MKT 320 Final Exam

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MKT 320 (Consumer Behavior at Canisius College)

Last updated 11:53 PM on 12/13/22
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110 Terms

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Purchase momentum
occurs when our initial impulse purchases actually increase the likelihood that we buy even more
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Consumer hyper choice
Forces us to make repeated decisions that may drain psychological energy while decreasing our abilities to make smart choices
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Constructive procession
we evaluate the effort we’ll need to make a particular choice and then tailor the amount of cognitive effort we expand to get the job done
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Mental Budget
helps us estimate what we will consumer over time so that we can regulate what we in the present
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Self-regualtion
a person efforts to change or maintain his or her act over time
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implementation intentions
Self-regulatory strategy, meaning that we specify in advance how we want to respond in certain situations
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counteractive construal
They exaggerate the negative aspects of behavior that whit interfere with the ultimate goal
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2 Types of Motivation

1. Promotion: encourages people to focus on hopes


2. Prevention: instead focuses on responsibilities and duties as it prompt people to think about avoiding something negative
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Rational perspective
people calmly and carefully integrate as much information as possible with what they already know about a product, weigh the pluses and negatives of each alternative, and arrive at a satisfactory decision
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Cognitive Decision Making Process Step 1:
**Problem recognition:** when we decide that there is a problem, this requires a solution
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Cognitive Decision Making Process Step 2:
**Criteria generation**: what is important for your decision
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Cognitive Decision Making Process Step 3:
**Option Generation:** pick options you should look at
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Cognitive Decision Making Process Step 4:
**Information Search**: search the marketplace for options that meet your criteria
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Cognitive Decision Making Process Step 5:
**Alternative's Evaluation**: compare a product from several alternatives
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Cognitive Decision Making Process Step 6:
**Conviction:** decide on an option and actually choose a product from several alternatives
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Cognitive Decision Making Process Step 7:
**Product Purchase:** we choose one product and purchase it
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Cognitive Decision Making Process Step 8:
**Post-purchase Evaluation:** see if we are happy with the choice we made and if the product or service we selected met our expectations
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Filter Bubble
Occurs when the broadcast media, websites, and social media platforms we consult serve up answers based upon what they “think” we want to see
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Social Scoring
Both customers and services providers increasingly rate one another performance
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Neuromarketing
Uses functional magnetic resonance imaging (fMRI), a brain scanning device that tracks blood flow as we perform mental tasks to take an up-close look at how our brains respond to marketing messages and product design features
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Neuromarketing Principles
a. Don’t use We

b. Get To The Point

c. Be Visual: don't just tell them about a product, show it

d. Keep it concrete: facial expressions will help decode people’s intentions

e. Close strong: people pay most attention at the beginning and end of an ad

f. Use Emotion: emotions call for disruptions and result in a trigger memory
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Cybermediary
a website or app that helps to filter and organize online market information so that customers can identify and evaluate alternatives more efficiently
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Intelligent agents
sophisticated software programs that use collaborative filtering technologies to learn from past user behavior to recommend new purchases
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Search Engine Optimization (SEO)
the procedures companies use to design content of websites and post to maximize the likelihood that their content will show up when someone search for relevant term
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Knowledge structure
a set of beliefs and the way we organize these beliefs in our mind
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Levels of categorization of the Knowledge Structure

1. Superordinate level: more abstract


2. basic level: the most useful for classifying products. the items we group together tend to have a lot in common
3. subordinate level: more specific, often includes individual brands
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Hybrid products
features characteristics from two distinct domains
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Strategic implications of product categorization
a. position the product: the success of positioning strategy hinges on the marketers ability to convince the consumer to consider its product

b. identify competitors: at the superordinate level, many different products forms compete for membership

c. create an exemplar product: if the product is really good in its category, then its more familiar to consumers

