2.Prototyping

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11 Terms

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Why prototype in interaction design?

Prototyping allows for:

  • Early evaluation and feedback

  • Better communication among team members

  • Testing of ideas and design alternatives

  • Reflection, which is key to refining design

  • Helping stakeholders interact more easily than with documents

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Q: What is ‘Wizard-of-Oz’ prototyping?

A technique where the user thinks they’re interacting with a computer, but a human is controlling the system responses behind the scenes. It's used early in design to test ideas and understand user expectations without full implementation.

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Q: What are horizontal and vertical compromises in prototyping?

  • Horizontal: Wide range of features with low detail

  • Vertical: Few features with high detail
    Prototypes often sacrifice completeness for speed, but these compromises must be considered when transitioning to full design.

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Q: How can prototypes be generated?

  • From scenarios or use cases

  • By sketching storyboards to visualize steps

  • Creating cards to represent each interaction or system action
    This helps explore design issues and capture necessary interactions visually.

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Q: What is a conceptual model in HCI and what are its components?

A conceptual model helps users understand how to interact with a product. Components include:

  • Metaphors and analogies (e.g., bookmarks)

  • Concepts users engage with (e.g., tasks, attributes)

  • Relationships between concepts (e.g., folders contain pages)

  • Mappings between concepts and user experience

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Q: What are interface metaphors and how are they useful?

Interface metaphors link new digital actions to familiar experiences to improve understanding. Example: a search engine or desktop metaphor.
To design one:

  1. Understand system functionality

  2. Identify problem areas

  3. Generate relevant metaphors

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Q: What are examples of interface metaphors?

  • "Surfing the web" (conceptualizing actions)

  • "Desktop" (spatial metaphor)

  • Shopping cart icon (visual metaphor for operations)

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Q: How can we evaluate generated metaphors in interface design?

By asking:

  • Does it provide a clear structure?

  • Is it relevant and not misleading?

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Q: What questions help in expanding the conceptual model?

A:

  • What functions will the system and user perform?

  • How are tasks related (sequential or parallel)?

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Q: What is concrete design and how does it differ from conceptual design?

Concrete design focuses on details like color, icons, input/output methods, accessibility, and cross-cultural elements. It translates conceptual ideas into actual interface components that users interact with.

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Q: What are the 5 main interaction types in HCI?

  • Instructing – Issuing commands

  • Conversing – Dialog-like interaction

  • Manipulating – Interacting with objects directly

  • Responding – System-initiated interaction

  • Exploring – Moving through environments