm </span><span>- the distance between the fulcrum and the point at which the force is applied</span></p><p><span>• </span><span style="color: rgb(255, 0, 0)">Resistance arm </span><span>- the distance between the fulcrum and the centre of the resistance</span></p><p><span>• </span><span style="color: rgb(255, 0, 0)">Input (Effort) Force </span><span>- Force exerted on the lever</span></p><p><span>• </span><span style="color: rgb(255, 0, 0)">Output (Resistance) Force </span><span>- Force exerted by the lever</span></p>
19
New cards

3rd class lever

The axis is located at one end, with the application of the force in the middle and resistance applied at the opposite end.

FUNCTION

→ speed multiplier - the end of a lever travels a greater displacement over the same period. achieved. As a result, the velocity at the distal end of a lever is greatest, ensuring a speed multiplier is achieved

  • increasing length of lever = generate greater velocity/angular momentum transferred onto the ball BUT increased length = increased weight = negative affect

20
New cards

All types of levers

knowt flashcard image
21
New cards

BALANCE

22
New cards

Balance

The ability to neutralise forces that disturb equilibrium OR the ability of something to maintain or hold its position.

  • size of bass of support - greater bass of support = more balanced

  • Height of centre of gravity above bass of support - lower COG = more balanced

  • Position of the line of gravity relative to bass of support - closer LOG is to middle of BOS = more balanced

  • Mass of object - greater mass = more balanced

23
New cards

SUMMATION OF FORCES

24
New cards

Segmental interaction

Forces acting between the segments of a body can transfer energy between segments OR how body segments interact to meet the task’s demands.

  1. POWER - more segments used. Forces usually sequentially summated (e.g. golf drive)

  2. ACCURACY - less segments needed and usually summated simultaneously (e.g. netball goal shot)

25
New cards

Simultaneous force summation

  • all body parts move at the same time to produce a force

  • Generally used to produce accuracy however, some activities do require this method to attain maximum power

  • E.g. a putt in golf (accuracy) vs a snatch in weightlifting (power)

26
New cards

Sequential force summation

  • sequential combination of forces produced by different parts of the body, acting together to maximise force.

  • Generally used to produce max force in whole-body actions such as throwing, kicking and striking

  • E.g. basketball pitcher, striking in golf, kicking in rugby

27
New cards

How to sequentially produce maximal force

  1. Stronger and larger muscles of thighs and trunk move first, followed by smaller and faster muscles

  2. Sequentially accelerate each body part so optimum momentum passes from one body part to the next

  3. Each body part should be stable so that the next body part accelerates around a stable base to transfer momentum

  4. Use as many body parts as possible to apply force over the maximum possible time

  5. Follow-through is important to prevent deceleration of the last segment and ensure safe force dissipation

  6. Ensure all forces are directed towards the target.

28
New cards

Summation of forces diagram

knowt flashcard image
29
New cards

PROJECTILES

30
New cards

Optimal projection

The relationship between the angle, velocity and the height of release/landing height to attain the athlete’s goal.

  • if the task demands to maximise distance:

    • Max velocity → through biomechanical principles

    • Max height of release → without sacrificing velocity of release/stability

    • Angle of release → with all other factors equal (wind conditions), throw.strike at angle of ~ 45˚ to max distance due to height of release > landing height

31
New cards

FLUID MECHANICS

32
New cards

Fluid mechanics

The natural science of fluids (liquids and gases) in motion

  • major fluid forces of interest:

    • Drag (impacts horizontally)

    • Lift (impacts vertically)

33
New cards

Boundary layer

Thin layer of air surrounding or ‘attached’ to the ball

  • laminar (smooth flow, large turbulent pocket at the back of the ball)

  • Turbulent (rough flow, small turbulent pocket at the back of the ball)

Boundary layer separation → where the boundary layer breaks away from the ball. Earlier the boundary layer separation, the greater the pressure gradient between the front and back of the ball = increased drag.

34
New cards

Turbulent flow and laminar flow

Turbulent flow → flow in which the velocity at any point varies erratically

Laminar flow → type of fluid flow in which fluid moves smoothly in individual layers or streams.

Fluid flows often change from laminar to turbulent when they go over an abrupt feature (such as wind going over a mounted ridge line)

<p>Turbulent flow → flow in which the velocity at any point varies erratically</p><p>Laminar flow → type of fluid flow in which fluid moves smoothly in individual layers or streams. </p><p>Fluid flows often change from laminar to turbulent when they go over an abrupt feature (such as wind going over a mounted ridge line)</p>
35
New cards

Factors affecting boundary layer separation point

Velocity

  • low velocity - boundary layer clings to surface, separation well towards the rear

    • Minor drag

  • High velocity - separation occurs further forward

    • Increased drag

Surface roughness

  • rough surfaces create turbulent boundary layer, reducing the effect of drag

    • Dimpled golf ball vs smooth golf ball

    • Swimsuit designs are now rough surfaces, designed to create turbulent boundary layer, resulting in late separation and reduces the effect of drag on the athlete.

