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motor program
pre-structured set of movement commands that defines and shapes movement
requires executive and effectors
w/ practice, capable of controlling longer strings of behaviour
*exclusively covers specific, isolated actions unlike GMPs
executive
responsible for creation of instructions included in motor programs
effector
responsible for carrying out instructions specified by executive
open loop system
type of control system where actions are executed w/o feedback or continuous monitoring
lack of feedback means modifications to actions cannot be made while action is being executed
characteristics of open loop system
instructions made in advance
once program initiated, system executes instructions w/ no to little modification
no feedback; means no ability to detect/correct errors
only effective in predictable, stable environments
actions controlled by open loop
rapid, brief actions (such as kicking and pressing a button) are controlled in an open loop fashion
open vs closed loop
if movement is slow or long duration; control dominated by feedback processes
if movement is fast or short-duration; control dominated by open-loop
*most tasks, require a blend of closed and open loop control
programmed action
a movement that is organized in advance, and is triggered as a whole, carried out w/ little modification from sensory feedback
utilized most by open-loop control
central movement organization
term that describes movement details as being determined by the CNS and sent to the muscles, rather than being controlled by peripheral processes involving feedback
support for MP
many lines of evidence support the motor program theory:
reaction time/startle reaction time
Henry and Rogers experiment (1960)
deafferention
Wadman et al (1979)
reaction time
refers to the amount of time it takes for a person to respond to a stimulus
slowed when:
more info needs to be processed (e.g Hick’s Law)
when processing was not ‘natural’ (e.g S-R incompatible stiuations)
*suggests brain needs more time to retrieve and prepare the motor program when a task is complex
Hick’s Law
as the number of choices increases, the reaction time to select a response increases logarithmically
essentially, the more choices you have, the longer it takes to decide
S-R incompatible
refers to a condition where the stimulus (S) and the required response (R) are not naturally aligned or intuitively related
e.g driving on the left side of a road in a foreign country
how RT is measured
RT measured from presentation of the stimulus until the movement begins (the actual time it takes to complete the movement itself does not contribute to RT)
generally, RT determined by duration of stimulus identification and response selection stages
startle RT
phenomenon where reaction time is shortened due to a completely unexpected event (loud noise, brightlight, etc)
research unclear as to why this happens
some suggest executive is bypassed when this happens
others say executive speeds up processing time
*supports the idea that the movement was pre-programmed and ready to be executed
Henry and Rogers (1960)
participants performed the following:
A simple button press.
A button press followed by arm movement.
A button press with arm movement and grasping a ball
found that more complex the action, the longer the RT
suggests complex motor programs require more preparation time, supporting the idea that movements rely on stored programs
deafferention
surgical technique involving the cutting of one or more afferent nerve bundles that enter the spinal cord
sensory info not perceived, but motor movements produced are relatively fine
sensory info not critical for movement production)
*can still perform previously learned movements with reasonable accuracy suggesting that movements are guided by pre-structured motor programs
Wadman et al (1979)
participants asked to extend arm as fast as possible
in some trials, arm was physically blocked by mechanical arm
found that electrical signal sent to muscles were the same for both blocked and non-blocked trials (motor plan had already been initiated and executed in its ENTIRETY)
suggests that brain does not make commands on the fly, specific instructions are sent out and executed as a pre-structured plan
limitations of motor program theory
novelty problem
storage problem
novelty problem
motor program theory fails to account for how new movements are produced
storage problem
motor program theory fails to consider the amount of motor programs one would need to store in order to move
lack of efficiency
motor schema theory
proposed by Richard Schmidt in 1975
involves the use of generalized motor programs
fixes novelty and storage problems
GMPs are refined over time through schemas, which are sets of rules developed through practice and experience
generalized motor program
motor programs that can be applied flexibly to various movements
usually covers a “class” of movements which can be adapted to fit a situation
e.g movement class “throwing” covers overhand throw, underhand throw, throwing light object, throwing heavy object, etc
GMP features
GMPs have the following features:
invariant features
parameters (surface features)
invariant features
core components of a GMP that remain constant across different variations of that movement; includes
relative timing
relative force
sequence (order of events)
parameters
(aka surface features) modifiable aspects of a GMP that can change to fit the specific demands of a task/situation; includes:
overall duration
overall force
movement amplitude
effectors involved
overall duration
a parameter that refers to the total time required to complete the movement
e.g a baseball pitcher can throw fast or slow, but sequence and relative timing of the throw remains the same
overall force
(aka intensity) a parameter that refers to total amount of force applied during the movement
e.g kicking a soccer ball gently vs. powerfully uses the same movement structure, but force differs
movement amplitude
a parameter that refers to the size or range of the movement
e.g writing a signature on paper vs. on a whiteboard involves the same pattern of hand movements but w/ different amplitudes
effectors involved
a parameter that refers to the amount of muscles or limbs used during a movement
e.g you can write with your dominant hand, non-dominant hand, or even your foot; GMP remains similar, though the effectors change
James 1891 study
found that the most attention-demanding step is the first step when walking
suggests when you start a sequence of muscle contractions, the very first contraction requires more attention than the others
starts a sequence of muscle contractions that flow w/ each other
Wolpert & Ghahramani (2000)
developed theory on how the brain deals with multiple streams of sensory input (e.g., visual, auditory, proprioceptive, vestibular)
Bayesian Integration
redundancy of sensory inputs
Bayesian integration
refers to how each sensory modality contributes to the final estimate of the state (like position or velocity) based on its reliability
e.g If vision is blurry, the brain relies more on proprioception to estimate hand position. If vision is sharp, it plays a stronger role in the final estimate
redundancy of sensory inputs
our senses (e.g., vision, touch, proprioception) often provide redundant or overlapping information
e.g When you move your hand, both vision and proprioception provide information about the hand’s position