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Why prototype in interaction design?
Prototyping allows for:
Early evaluation and feedback
Better communication among team members
Testing of ideas and design alternatives
Reflection, which is key to refining design
Helping stakeholders interact more easily than with documents
Q: What is ‘Wizard-of-Oz’ prototyping?
A technique where the user thinks they’re interacting with a computer, but a human is controlling the system responses behind the scenes. It's used early in design to test ideas and understand user expectations without full implementation.
Q: What are horizontal and vertical compromises in prototyping?
Horizontal: Wide range of features with low detail
Vertical: Few features with high detail
Prototypes often sacrifice completeness for speed, but these compromises must be considered when transitioning to full design.
Q: How can prototypes be generated?
From scenarios or use cases
By sketching storyboards to visualize steps
Creating cards to represent each interaction or system action
This helps explore design issues and capture necessary interactions visually.
Q: What is a conceptual model in HCI and what are its components?
A conceptual model helps users understand how to interact with a product. Components include:
Metaphors and analogies (e.g., bookmarks)
Concepts users engage with (e.g., tasks, attributes)
Relationships between concepts (e.g., folders contain pages)
Mappings between concepts and user experience
Q: What are interface metaphors and how are they useful?
Interface metaphors link new digital actions to familiar experiences to improve understanding. Example: a search engine or desktop metaphor.
To design one:
Understand system functionality
Identify problem areas
Generate relevant metaphors
Q: What are examples of interface metaphors?
"Surfing the web" (conceptualizing actions)
"Desktop" (spatial metaphor)
Shopping cart icon (visual metaphor for operations)
Q: How can we evaluate generated metaphors in interface design?
By asking:
Does it provide a clear structure?
Is it relevant and not misleading?
Q: What questions help in expanding the conceptual model?
A:
What functions will the system and user perform?
How are tasks related (sequential or parallel)?
Q: What is concrete design and how does it differ from conceptual design?
Concrete design focuses on details like color, icons, input/output methods, accessibility, and cross-cultural elements. It translates conceptual ideas into actual interface components that users interact with.
Q: What are the 5 main interaction types in HCI?
Instructing – Issuing commands
Conversing – Dialog-like interaction
Manipulating – Interacting with objects directly
Responding – System-initiated interaction
Exploring – Moving through environments