psych 2

studied byStudied by 20 people
5.0(1)
Get a hint
Hint

chapter 6

1 / 79

flashcard set

Earn XP

Description and Tags

80 Terms

1

chapter 6

chapter 6

New cards
2

learned behaviors

a relatively permanent change in behavior or knowledge that results from experience

New cards
3

unlearned behaviors

instincts -- unlearned knowledge, involving complex patterns of behavior

New cards
4

Pavlov’s classical conditioning experiment results

Pavlov trained the dogs to associate the sound of a bell with being fed to the point where the dog would hear the bell and start salivating expecting the food to follow

New cards
5

Stimulus Generalization

demonstrating the conditioned response to stimuli that are similar to the conditioned stimulus

New cards
6

Stimulus Discrimination

ability to respond differently to similar stimuli

New cards
7

Behaviorism

the idea that all behavior can be studied as a simple stimulus-response reaction, without regard for internal processes

New cards
8

operant conditioning

form of learning in which the stimulus/experience happens after the behavior is demonstrated

New cards
9

positive reinforcement

adding a desirable stimulus to increase a behavior (getting paid for going to work and working)

New cards
10

negative reinforcement

taking away an undesirable stimulus to increase a behavior (phone constantly bothering you to update to IOS)

New cards
11

positive punishment

adding an undesirable stimulus to stop or decrease a behavior (When a student is texting in class and the teacher calls them out and embarrasses them in front of their classmates)

New cards
12

negative punishment

taking away a pleasant stimulus to decrease or stop a behavior (when children fight and the parents take the children’s favorite toy away)

New cards
13

vicarious learning

learning that is derived from indirect sources such as hearing or observation rather than direct, hands-on, instruction

New cards
14

vicarious reinforcement

process where the observer sees the model rewarded, making the observer more likely to imitate the model’s behavior

New cards
15

vicarious punishment

process where the observer sees the model punished, making the observer less likely to imitate the model’s behavior

New cards
16

chapter 7

chapter 7

New cards
17

concepts

categories or groupings of linguistic information, images, ideas, or memories, such as life experiences

New cards
18

concepts example

A psychology course; You learn about more than vocabulary for mental illnesses; There is a lot more information, like research methods, measurement tools, and mental processes; Your brain analyzes these details and develops an overall understanding of psychology; And during that time, your brain gathers details that inform and refine your understanding of related concepts like tolerance or personal compatibility

New cards
19

natural concept

created “naturally” through your experiences and can be developed from either direct or indirect experiences (watched local businesses become packed with tourists)

New cards
20

artificial concept

a concept that is defined by a specific set of characteristics (algebra/geometry)

New cards
21

role schema

makes assumptions about how individuals in certain roles will behave (meeting a doctor)

New cards
22

event schema

set of behaviors that can feel like a routine (coming to class)

New cards
23

overgeneralization

an extension of a language rule to an exception to the rule (Adding s at the end of everything plural; plural of goose may be assumed to be gooses or geeses)

New cards
24

problem solving strategies

trial and error -- multiple solutions are attempted until the correct one is found

New cards
25

mental set

where you persist in approaching a problem in a way that has worked in the past but is clearly not working now

New cards
26

functional fixedness

type of mental set where you cannot perceive an object being used for something other than what it was designed for

New cards
27

emotional intelligence

encompasses the ability to understand the emotions of yourself and others, show empathy, understand social relationships and cues, and regulate your own emotions and respond in culturally appropriate ways

New cards
28

dyslexia

inability to correctly process letters

New cards
29

dysgraphia

learning disability that results in a struggle to write legibly

New cards
30

chapter 8

chapter 8

New cards
31

memory

the set of processes used to encode, store, and retrieve information over different periods of time

New cards
32

3 functions of the memory

encoding, storage, and retrieval

New cards
33

self referencing effect

the tendency for an individual to have better memory for information that relates to oneself in comparison to material that has less personal relevance

New cards
34

sensory memory

storage of brief sensory events, such as sights, sounds, and tastes. It is very brief storage—up to a couple of seconds

New cards
35

short term memory

temporary storage system that processes incoming sensory memory

New cards
36

long term memory

the continuous storage of information

New cards
37

explicit memory

those we consciously try to remember and recall (The information you retain when studying for a psychology test)

New cards
38

implicit memory

memories that are not part of our consciousness (driving a car)

New cards
39

procedural memory

it stores information about how to do things (driving a car)

New cards
40

episodic memory

information about events we have personally experienced (special birthday)

New cards
41

three ways to retrieve information from our long-term memory

recall - it means you can access information without cues; recognition - when you identify information that you have previously learned after encountering it again; relearning - involves learning information that you previously learned

New cards
42

anterograde amnesia

you cannot remember new information, although you can remember information and events that happened prior to your injury

New cards
43

retrograde amnesia

loss of memory for events that occurred prior to the trauma

New cards
44

memory error 1 - transience

Memories can fade over time (Remembering that you like a movie that you haven’t seen in years, but not being able to remember the plot or what exactly you liked about the movie)

New cards
45

memory error 2 - absentmindedness

lapses in memory that are caused by breaks in attention or our focus being somewhere else (locking your car)

New cards
46

memory error 3 - blocking

can't access stored info (its on the tip of my tongue)

New cards
47

memory 4 - misattribution

When you confuse the source of your information (A mother with multiple kids confusing experiences among kids... so your mother asking if you remember the time you broke your arm, but that was actually, your younger brother)

