AP Psych Unit 2 Vocab Set #1

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67 Terms

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Perception

the process of organizing and interpreting sensory information, enabling us to recognize meaningful obects and events

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Bottom-Up Processing

analysis that begins with the sensory receptors and works up to the brain’s integration of sensory information

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Top-Down Processing

information processing guided by higher-level mental processes; we construct perceptions drawing on our experiences and expectations

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Perceptual Set

a predisposition or readiness to perceive something in a particular way

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Closure

the tendency to complete figures that are incomplete

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Figure and Ground

the organization of the visual field into objects that stand out from their surroundings

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Proximity

the grouping of objects or items that are close to each other

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Similarity

the tendency to perceive things that look similar to each other as being part of the same group

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Attention

focusing awareness on a narrowed range of stimuli or events

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Selective Attention

the ability to focus on only one stimulus from among all sensory input

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Cocktail Party Effect

ability to concentrate on one voice amongst a crowd

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Inattentional Blindness

failing to see visible objects when our attention is directed elsewhere

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Change Blindness

failing to notice changes in the environment; a form of inattentional blindness

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Binocular Depth Cues

cues of depth perception that arise from the fact that people have two eyes

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Retinal Disparity (Binocular Cue)

our two eyes see slightly different images; the brain processes distance — the greater the difference between two images, the closer the object

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Convergence (Binocular Cue)

the extent to which the eyes cross when looking at an object

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Monocular Depth Cues

aspects of a scene that yield information about depth when viewed with only one eye

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Relative Clarity (Monocular Cue)

hazy objects are farther away than sharp, clear objects

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Texture Gradient (Monocular Cue)

as distance increases, there is a gradual change in the way we perceive texture; coarse and distinct to fine and indistinct

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Linear Perspective (Monocular Cue)

the more parallel lines converge, the greater their perceived distance

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Interposition (Monocular Cue)

if one object partially blocks our view of another object, we perceive it as closer

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Apparent Movement

an illusion of movement perception that occurs when stimuli in different locations are flashed one after another

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Prototype

a mental image or best example of category

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Schema

a concept or framework that organizes and interprets information

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Assimilation

interpreting new experiences in terms of our existing schemas

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Accommodation

adapting our current understandings (schemas) to incorporate new information

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Algorithm

a methodical, logical rule or procedure that guarantees solving a particular problem

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Heuristic

a simple thinking strategy that often allows us to make judgments and solve problems efficiently; speedier but more error-prone

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Representativeness Heuristic

judging the likelihood of things in terms of how well they seem to represent/match prototypes; may lead us to ignore other relevant information

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Availability Heuristic

estimating the likelihood of events based on their availability in memory; if instances come readily to mind, we presume such events as common

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Mental Set

a tendency to approach a problem in one particular way, often a way that has been successful in the past

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Priming

the activation of certain associations (usually unconsciously), resulting in predisposing one’s perception, memory, or response

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Framing

the way an issue is posed and its effect on thinking and decision-making

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Gambler’s Fallacy

the belief that the odds of a chance event increase if the event hasn’t occurred recently (e.g., believing a coin has to land on tails since it landed on heads the last five times)

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Sunk-Cost Fallacy

a framing effect in which people make decisions about a current situation based on what they have previously invested in the situation

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Executive Function

higher-order, complex cognitive processes (includes thinking, planning, and problem-solving)

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Creativity

the ability to produce novel and valuable ideas

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Divergent Thinking

expanding the number of possible problem solutions; taking creative thinking in different directions

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Convergent Thinking

narrows the available problem solutions to determine the single best solution

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Functional Fixedness

the tendency to think of things only in terms of their usual functions; suppresses creativity and problem-solving

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Encoding

the processing of information into the memory system

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Storage

the retention of encoded information over time

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Retrieval

the process of getting information out of memory storage

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Explicit Memory

memory of facts and experiences that one can consciously know and declare

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Prospective Memory

remembering to do something at some future time

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Episodic Memory

the collection of past personal experiences that occurred at a particular time and place

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Semantic Memory

a network of associated facts and concepts that make up of our general knowledge of the world

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Implicit Memory

memories we don’t deliberately remember or reflect on consciously

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Procedural Memory

the gradual acquisition of skills as result of practice; knowing how to do things

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Long-Term Potentiation

an increase in a cell’s firing potential after brief, rapid stimulation; a neural basis for learning and memory

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Working Memory Model

an explanation that sees short-term memory as an active store holding several pieces of information simultaneously

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Working Memory

involves conscious, active processing of incoming auditory and visual-spatial information, and of information retrieved from long-term memory

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Central Executive

the part of working memory that is responsible for monitoring and directing attention and other mental resources

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Phonological Loop

the part of working memory that holds and processes verbal and auditory information

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Visuospatial Sketchpad

a component of working memory where we create mental images to remember visual information

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Long-Term Memory

the relatively permanent and limitless storehouse of the memory system; includes knowledge, skills, and experiences

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Multi-Store Model

explanation of memory that sees information flowing through a series of storage systems

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Echoic Memory

a momentary sensory memory of auditory stimuli

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Iconic Memory

a momentary sensory memory of a visual stimuli

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Automatic Processing

unconscious encoding of incidental information (e.g., space, time, and frequency) and of well-learned information (e.g., word meanings)

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Effortful Processing

encoding that requires attention and conscious effort

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Levels of Processing Model

model of memory that assumes information that is more deeply processed will be remembered more efficiently and for a longer period of time

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Shallow Encoding

encoding based on surface features (what something looks or sounds like); basic understanding

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Deep Encoding

encoding based on an event’s meaning as well as connections between the new event and past experience; deep understanding

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Structural Encoding

relatively shallow processing that emphasizes the physical structure of the stimulus

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Phonemic Encoding

encoding information according to the sound of the word used to identify it

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Semantic Encoding

the encoding of meaning (including the meaning of words)