d. locate products in a store: product categorization also can affect consumers expectations regarding the places where they can locate a desired product
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Decision rules: Compensatory rule
More likely to apply in high-involvement situations. Allows a product to make up for its shortcomings on one dimension by excelling on another
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Compensatory rule: Simple additive rule
leads to the option that has the larger number of positive attributes. adds up all the in the row.
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Compensatory rule: Complex (Weighted) rule
allows the consumer to take into account the relative importance of the attributes by weighting each other. (importance x attribute)
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Decision rules: Non-compensatory rule
Eliminates alternatives that are deficient on any criteria we’ve chosen and move on to something else. We reject it quickly rather than think about how it might meet our needs in other ways
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Non-Compensatory Rule: Lexicographic rule
If a decision maker feels that 2 or more brands are equally good on that attribute. the selection process goes on until the tie is broken. Pick the brand that performs the best on the most important attribute.
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Non-compensatory rule: elimination by aspect rule
the buyer also evaluates brands on the most important attribute. consumers eliminate products until only one good remains. eliminate brands that don’t meet the minimum.
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None-compensatory rule: Conjunctive rule
The decision maker establishes cut-offs for each attribute, if none of the brands meet all the cutoffs, they may delay the choice, change the decision rule, or modify the cutoffs they choose to apply. select the first brand that meets your minimum in all attributes.
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Habitual decision making
the choice we make with little or no conscious effort. make purchase decisions are so routine we may not realize you’ve made them
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Heuristics
“Mental rule of thumb” that lead to a speedy decision. range from the general “I’ll buy the same brand I bought last time) to the specific (i’ll buy the brand of sugar my mother always bought)
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Market Belief: Brand
all brands are basically the same, generic products are just name brands sold under a different label at a lower price, the beast brands are the ones that are purchased the most
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Market Belief: Store
a store character is reflected in its window display, large stores offer better prices than smaller ones, locally owned stores give the best service
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Market Belief: price/discounts
sales are typically run to get rid of slow-moving merchandise, stares are constantly having sales that don't really save you money
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Market Belief: advertising & promotion
coupons represent real savings for customers because they are not offered by the store, when you buy heavily advertised products you're paying for the label, not for higher quality
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Market Belief: product/packaging
new products are more expensive when they are first introduced
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Covariation
our associations among events that may or may not actually influence one another
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Country of origin
consumers strongly associate certain items with specific countries, and products from these countries often attempt to benefit from these linkages
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Ethnocentrism
The belief that products from other places are inferior to local versions
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5 Primary Sources of Information

1. memory: past searches, personal experiences, and low-invovlement learning
2. Personal Sources: friends, family, and others
3. Independent Sources: magazines, consumer groups, and government agencies
4. Marketing Sources: sales personnel, websites, and advertising
5. Experiential Sources: inspection or product trial
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Types of Decision Making: Nominal
Involvement is low, something they buy regularly and are familiar with the product (Milk)
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Types of Decision Making: Limited
encourages consumers to do more than nominal. long-term, expensive, complexity (t-shirt)
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Types of Decision Making: Extended
takes long time to make decision. only time this is used is when you have more to loose (television set)
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Problem Recognition
a problem between consumers perceived and the consumers desired state, as well as the importance of the problem
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Stages of Problem Recognition Influences

1. change consumers desired state
2. change the consumers perceived reality
3. change the perceived importance of the problem
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Purchase Involvement
the level of concern for, or interest in, the purchase process. triggered by need to consider a particular purchase
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Criteria Generation
identify the characteristics, attributes, or features that define an optimal solution
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option generation
identifying the potential solutions to a problem
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information search
a. internal: scanning memory to assemble product alternative information

b. external: obtaining information from ads, friends, family, or websites
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Behavioral intention
a predisposition to act in a certain manner
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Sales promotion
the primary marketing strategy for influencing the timing of purchase
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3 Levels of Consumer Involvement

1. extensive decision making
2. limited decision making
3. nominal or routine decision making
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Framing Decisions
when people make decisions under conditions of uncertainty, their choices are influence by how the decision is "framed" or positioned
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Findings of Framing Decisions
People are “risk-averse” they are most likely to take chances to avoid loss
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Judgmental Heuristic
"short-cut" decision rules that people use to minimize the work required to arrive at a choice. decision rules are often the result of learning process (classical and operant conditioning)
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Judgmental Heuristic: Reciprocity
people are more likely to comply with someone who has given them something. we punish people who dont adhere to reciprocity
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Judgmental Heuristic: Commitment & Consistency
Previous behavior influences the likelihood of future behavior. people reflect on their prior behavior when determine their future behavior
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Judgmental Heuristic: Social Proof
in ambiguous situations, people consult others behaviors to determine correct action
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Judgmental Heuristic: Authority
There is a strong tendency to obey directives from authority figures. we were taught from an early age to obey authority
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Judgmental Heuristic: Scarcity
the less available something is, the more valuable it is perceived to be. (baseball cards, alcohol)
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Judgmental Heuristic: Liking
there is a higher probability that we will comply with a request from someone we like. (physical attractiveness, similarity, familiarity, compliments)
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Judgmental Heuristic: Conditioning & Association
our effectiveness as persuaders is influenced by those things we are associated with
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Other Heuristic: Because heuristic
even a poor reason increases compliance rates. (buy the cheapest/buy the most expensive)
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Types of Judgmental Heuristics
Reciprocity, Commitment & consistency, Social proof, Authority, Scarcity, Liking, Conditioning
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Other Heuristics: Because Heuristic
even a poor reason increases compliance rates. (buy the cheapest/buy the most expensive)
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Culture
A society’s personality. it includes abstract ideas (values and ethics) and material objects and services (clothing and food)
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Culture System
a. **Ecology**: the way a system adapts to its habitat

