Lesson 2: The Self, Society, and Culture

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47 Terms

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Society

A group of people sharing the same culture and typically interacting in a definite territory.

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Culture

A group of people’s way of life which includes behaviors, values, beliefs and symbols that they accept (usually unconsciously) that are socially transmitted from generation to generation.

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Material culture

Includes attires, tools, weapons, architectural designs, and religious implements.

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Nonmaterial culture

Includes the belief systems, values, norms or expected behaviors, as well as shared language and symbols.

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Values (Kaugalian)

Ideals that guide or qualify one’s personal conduct, interaction with others, and career choices, setting standards of what is acceptable and admirable from a person who is part of a society.

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Norms (Pamantayan)

Rules on what to do or what not to do in a certain situation; action-guiding rules specific to a particular culture or society.

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Socialization (Enculturation)

A lifelong process of learning, teaching, internalizing, and living the culture of a society.

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Status

A recognized social position that comes with a set of expectations, responsibilities, and behaviors associated with it within a society or group.

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Ascribed Status

A social position inherited or given at birth.

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Achieved Status

A social position personally acquired for achieving something.

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Social Institutions

Sets of ideas, norms, practices, or mechanisms organized and focused on addressing the community’s needs.

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Kinship / Family

The most basic social institution of society that organizes us based on our familial ties.

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Consanguineal ties

Familial ties based on blood relations, like sibling relations.

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Affinal ties

Familial ties based on marriage, like a husband and a wife.

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Economic / Market (Social Institution)

A system that aims to regulate the flow of resources and services, ensuring fair shares of goods and services, fair competition, and sometimes controlling demand.

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Politics / Government (Social Institution)

Composed of various organizations ensuring peace and order by legitimizing the use of power of certain people or groups.

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Executive (Branch of Government)

Headed by the president, in charge of enforcing the law.

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Legislative (Branch of Government)

Composed of the House of Representatives and the Senate of the Philippines, in charge of creating, amending, or repealing laws.

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Judiciary (Branch of Government)

Led by the Supreme Court, providing proper interpretation of the laws and ensuring they follow the Constitution and basic human rights.

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Education / School (Social Institution)

A social institution with basic goals to develop students' personalities and critical thinking, produce harmonious individuals, equip skills, transmit knowledge and culture, and bring about changes to other institutions.

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Religion / Church (Social Institution)

An organized set of practices, symbols, and artifacts regarding the belief in the supernatural.

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Mass Media

Refers to technological devices that reach a large number of people.

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Social Media

Refers to computer-based technology that allows users to create and distribute information as well as participate in social networking.

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Health Services (Social Institution)

A structured system of norms, rules, and organizations dedicated to maintaining and improving the health of a population.

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Recreation

Activities or experiences carried on within leisure, usually chosen voluntarily by the participant for satisfaction, pleasure, or creative enrichment.

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Leisure

The free time that people can spend away from their everyday responsibilities to rest, relax, and enjoy life.

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Sport

Refers to any type of organized physical activity, e.g., soccer, rugby, football, basketball, and athletics.

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Theory of Symbolic Interactionism

States that the concept of the self is not innate but emerges, evolves, and transforms through ongoing social interaction.

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Theory of Cultural Determinism

The belief that a person's culture significantly shapes their behavior, values, and beliefs, implying there is no universal "right" way of being human.

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Theory of Cultural Relativism

Investigates how cultural patterns and socialization practices shape individual personalities, examining traits a community values and those it considers unacceptable.

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Sociologists' view of the self

The self is not fixed but formed through interactions with others and the social environment; we learn who we are by imagining how others see us.

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Anthropologists' view of the self

The self and identity are deeply rooted in cultural practices, beliefs, and values; culture influences the self.

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Theory of Symbolic Interactionism (George Herbert Mead)

The concept of the self is not innate but emerges, evolves, and transforms through ongoing social interaction.

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Social Construction of the Self (Mead)

The "self" is not a purely internal creation; our identity forms through interaction with external influences (family, culture, media, institutions, experiences)

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Identity Requires Social Recognition (Mead)

Individuals rely on others to validate their self-perception, solidifying who they believe themselves to be.

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Values & Priorities Are Based on Society (Mead)

What we personally consider important is shaped by collective norms and cultural trends; society sets the framework for what is deemed worthy or meaningful.

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Culture and Personality School of Thought (Ruth Fulton Benedict)

Examined the interplay between culture and individual personality development, arguing that each culture selects a limited number of personality traits to emphasize.

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Theory of Cultural Determinism

The belief that a person's culture significantly shapes their behavior, values, and beliefs, implying there is no universal "right" way of being human.

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Theory of Cultural Relativism

Investigates how cultural patterns and socialization practices shape individual personalities, examining the traits a community values and those it considers unacceptable.

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Symbolic and Interpretive Anthropology (Clifford James Geertz)

Looks at culture as a collection of symbols with meanings, which are made, communicated, and negotiated by each person to make sense of their lives and interactions.

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Looking Glass Self (Charles Horton Cooley)

A process by which a person develops their self-image based on how they imagine others treat or perceive them; not formed in isolation.

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Self-Perception (Looking Glass Self)

The first phase, where a person perceives how they present themselves in a social situation.

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Imagined Judgment (Looking Glass Self)

The second phase, where a person imagines how others judge their appearance, style, or actions.

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Emotional Response (Looking Glass Self)

The third phase, involving a person's emotional reaction to their imagined judgment from others.

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Dramaturgical Analysis (Erving Goffman)

The study of social interactions in terms of theatrical performance, where people are like actors performing on stage, following a script based on their status and roles.

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Face Work (Erving Goffman)

Strategies people use to maintain, protect, or restore their social image ("face") during conversations or social encounters.

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Impression Management (Erving Goffman)

The process of controlling or influencing how others see you, often through behavior, appearance, or communication.