Shape

  • oval ball → boundary layer clings to surface, separation well towards the rear

    • Minor drag

  • Round ball → separation occurs further forward

    • Increased drag

36
New cards

Surface

knowt flashcard image
37
New cards

Velocity

knowt flashcard image
38
New cards

Shape

knowt flashcard image
39
New cards

Surface drag (skin friction)

The friction produced between fluid and the surface of a moving object

  • relative velocity of moving object

  • Relative roughness of surface object

  • Viscosity of the fluid

  • Surface area of the object

40
New cards

Pressure drag (form drag)

The resistance created by the pressure differential between the front and back of an object moving through a fluid.

  • cross-sectional area (CSA) of the object presented to the fluid → e.g. cyclist crouched vs upright

  • Velocity of the object → higher speeds = more drag

  • Surface roughness → rough surface, air clings to surface for longer = later separation pt = less drag

  • Shape of object → round vs oval

41
New cards

Wave drag

The creation of waves forms resistance at the point where air and water interact OR when a body moves through the water, it causes waves to be generated, causing resistance to movement → swimmer

  • Relative velocity of the wave → greater velocity = greater wave drag

  • Technique → more streamlined in the water swimmers reduce the effects of wave drag. Swimming underwater further reduces wave drag. Overreaching in backstroke cause body to move through its own waves = resistance.

  • Open water (ocean) vs closed conditions (pool) → lane ropes reduce drag = displace moving surface water.

42
New cards

Drag summary

knowt flashcard image
43
New cards

Factors affecting drag

Drag coefficient

  • measure used to quantify the drag or resistance of an object in a fluid environment

  • Directly related to cross-sectional area

Mass

  • greater mass of ball, less effect of drag

Velocity

  • faster ball moves through the air = earlier boundary layer separates from the ball = large pressure differential between front and rear of ball = more drag

Surface roughness

  • rougher surfaces = air streams cling to ball for longer periods = small pressure differential between front and back of ball = less drag

Cross sectional area (CSA)

  • linear relationship exists between CSA exposed to air and drag (increased CSA = increased drag)

Shape

  • round ball vs oval ball → oval passes through air more cleanly than round = encourages air stream to cling to contours of the ball =

44
New cards

LIFT & BERNOULLI’S PRINCIPLE

45
New cards

Lift

Refers to the. Component of force that acts perpendicular to the direction of flow

  • can act in upward and downward direction

  • Only occurs in objects that are spinning or not perfectly symmetrical

  • Lift is created by pressure differentials (high/low) on opposite sides of an object due to fluid flow past the object.

46
New cards

Bernoulli’s principle

Relates to the pressure created from a moving fluid over an object, whereby fast flowing fluid produces low-pressure area and slow-moving fluid produces a high-pressure area.

<p>Relates to the pressure created from a moving fluid over an object, whereby fast flowing fluid produces low-pressure area and slow-moving fluid produces a high-pressure area.</p>
47
New cards

Diagram

knowt flashcard image
48
New cards

Diagram

knowt flashcard image
49
New cards

e.g.

Plane → high velocity above wing = low pressure and low velocity below wing = high pressure

Sailing

Race car → lift going down! Opposite to what we’ve spoken about. CAN WORK BOTH WAYS

50
New cards

MAGNUS EFFECT

51
New cards

Magnus effect

The term used to describe the effect of rotation on an object’s path as it moves through a fluid.

  • applies Bernoulli’s principle to explain effect spin has on trajectory / flight path of an object

When a ball is struck with an eccentric force (off centre), there is both linear and angular rotation. Rotating ball interacts with the oncoming air. Resultant movement (curve) is referred to as the Magnus effect.

52
New cards

Types of spin

Topspin

  • causes the ball to drop/dip and travel shorter in flight, which allows for a greater margin of error when hitting over a net.

  • Ball can be hit with more velocity, impacting the opponent’s time to return the shot

Backspin

  • causes the ball to rise higher in the air and travel further (max distance activities)

  • Used to keep ball in play if the player needs to stay in the rally/gives player time to get back into position

Side spin

  • causes the ball to curve to left/right depending what side the ball spin is imparted

  • Used to curve the ball away from opponent’s reach or around obstacle

Spin affects both flight path or ball and way it bounces after making contact with a surface.

53
New cards

Topspin diagram

knowt flashcard image
54
New cards

Backspin diagram

knowt flashcard image
55
New cards

Sidespin diagram

knowt flashcard image
56
New cards

Effect of spin on flight path of the ball

knowt flashcard image
57
New cards

Effect of spin on the bounce of the ball

knowt flashcard image
58
New cards

e.g.

Golf → sidespin, work ball around corners or backspin, ball approaches great from steeper angle

Soccer → backspin, greater distance and increased time or sidespin, shooting goal and passing