CS - System Architecture 1

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23 Terms

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Address

Unique identifier for each memory location.

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Architecture

Describes processor content and layout.

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FDE Cycle

Fetch-Decode-Execute cycle for task execution.

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Central Processing Unit (CPU)

Processes data and carries out instructions.

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Von-Neumann Architecture

Stores instructions and data in the same memory.

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Registers

High-speed storage locations in the CPU.

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Memory Address Register (MAR)

Stores address of accessed data/instruction.

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Memory Data Register (MDR)

Temporarily holds data/instruction from RAM.

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Program Counter (PC)

Holds address of the next instruction.

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Accumulator (ACC)

Stores immediate results from ALU calculations.

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Current Instruction Register (CIR)

Splits instruction into opcode and operand.

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Arithmetic Logic Unit (ALU)

Performs arithmetic and logical operations.

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Buses

Transport data, addresses, and control signals.

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Control Unit (CU)

Manages data movement and controls hardware.

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Cache

Fast memory storing frequently used data.

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Clock Speed

Number of instructions processed per second.

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Number of Cores

Independent processing units within a CPU.

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Cache Size

Larger size allows faster data retrieval.

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Embedded Systems

Computer systems in larger devices for specific tasks.

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Examples of Embedded Systems

Washing machines, microwaves, smart fridges.

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Fetch Phase

PC contents transferred to MAR, increments by 1.

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Decode Phase

Instruction transferred to MDR, decoded in CIR.

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Execute Phase

Instruction split into opcode and operand.