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[ItHCI] M7 - Usability Testing
[ItHCI] M7 - Usability Testing
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122 Terms
View all (122)
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1
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true
Efficiency measures the amount of effort to complete the task.
2
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true
Metrics are measured in the context of a task.
3
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Effectiveness
It measures the ability to complete a task.
4
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formative
The \___________ usability goal is to make improvements in the design.
5
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true
Metrics should be observable and quantifiable.
6
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FALSE
SATISFACTION
Effectiveness measures the joy with the experience of using the product.
7
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FALSE
EFFECTIVENESS
Satisfaction measures the ability to complete a task.
8
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Efficiency
It measures the amount of effort to complete the task.
9
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Classic laboratory
In this setup, testing staff can communicate freely.
10
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true
Classic laboratory setup is not suitable for exploratory tests.
11
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Metrics
A way of measuring or evaluating a phenomena or thing.
12
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false
The earlier the formative evaluation, the more impact the usability evaluations will have on the design.
13
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TEST MONITOR SKILLS
To improve timmer skills, one should learn basic principles in human factors.
14
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FALSE
DATA LOGGER
Video recording operators classify critical activities and events of a test into coded categories.
15
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FORMATIVE
The \___________ usability goal is to make improvements in the design.
16
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ELECTRONIC OBSERVATION
In this setup, observers are in different rooms while test monitors and participants remain in the same room.
17
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SINGLE ROOM
It is a setup where in the test monitor has a close contact with the participant. Together with observers in one room.
18
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Satisfaction
It measures the joy with the experience of using the product.
19
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Task
Metrics are measured in the context of a \_____.
20
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True
Being comfortable with ambiguity is one of the characteristics of a good product expert.
21
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formative
The earlier the \____________ evaluation, the more impact the usability evaluations will have on the design.
22
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Test Monitor
One of the problems encountered by \__________ is leading the participant instead of enabling.
23
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FALSE
UX
Usability is the entire interaction of the user with the design or product.
24
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true
Timers keep track of the beginning and ending time.
25
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FALSE
EFFICIENCY
Satisfaction measures the amount of effort to complete the task.
26
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METRICS
The goal of \___________ usability is to evaluate how well a product or piece of functionality meets its objectives.
27
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true
Will the users like the product? Is one of the questions that usability metrics should answer.
28
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true
Usability metrics reveals something about the user experience.
29
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true
The goal of summative usability is to evaluate how well a product or piece of functionality meets its objectives.
30
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true
User experience is the entire interaction of the user with the design or product.
31
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false
It is a good practice for a test monitor to be too involved with data collection.
32
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TEST MONITOR
It is the most critical role in usability testing.
33
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Product Expert
If there are technical problems encountered with the product being tested, this role might intervene the test.
34
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Modified single room
This setup encourages the participant to think aloud.
35
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true
In classic laboratory setup, observers are in different rooms while test monitors and participants remain in the same room.
36
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FALSE
VIDEO RECORDING OPERATORS
The data logger ensures that test materials are visible.
37
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Modified single room
In this kind of setup, observers, participants, and test monitors are in one room. However, the test monitor is freer to move.
38
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false
Efficiency measures the joy with the experience of using the product.
39
New cards
false
User experience refers to the ability of the user to use the thing to carry out a task successfully.
40
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false
One of the problems encountered by a data logger is leading the participant instead of enabling.
41
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Data Logger
Classifies critical activities and events of a test into coded categories.
42
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Electronic observation
In this setup, observers get to view the test without worrying about interfering.
43
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true
Usability metrics also measure something about people and their behaviors and attitudes.
44
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Usability
It refers to the ability of the user to use the thing to carry out a task successfully.
45
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true
In the electronic observation room, all advantage of a single-room is carried.
46
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User Experience
It is the individual's entire interaction with the product, including the thoughts, feelings, and perceptions that result in the interaction.
47
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Classic laboratory
This environment setup is not suitable for exploratory tests.
48
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FALSE
CLASSIC LAB
In modified single-room, testing st.aff can communicate freely
49
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true
User experience includes the thoughts, feelings, and perceptions that result from the user's interaction with the product.
50
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Product Expert
The one who is familiar with the product under review.
51
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false
Efficiency measures the ability to complete a task.
