reasoning, confirmation bias

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90 Terms

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Delay Discounting

Diminished value of future gains over time.

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Self Control

Executive function for behavior regulation.

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PFC Development

Prefrontal cortex matures in early twenties.

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Reasoning

Drawing conclusions from available information.

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Problem Solving

Finding solutions to complex issues.

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Deductive Reasoning

Conclusions drawn from general premises.

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Syllogism

Logical system for deriving conclusions.

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Modus Ponens

If p is true, then q is true.

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Modus Tollens

If q is false, then p is false.

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Denial of the Antecedent

Fallacy assuming p false implies q false.

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Inductive Reasoning

Using past experiences to predict future cases.

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Property Induction

Generalizing features from one exemplar to another.

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Confirmation Bias

Favoring evidence that supports existing beliefs.

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Beliefs

Assumptions about how the world operates.

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Types of Reasoning

Includes deductive and inductive reasoning methods.

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VELCRO Effect

Retaining supportive evidence strongly.

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TEFLON Effect

Quickly discarding contradictory evidence.

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Fighting Confirmation Bias

Strategies to challenge and question beliefs.

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Pause Technique

Delay action to reflect on thoughts.

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Fair Questions

Questions that are measurable and objective.

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The Resistance Game

Group game involving spies and voting.

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Social Pressure

Influence of group dynamics on reasoning.

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Group Think

Consensus-seeking that hinders critical thinking.

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Cognitive Bias

Systematic patterns of deviation in judgment.

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Executive Function

Cognitive processes for planning and decision-making.

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Temporal Discounting

Preference for immediate rewards over delayed ones.

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Evidence Weighing

Evaluating support for or against beliefs.

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Observable Evidence

Data that can be seen or measured.

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Objective Evidence

Information free from personal bias.

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Causal Reasoning

Understanding causes behind specific effects.

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Illusory Correlations

Perceived relationships between unrelated variables.

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Causal Learning

Learning cause-effect relationships from observations.

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Counterfactual Reasoning

Considering alternative outcomes to actual events.

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Probability

Likelihood of an event occurring based on conditions.

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Bayesian Inference

Updating probability based on new evidence.

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P(A|B)

Probability of A given B is true.

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P(Ha|Ho)

Probability of data under null hypothesis.

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Well-defined Problems

Problems with clear states and solutions.

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Ill-defined Problems

Problems lacking clear goals and solutions.

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Insight

Sudden realization of a solution.

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Expert Problem Solving

Specialists solve domain-specific problems better.

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Creative Thinking

Generating novel and useful ideas.

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Divergent Thinking

Generating multiple ideas from a single prompt.

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Functional Fixedness

Inability to see alternative uses for objects.

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Remote Associations

Ideas distantly related to original problem.

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Ultimatum Game

Game studying emotional social decision-making.

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Causal Models

Networks showing cause-effect relationships.

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Elastic Collisions

Collisions where kinetic energy is conserved.

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Communication

Exchange of information impacting group dynamics.

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Majority Vote

Decision-making based on the larger group's choice.

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Causal Launching

Directionality in cause-effect relationships.

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Doctor Problem

Scenario requiring creative medical problem-solving.

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Information Games

Games differing in available knowledge for players.

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Proposer

Suggests money division in social decisions.

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Responder

Accepts or rejects the proposer's offer.

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Illusionary Correlations

False connections between unrelated variables.

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Routine Problems

Familiar problems with known solutions.

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Nonroutine Problems

Unfamiliar problems without apparent solutions.

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Pattern Recognition

Identifying similarities across different scenarios.

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Experts

Specialists with deeper understanding in domains.

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Novices

Less experienced individuals in problem solving.

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Creativity

Generation of novel and useful ideas.

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Problem Finding

Identifying unrecognized needs for solutions.

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Problem Definition

Clarifying and managing a problem.

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Posterior Probability

Probability after considering evidence.

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Prior Probability

Probability based on prior knowledge.

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Evidence Probability

Probability of observing evidence.

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Resistance Game

Social game involving spies and voting.

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Dots Problem

Connect dots with four straight lines.

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Remote associates

Creative ideas distant from original problem formulation.

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Remote associations test

Participants link three specific words creatively.

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Hierarchies of associations

Structured relationships between ideas in our thinking.

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Functional fixedness

Boxed thinking by predefined uses and associations.

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Divergent thinking

Generating diverse associations from a starting point.

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Conceptual Integration

Connecting ideas from multiple domains effectively.

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Ultimatum game

Study of emotional social decision-making interactions.

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Ambiguous information

Interpreted as support for personal beliefs.

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Causal relationships

Directionality where causes precede effects.

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Causal launching

Causation associated with directional responsibility.

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Covariation

Likelihood of two events occurring together.

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Temporal order

Arrangement of events over time.

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Intervention

Observing consequences of one's own actions.

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Illusory correlations

False connections between unrelated variables.

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Counterfactual reasoning

Considering alternative outcomes to past events.

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Bayesian inference

Probability estimation based on evidence and prior knowledge.

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Well-defined problems

Clearly specified states and operators.

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Ill-defined problems

Unclear goals and operators.

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Nonroutine problems

Difficult problems lacking apparent solutions.

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Problem finding

Identifying unrecognized needs and questions.

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Problem definition

Developing manageable approaches to problems.