b. **Social Structure**: the way people maintain an orderly social life

c. **Ideology:** the mental characteristics of people and the way they relate to their environment and social groups
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Cooptation
when outsiders modify symbols from "cutting-edge" to mainstream for a larger audience to consume
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Locavore
a lifestyle that emphasizes the purchase of locally produced meat and vegetables
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Culture Production System (CPS)
The set of individuals and organizations that create and market a cultural product
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Culture Production Sytem

1. **Creative Subsystem:** generate symbols and products (Beyonce)
2. **A managerial Subsystem:** Select, make tangible, produce, and manage the distribution of new symbols and products (Columbian records)
3. **A communications Subsystem**: give meaning to the new product and provide it with a symbolic set of attributes (cds and vinyl)
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Conditioned Superstition
consumers who don't feel they have control over their outcome, come to associate a product that is paired with a reward with the outcome itself
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Myths Functions in Culture: Metaphysical
They help explain the origins of existence
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Myths Functions in Culture: Cosmological
they emphasize that all components of the universe are apart of a single picture
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Myths Functions in Culture: Sociological
they maintain social order because they authorize a social code for members of a culture to follow
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Myths Functions in Culture: Psychological
They provide models for personal conduct
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Binary Opposition
represents two opposing ends of some dimension. often a mediating figure resolves the conflict between mythical opposing forces
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Ritual
a set of multiple, symbolic behaviors that occurs in a fixed sequence and is related periodically
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Gift-giving Rituals

1. Gestation: the giver procures an item to mark some event
2. Presentation: the process of gift exchange
3. Reformation: the giver and receiver evaluate their bond after the exchange
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Sacred Consumption
when we "set apart" objects and events from normal activities and treat them with respect and awe (rite of passages, the Super Bowl)
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Profane Consumption
Describes objects and events that are ordinary or everyday; they don’t share the “specialness” of sacred ones (trip to grocery store)
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Sacarlization
Occurs when ordinary objects events, and even people take on sacred meaning
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Desacralization
Occurs when we remove a sacred item or symbol from its special place or duplicate it in mass quantities so that it loses its “specialness” and becomes profane
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Diffusion of Innovations
The process when a new product, service, or idea spreads through a population
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Technology Acceptance Model (TAM)
The likelihood of change based on two factors: the perceived usefulness of the new option and its perceived ease of use
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Gartner Hype Cycle
Widely used approach to help analysts chart the progress of technological innovation
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Key phases of Technology Life: Innovation trigger
A potential technology breakthrough, often no usable products exist and commercial viability is unproven
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Key phases of Technology Life: Peak of Inflated Expectations
early publicity produces success stories
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Key phases of Technology Life: Trough of Disillusionment
Interest wanes as experiments and implementations fail to deliver. Investment continue only if surviving providers improve their product
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Key phases of Technology Life: Slope of Enlightenment
Second and third generation products appear from technology providers
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Key phases of Technology Life: Plateau of Productivity
Mainstream adoption takes off. criteria for assessing provider volatility are more clearly defined
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Key phases of Technology Life: Continuous Innovation
Modification of an existing product the company makes to position the product. add line extensions, make small changes, or merely alleviate consumer boredom
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Major types of Innovations: Dynamically Continuous Innovation
A significant change to an existing product, a new way to use an existing product
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Major Types of Innovations: Discontinuous Innovation
Major inventions that radically change modern lifestyles. such as airplanes, cars, and televisions