52
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false
Getting how long it takes for a user to complete a task is an example under satisfaction.
53
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false
Usability and user experience are just the same in definition.
54
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false
Only in single-room setup the test monitor can affect the participant.
55
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FALSE
TEST MONITOR
Test observers are the most critical role in conducting usability testing.
56
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true
Usability refers to the ability of the user to use the thing to carry out a task successfully.
57
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FALSE
CLASSIC LAB
Modified single-room setup might be very impersonal.
58
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TIMERS
It is often performed by the camera operator.
59
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FALSE
CLASSIC LAB
Single-room setup might be very impersonal.
60
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MODIFIED SINGLE ROOM
In this kind of setup, observers, participants, and test monitors are in one room. However, the test monitor is freer to move.
61
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true
Efficiency measures the amount of effort to complete the task.
62
New cards
true
Metrics are measured in the context of a task.
63
New cards
Effectiveness
It measures the ability to complete a task.
64
New cards
formative
The \___________ usability goal is to make improvements in the design.
65
New cards
true
Metrics should be observable and quantifiable.
66
New cards
FALSE
SATISFACTION
Effectiveness measures the joy with the experience of using the product.
67
New cards
FALSE
EFFECTIVENESS
Satisfaction measures the ability to complete a task.
68
New cards
Efficiency
It measures the amount of effort to complete the task.
69
New cards
Classic laboratory
In this setup, testing staff can communicate freely.
70
New cards
true
Classic laboratory setup is not suitable for exploratory tests.
71
New cards
Metrics
A way of measuring or evaluating a phenomena or thing.
72
New cards
false
The earlier the formative evaluation, the more impact the usability evaluations will have on the design.
73
New cards
TEST MONITOR SKILLS
To improve timmer skills, one should learn basic principles in human factors.
74
New cards
FALSE
DATA LOGGER
Video recording operators classify critical activities and events of a test into coded categories.
75
New cards
FORMATIVE
The \___________ usability goal is to make improvements in the design.
76
New cards
ELECTRONIC OBSERVATION
In this setup, observers are in different rooms while test monitors and participants remain in the same room.
77
New cards
SINGLE ROOM
It is a setup where in the test monitor has a close contact with the participant. Together with observers in one room.
78
New cards
Satisfaction
It measures the joy with the experience of using the product.
79
New cards
Task
Metrics are measured in the context of a \_____.
80
New cards
True
Being comfortable with ambiguity is one of the characteristics of a good product expert.
81
New cards
formative
The earlier the \____________ evaluation, the more impact the usability evaluations will have on the design.
82
New cards
Test Monitor
One of the problems encountered by \__________ is leading the participant instead of enabling.
83
New cards
FALSE
UX
Usability is the entire interaction of the user with the design or product.
84
New cards
true
Timers keep track of the beginning and ending time.
85
New cards
FALSE
EFFICIENCY
Satisfaction measures the amount of effort to complete the task.
86
New cards
METRICS
The goal of \___________ usability is to evaluate how well a product or piece of functionality meets its objectives.
87
New cards
true
Will the users like the product? Is one of the questions that usability metrics should answer.
88
New cards
true
Usability metrics reveals something about the user experience.
89
New cards
true
The goal of summative usability is to evaluate how well a product or piece of functionality meets its objectives.
90
New cards
true
User experience is the entire interaction of the user with the design or product.
91
New cards
false
It is a good practice for a test monitor to be too involved with data collection.
92
New cards
TEST MONITOR
It is the most critical role in usability testing.
93
New cards
Product Expert
If there are technical problems encountered with the product being tested, this role might intervene the test.
94
New cards
Modified single room
This setup encourages the participant to think aloud.
95
New cards
true
In classic laboratory setup, observers are in different rooms while test monitors and participants remain in the same room.
96
New cards
FALSE
VIDEO RECORDING OPERATORS
The data logger ensures that test materials are visible.
97
New cards
Modified single room
In this kind of setup, observers, participants, and test monitors are in one room. However, the test monitor is freer to move.
98
New cards
false
Efficiency measures the joy with the experience of using the product.
99
New cards
false
User experience refers to the ability of the user to use the thing to carry out a task successfully.
100
New cards
false
One of the problems encountered by a data logger is leading the participant instead of enabling.
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