New cards
48

memory 5 - bias

how feelings and view of the world distort memory of past events

New cards
49

memory 6 - persistence

failure of the memory system that involves the involuntary recall of unwanted memories, particularly unpleasant ones (You witness a car accident on the way to school and you can’t concentrate on your classes because you keep remembering the scene)

New cards
50

chapter 9

chapter 9

New cards
51

categories of life span development 1 - physical

growth and changes in the body and brain, the senses, motor skills, and health and wellness

New cards
52

categories of life span development 2 - cognitive

learning, attention, memory, language, thinking, reasoning, and creativity

New cards
53

categories of life span development 3 - psychosocial

emotions, personality, and social relationships

New cards
54

effect of culture on development milestones

biological milestones, such as puberty, are usually experienced around the same time for children across cultures; cultural aspects influence when a child experiences a social milestone (age of going to school)

New cards
55

psychosocial development

emphasizes the social nature of our development rather than its sexual nature

New cards
56

assimilation

take in information that is comparable to what they already know

New cards
57

accomodation

change their schemata based on new information

New cards
58

object permanence

The understanding that even if something is out of sight, it still exists

New cards
59

newborn reflexes

inborn automatic responses to particular forms of stimulation (touching a baby’s hand activates the grasping reflex)

New cards
60

gross motor skills

on large muscle groups that control our arms and legs and involve larger movements (balancing, running, and jumping)

New cards
61

fine motor skills

the muscles in our fingers, toes, and eyes, and enable coordination of small actions (grasping a toy, writing with a pencil, and using a spoon)

New cards
62

motor skills

our ability to move our bodies and manipulate objects

New cards
63

stages of adult hood - young (20-40)

Physical development; Physical maturation (puberty) has ended; Peak of physical abilities; Cognitive development continues; Our crystalized intelligence tends to hold steady or improve with age

New cards
64

stages of adult hood - middle (40-early 60s)

Physical development; Energy decreases slowly; Skin loses elasticity and becomes slightly wrinkled; Vision decreases slowly over time; Weight gain; Hair begins to turn gray; Cognitive development continues; Crystalized intelligence still may improve

New cards
65

stages of adult hood - late (60s+)

Physical development; Skin continues to lose elasticity; Reaction time slows further; Muscle strength diminishes; Smell, taste, hearing, and vision decline significantly; Cognitive development; Decrease in fluid intelligence; But it’s preventable if continuously challenged intellectually.

New cards
66

chapter 10

chapter 10

New cards
67

motivation

the wants or needs that direct behavior toward a goal

New cards
68

intrinsic motivation

motivation based on internal feelings rather than external rewards

New cards
69

extrinsic motivation

motivation that arises from external factors or rewards

New cards
70

drive theory

deviations from homeostasis create physiological needs that result in psychological drive states that direct behavior to meet the need and ultimately bring the system back to homeostasis

New cards
71

cannon-bard theory

physiological arousal and emotional experience occur at the same time

New cards
72

james-lange theory

behavior was driven by a collection of instincts, to ensure survival (Instincts – species-specific pattern of unlearned behaviors)

New cards
73

yerkes-dodson law

simple tasks are performed best when arousal levels are relatively high, while complex tasks are best performed when arousal is lower

New cards
74

anorexia

characterized by the maintenance of a body weight well below average through starvation and/or excessive exercise

New cards
75

bulimia

binge eating behavior that is followed by purging the food by inducing vomiting or through the use of laxatives are two common compensatory behaviors (an attempt to compensate for the large amount of food consumed)

New cards
76

binge eating

type of eating disorder characterized by consumption of large quantities of food in a short period of time, which is associated with stress

New cards
77

self - efficiency

an individual’s belief in their own capability to complete a task, which may include a previous successful completion of the exact task or a similar task

New cards
78

emotions

a subjective state of being that we often describe as our feelings

New cards
79

mood

a prolonged, less intense, affective state that does not occur in response to something we experience

New cards
80

facial feedback hypothesis

suggests that it’s possible to smile then feel happiness afterward

New cards

Explore top notes

note Note
studied byStudied by 46 people
... ago
5.0(1)
note Note
studied byStudied by 20 people
... ago
5.0(1)
note Note
studied byStudied by 520 people
... ago
5.0(1)
note Note
studied byStudied by 5 people
... ago
5.0(1)
note Note
studied byStudied by 8 people
... ago
5.0(1)
note Note
studied byStudied by 30 people
... ago
5.0(1)
note Note
studied byStudied by 1361 people
... ago
5.0(2)
note Note
studied byStudied by 3444 people
... ago
4.7(18)

Explore top flashcards

flashcards Flashcard (44)
studied byStudied by 52 people
... ago
5.0(1)
flashcards Flashcard (22)
studied byStudied by 8 people
... ago
5.0(1)
flashcards Flashcard (156)
studied byStudied by 4 people
... ago
5.0(1)
flashcards Flashcard (71)
studied byStudied by 21 people
... ago
5.0(1)
flashcards Flashcard (34)
studied byStudied by 7 people
... ago
5.0(2)
flashcards Flashcard (60)
studied byStudied by 46 people
... ago
5.0(2)
flashcards Flashcard (56)
studied byStudied by 25 people
... ago
5.0(1)
flashcards Flashcard (62)
studied byStudied by 1649 people
... ago
4.4(26)
robot