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Central Place Theory
Interaction between a city and the surrounding towns, villages, hamlets, etc.
Metacity
City with a population higher than 20 million people.
Megacity
City with a population higher than 10 million people.
Boomburb
Large, suburban areas outgrowing the population of the city.
Threshold
Number of people needed to support a good /service.
global influence
World (Global) City- City having a large, global influence in economy, information, technology, etc.
Urban Sprawl
Urban areas growing uncontrollably /chaotically.
Urban Area
A city and the suburban areas around it
Metropolitan Area
City and surrounding economically/culturally influenced areas
Urban Sprawl
Urban areas growing uncontrollably/chaotically
Edge City
Large, commercial center cities on the outside of a larger city; more offices than beds
Boomburb
Large, suburban areas outgrowing the population of the city
Infill
Redeveloping old, empty areas for transportation, etc
Rank-Size Rule
Ranking cities in an urban city based on population size; nth largest city will have 1/n population of the largest city
Primate City
Largest city in a country is more than 2 times the population of the 2nd largest city; causes uneven development
Central Place Theory
Interaction between a city and the surrounding towns, villages, hamlets, etc
Threshold
Number of people needed to support a good/service
Range
How far people are willing to travel for a specific good/service
High Order
Expensive/Luxury goods/services, less common purchases; High threshold+range
Low Order
Common/Daily purchases, Low threshold+range
Megacity
City with a population higher than 10 million people
Metacity
City with a population higher than 20 million people
World(Global) City
City having a large, global influence in economy, information, technology, etc
Burgess Concentric Model
Outward expanding rings around a CBD; Follows bid-rent theory; Wealthy on periphery, Lower class near CBD
Hoyt Sector Model
Using wedges to group classes together, edges of wedges follow transportation routes of street cars
Harris and Ullman Multiple-Nuclei Model
Use of functional regions with different nodes around a CBD; Similar industries group together to create clusters in model; Wealthy locate far from industry; use of automobiles allows further spread from CBD
Lewis Galactic City Model
Includes use of exurbs and highways which allows even further spread from CBD and lowers importance of the CBD; Urban sprawl increases as suburbanization from wealthy increases
Latin American City Model
Based on sector model; CBD made of traditional and modern markets, use of a spine extending from CBD to edge city where wealthy live along; includes disamenity zones and squatter settlements; wealth decreases from CBD
Disamenity Zones
Very poor areas with bad sites(uneven ground, slopes, landfills, etc.)
Squatter Settlements
Rundown, unstable, temporary homes housing poor/overcrowded populations; built during times of mass urbanization
African City Model
Based on concentric with 3 CBDs(Colonial established, Retail Stores, Open Markets) Squatter settlements in periphery ring; wealthy live closer to CBDs
Southeast Asian Model
No CBD, based around a port Many different nuclei/zones(Ports, Intensive Market Gardening, Western Commercial, Alien Commercial, Mixed Land Use) -Larger suburban areas than Latin America + Africa
Zoning
Sectioning land for specific purposes by the government Ex: Industry only, residential only , mixed, etc.
Ecological Footprint
Impact of cities on environment
Walkability
How safe, convenient, and efficient it is to walk to places
Mixed Use Development(MUD)
Having multiple industries relatively close to each other; increases walkability and reduces need for cars; more sustainable
Transportation-Oriented Development
Centering an MUD, walkable city around transit; Encourages more use of public transportation and reduces need for cars
Smart-Growth Policies
Using MUD to reduce CO2 emissions, improves sustainability
Mixed Use Zoning
Allowing multiple land uses in a zone/building
Traditional Zoning
Separating industries into different areas
New Urbanism
Similar thought to smart-growth; includes multiple public transit options, recreates sense of place in cities, limits urban expansion
Slow-Growth
Cities focused on reducing the rate of urban growth/expansion -Sustains sense of place and identity of cities
Urban Growth Boundary
Setting a border to separate urban growth+rural areas; limit city expansion
Greenbelts
Ring of open, green area where urban development in prohibited -Limits urban growth, promotes nature+greenery
De Facto Segregation
Separation of races in housing patterns due to gentrification and redevelopment, not direct prejudice -Gentrification of properties increases value of the surrounding properties raising taxes → forces lower income residents to move out
Redlining
Discriminatory practice of banks refusing to give loans for properties to certain areas within a city, usually targeting certain racial groups in those areas -Makes renting/buying housing in those areas very difficult
Blockbusting
Scaring white home owners to sell houses at low value to “escape“ incoming minorities; encouraging minorities to buy for higher values
Inclusionary Zoning
Setting a minimum number of houses at an affordable price; benefits low income+prejudiced demographics
Land Tenure
Legal rights of owning land -Lack of land tenure causes squatter settlements
Environmental Injustice
Minorities+poor are exposed to environmental issues(Air pollution, contaminated water, etc.) -Caused from housing locations near industry where land is cheaper
Urban Renewal
Movement in 1950’s-60’s tearing old, destroyed buildings down and replaced them with better quality in urban areas -Included building of interstates and national highways
Brownfields
Old, abandoned, and polluted industrial sites in an urban area -Remediation of areas help redevelop sites for sustainable uses