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Duration
The length of time for a behavior
Frequency
The number of amount of times a response should occur
Topography
Overall look of the behavior, a detailed description of what the behavior should look like
Intensity
The amount of energy, strength, and/or concentration the animal should have
Social
A sessions where trainer and animal spend time together in a shared environment without requiring stimulus control
Feed
A session in which the animal receives its primary reinforcement contingent on no behaviors except proper stimulus control
Gate
A session in which animals change environments or social structure be moving from one area to another
DRI
Differential Reinforcement of Incompatible Behavior- Delivery of a reinforcer after a response that is incompatible or competes with a target response that is to be suppressed
Example: DRI clean with bird cages. Reward the bird for being on the top half of the cage while cleaning so that they don’t sit on the bottom while cleaning (reward competing behavior).
DRO
Differential Reinforcement of Other Behavior: A reinforcer follows any performance an animal emits except for a particular one
VRRV
Variable Ratio Reinforcement Variety:
A schedule for reinforcing animals.
Fixed Ratio: the animal is rewarded after a fixed number of responses.
Fixed Interval: the animal is rewarded after a fixed amount of time.
Variable Ratio: the animal is rewarded after a varying number of responses.
Variable Interval: the animal is rewarded after varying amounts of time.
LRS
Least Reinforcing Scenario: A two or three second pause following an incorrect response at the same point where reinforcement would have been applied following a correct response
Not always a fixed number of seconds. Depends on animal attention span, length of incorrect response, etc.
Pre-mack Principle
The principle that a high probability behavior reinforces a low probability behavior.
Example: Season lions at SD
Satiation
When a reinforcer loses its effectiveness as a result of being overused
Magnitude
The size, strength or duration of a reward following a behavior
Continuous Reinforcement
When a response is reinforced each time it occurs
Intermittent Reinforcement
Reinforcement occurs only after some of the appropriate responses
Recall
The process of sending or retrieving an animal from one point of station to another through the use of a conditioned sound stimulus
Important because if an animal puts itself, another animal or a person in a dangerous situation, them focusing on you instead of the situation can be crucial. Correct recall is ALWAYS REINFORCED.
Tactile
Any reward perceptible by touch
PLESHR: Play
A session where you play with the animal using some of their most reinforcing secondary reinforcers
Examples: Stuffed cones, hide and seek, etc.
PLESHR: Learn
A session where an animal is working on a new behavior or working on maintaining an existing one.
Example: Rock out, kiss, spin
PLESHR: Exercise
Exercise- a session in which the animal's body is exercised to maintain health and fitness. Elevated heart rate.
Examples: Snake ladder, hedgehog wheel
PLESHR: Show
A session in which the animal does a full show or show rehearsal. Shows are to educate and entertain the public.
Example: outreach programs
PLESHR: Husbandry
Health and well being, preventative care, physical health, and medical behaviors.
Example: Eyedrops, chlorohexing, wings (kind of, usually classified as a learn)
PLESHR: Relate
A session where you are building and maintaining a relationship between trainer and animal
Example: no-tactile relates
Enrichment
Something an animal finds to be physically or mentally stimulating.
EED
Environmental Enrichment Device:
Dig box