Interaction between a city and the surrounding towns, villages, hamlets, etc.
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Metacity
City with a population higher than 20 million people.
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Megacity
City with a population higher than 10 million people.
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Boomburb
Large, suburban areas outgrowing the population of the city.
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Threshold
Number of people needed to support a good /service.
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global influence
World (Global) City- City having a large, global influence in economy, information, technology, etc.
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Urban Sprawl
Urban areas growing uncontrollably /chaotically.
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Urban Area
A city and the suburban areas around it
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Metropolitan Area
City and surrounding economically/culturally influenced areas
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Urban Sprawl
Urban areas growing uncontrollably/chaotically
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Edge City
Large, commercial center cities on the outside of a larger city; more offices than beds
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Boomburb
Large, suburban areas outgrowing the population of the city
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Infill
Redeveloping old, empty areas for transportation, etc
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Rank-Size Rule
Ranking cities in an urban city based on population size; nth largest city will have 1/n population of the largest city
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Primate City
Largest city in a country is more than 2 times the population of the 2nd largest city; causes uneven development
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Central Place Theory
Interaction between a city and the surrounding towns, villages, hamlets, etc
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Threshold
Number of people needed to support a good/service
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Range
How far people are willing to travel for a specific good/service
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High Order
Expensive/Luxury goods/services, less common purchases; High threshold+range
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Low Order
Common/Daily purchases, Low threshold+range
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Megacity
City with a population higher than 10 million people
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Metacity
City with a population higher than 20 million people
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World(Global) City
City having a large, global influence in economy, information, technology, etc
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Burgess Concentric Model
Outward expanding rings around a CBD; Follows bid-rent theory; Wealthy on periphery, Lower class near CBD
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Hoyt Sector Model
Using wedges to group classes together, edges of wedges follow transportation routes of street cars
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Harris and Ullman Multiple-Nuclei Model
Use of functional regions with different nodes around a CBD; Similar industries group together to create clusters in model; Wealthy locate far from industry; use of automobiles allows further spread from CBD
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Lewis Galactic City Model
Includes use of exurbs and highways which allows even further spread from CBD and lowers importance of the CBD; Urban sprawl increases as suburbanization from wealthy increases
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Latin American City Model
Based on sector model; CBD made of traditional and modern markets, use of a spine extending from CBD to edge city where wealthy live along; includes disamenity zones and squatter settlements; wealth decreases from CBD
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Disamenity Zones
Very poor areas with bad sites(uneven ground, slopes, landfills, etc.)
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Squatter Settlements
Rundown, unstable, temporary homes housing poor/overcrowded populations; built during times of mass urbanization
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African City Model
Based on concentric with 3 CBDs(Colonial established, Retail Stores, Open Markets) Squatter settlements in periphery ring; wealthy live closer to CBDs
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Southeast Asian Model
No CBD, based around a port Many different nuclei/zones(Ports, Intensive Market Gardening, Western Commercial, Alien Commercial, Mixed Land Use) -Larger suburban areas than Latin America + Africa
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Zoning
Sectioning land for specific purposes by the government Ex: Industry only, residential only , mixed, etc.
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Ecological Footprint
Impact of cities on environment
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Walkability
How safe, convenient, and efficient it is to walk to places
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Mixed Use Development(MUD)
Having multiple industries relatively close to each other; increases walkability and reduces need for cars; more sustainable
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Transportation-Oriented Development
Centering an MUD, walkable city around transit; Encourages more use of public transportation and reduces need for cars
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Smart-Growth Policies
Using MUD to reduce CO2 emissions, improves sustainability
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Mixed Use Zoning
Allowing multiple land uses in a zone/building
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Traditional Zoning
Separating industries into different areas
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New Urbanism
Similar thought to smart-growth; includes multiple public transit options, recreates sense of place in cities, limits urban expansion
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Slow-Growth
Cities focused on reducing the rate of urban growth/expansion -Sustains sense of place and identity of cities
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Urban Growth Boundary
Setting a border to separate urban growth+rural areas; limit city expansion
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Greenbelts
Ring of open, green area where urban development in prohibited -Limits urban growth, promotes nature+greenery
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De Facto Segregation
Separation of races in housing patterns due to gentrification and redevelopment, not direct prejudice -Gentrification of properties increases value of the surrounding properties raising taxes → forces lower income residents to move out
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Redlining
Discriminatory practice of banks refusing to give loans for properties to certain areas within a city, usually targeting certain racial groups in those areas -Makes renting/buying housing in those areas very difficult
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Blockbusting
Scaring white home owners to sell houses at low value to “escape“ incoming minorities; encouraging minorities to buy for higher values
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Inclusionary Zoning
Setting a minimum number of houses at an affordable price; benefits low income+prejudiced demographics
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Land Tenure
Legal rights of owning land -Lack of land tenure causes squatter settlements
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Environmental Injustice
Minorities+poor are exposed to environmental issues(Air pollution, contaminated water, etc.) -Caused from housing locations near industry where land is cheaper
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Urban Renewal
Movement in 1950’s-60’s tearing old, destroyed buildings down and replaced them with better quality in urban areas -Included building of interstates and national highways
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Brownfields
Old, abandoned, and polluted industrial sites in an urban area -Remediation of areas help redevelop sites for sustainable uses