exposure
the amount of light that reaches the camera’s sensor during a single photograph
aperture
the width of the camera lens opening, controls depth of field (amount of focus)
shutter speed
how long the camera stays open, controls motion blur
iso
the camera’s sensitivity to light, controls image noise or grain
rule of thirds
when you place your subject on the intersection of imaginary lines that cut the frame in thirds both vertically and horizontally (#)
balance
when the visual weight of one object or group of objects is balanced by another
symmetry
having the two halves of an image be exactly the same. Breaking a pattern or symmetry creates a sense of emphasis
leading lines
using lines in your scene to lead the viewer’s eye through the picture—hopefully to a focal point
cropping
taking out unnecessary space or objects in order to help create a focal point
bad merger
when objects on different planes (foreground, middle ground, background) blend together in an undesirable manner
background
when you use a background that is not distracting our attention from the subject OR you can use the background to help tell the story
natural framing
using an object in your image to frame another object. Also known as frame within a frame
point of view
the angle at which you shoot; this angle can affect how the subject is viewed. A low angle can make the subject seem bigger or more powerful/important. Whereas, a high angle can shrink your subject making them seem less powerful/important
rule of odds
having an odd number of objects. Our eyes go to the middle of a group and an odd number has something for us to look at there
leaving space
giving your subject breathing room by not cropping too closely. Do this especially when you have a subject that is in motion or looking off camera
orientation
how your camera is turned when shooting. Shoot horizontally when subjects are wider than taller or the image has horizontal lines. Shoot vertically when subjects are taller than wider or the image has vertical lines
visual weight
the idea that some elements in a frame will demand or grab our attention more than others and are therefore "heavier" than others. Items that are Larger / Warmer / More Saturated / Lighter / Have Patterns / Contrast are “heavier” or have more visual weight
contrast
Making something different in terms of color, intensity, value, or scale
relativity
the idea that the visual weight of any given color is completely dependent on the other colors in the frame
hierarchy
the idea that visual weight is distributed so that the most important elements are the most visually heavy and items of lesser importance are less heavy
proximity
the concept that happens when we see a repetition of multiple, distinct colors set close to each other within the frame and we begin to see them as one pattern or as one whole
white balance
used to adjust colors to match the color of the light source so that white objects appear white
auto
camera makes best guess (and not always right)
custom
photographer creates specific settings in the camera menu
daylight/cloudy/shade/flash
cool lights / camera adds warm tones
fluorescent
cool, green light / camera adds red tones
tungsten/incadescent/candle light
orange light / camera adds blue tones
depth of field
amount in focus
three factors that affect DOF
aperture, focal distance, focal length
why would someone use DOF
to bring emphasis or detail
shallow DOF
open aperture, decrease distance, zoom in (large focal length)
deep DOF
close aperture, increase distance, zoom out (small focal length)
four factors that affect motion in photography
shutter speed (slower shutter=more blur)
motion of subject (faster subject=more blur)
motion of camera (more movement=more blur)
distance of subject (closer subject=more blur).
stop action
stops subject in action/no blur/fast shutter speeds
blurring
subject is blurred/background clear/slow shutter speed/still camera
panning
background blur/subj clear/medium shutter/camera moves w subject
burning
darker
dodging
lighter
sponging
saturate/desaturate
controls