COE768: Computer Networks (Week 1 and 2)

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48 Terms

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Computer Network

A system that interconnects computing devices for data exchanges and communication.

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Local Area Network (LAN)

A network that links computing systems within a local area.

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Home Network

A LAN that links devices within a single home.

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Metropolitan Area Network (MAN)

A network that links computing systems across entire cities.

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Wide Area Network (WAN)

A network that links computing systems across entire countries and/or the world.

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Internet

A WAN that is a network of networks consisting of LANs, MANs, and WANs.

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Node

A general term for network-connected devices.

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Reliability

The ability to recover from errors and handle device failures in a network.

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Resource Allocation

The management of shared resources in a network to avoid collision problems.

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Flow Control

The regulation of data transmission to prevent data overflow in a network.

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Host

Any device connected to a computer network.

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Server

A high-powered computer used as a central repository for data and programs shared by users within a network.

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Client

A computer running a program that requests services from a server.

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Link

A path that connects devices in a network for data transmission.

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Router

A device that relays messages from one device to another in a network.

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Switch

A device used to connect devices within a network.

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Half Duplex

A mode of communication in which both parties can communicate with each other but not simultaneously.

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Full Duplex

A mode of communication in which both parties can communicate in each direction simultaneously.

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Simplex

A mode of communication in which communication is only possible in one direction.

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Software Components

A wide range of software relating to the operations, design, monitoring, and implementation of computer networks.

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Protocol

A pre-existing agreement that defines the format and order of message exchanges between communicating entities in a network.

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Message

Any data transmitted over a network that is intended for computer interpretation.

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Network Topology

The way nodes are connected in a network, affecting various aspects such as budget, performance, and security.

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Point-to-Point Topology

A network topology in which each device is individually connected to a central connection point.

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Bus Topology

A network topology in which every node is connected to a single bus.

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Star Topology

A network topology in which all nodes are individually connected to a central switch.

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Ring Topology

A network topology in which data travels in one direction from the source until it reaches its destination.

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Tree Topology

A network topology in which multiple star topologies are connected in a large-scale bus topology.

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Mesh Topology

A network topology in which devices are interconnected with each other device in the local network.

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Hybrid Topology

A network topology that is a combination of two or more distinct network topologies.

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Wireless Network

A network that uses wireless communication for data transmission.

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Wireless Local Area Network (WLAN)

A wireless network used in limited areas such as homes, schools, and labs.

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Personal Area Network (PAN)

A short-range network designed for peripheral devices without being connected to the internet.

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Wired Network

A network that uses physical cables for data transmission.

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Classic Ethernet

A wired network in which each computer is connected to the communication bus.

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Switch-based Ethernet

A wired network in which a switch connects different parts of the network and uses multiple ports to communicate with nodes.

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Traceroute

A network diagnostic tool used to track the real-time pathway taken by data on a network from source to destination.

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TCP (Transmission Control Protocol)

A connection-based protocol that ensures reliable data transfer by using acknowledgements and a 3-way handshake.

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UDP (User Datagram Protocol)

A connectionless protocol that sends packets without acknowledgements, providing faster but less reliable data transfer.

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Socket

A virtual 'mailbox' created by the socket API for each application to access network services.

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Port

A number that distinguishes different sockets in an application.

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Well Known Ports

Port numbers (0 to 1023) used by the OS, default applications, services, and network admin.

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Registered Ports

Port numbers (1024 to 49151) used by network users and applications with no administrative privileges.

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Iterative Server

A server that handles one client at a time, putting incoming connections into a queue when busy.

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Concurrent Server

A server that handles multiple clients at the same time by creating child server processes or threads.

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Unconnected UDP

A type of UDP socket in which the client does not connect the socket to a specific server.

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Connected UDP

A type of UDP socket in which the client uses the connect call to specify the server's IP address and port number.

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Layering

The concept of dividing the complex system of the internet into modular layers to handle it more effectively.

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