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Delay Discounting
Diminished value of future gains over time.
Self Control
Executive function for behavior regulation.
PFC Development
Prefrontal cortex matures in early twenties.
Reasoning
Drawing conclusions from available information.
Problem Solving
Finding solutions to complex issues.
Deductive Reasoning
Conclusions drawn from general premises.
Syllogism
Logical system for deriving conclusions.
Modus Ponens
If p is true, then q is true.
Modus Tollens
If q is false, then p is false.
Denial of the Antecedent
Fallacy assuming p false implies q false.
Inductive Reasoning
Using past experiences to predict future cases.
Property Induction
Generalizing features from one exemplar to another.
Confirmation Bias
Favoring evidence that supports existing beliefs.
Beliefs
Assumptions about how the world operates.
Types of Reasoning
Includes deductive and inductive reasoning methods.
VELCRO Effect
Retaining supportive evidence strongly.
TEFLON Effect
Quickly discarding contradictory evidence.
Fighting Confirmation Bias
Strategies to challenge and question beliefs.
Pause Technique
Delay action to reflect on thoughts.
Fair Questions
Questions that are measurable and objective.
The Resistance Game
Group game involving spies and voting.
Social Pressure
Influence of group dynamics on reasoning.
Group Think
Consensus-seeking that hinders critical thinking.
Cognitive Bias
Systematic patterns of deviation in judgment.
Executive Function
Cognitive processes for planning and decision-making.
Temporal Discounting
Preference for immediate rewards over delayed ones.
Evidence Weighing
Evaluating support for or against beliefs.
Observable Evidence
Data that can be seen or measured.
Objective Evidence
Information free from personal bias.
Causal Reasoning
Understanding causes behind specific effects.
Illusory Correlations
Perceived relationships between unrelated variables.
Causal Learning
Learning cause-effect relationships from observations.
Counterfactual Reasoning
Considering alternative outcomes to actual events.
Probability
Likelihood of an event occurring based on conditions.
Bayesian Inference
Updating probability based on new evidence.
P(A|B)
Probability of A given B is true.
P(Ha|Ho)
Probability of data under null hypothesis.
Well-defined Problems
Problems with clear states and solutions.
Ill-defined Problems
Problems lacking clear goals and solutions.
Insight
Sudden realization of a solution.
Expert Problem Solving
Specialists solve domain-specific problems better.
Creative Thinking
Generating novel and useful ideas.
Divergent Thinking
Generating multiple ideas from a single prompt.
Functional Fixedness
Inability to see alternative uses for objects.
Remote Associations
Ideas distantly related to original problem.
Ultimatum Game
Game studying emotional social decision-making.
Causal Models
Networks showing cause-effect relationships.
Elastic Collisions
Collisions where kinetic energy is conserved.
Communication
Exchange of information impacting group dynamics.
Majority Vote
Decision-making based on the larger group's choice.
Causal Launching
Directionality in cause-effect relationships.
Doctor Problem
Scenario requiring creative medical problem-solving.
Information Games
Games differing in available knowledge for players.
Proposer
Suggests money division in social decisions.
Responder
Accepts or rejects the proposer's offer.
Illusionary Correlations
False connections between unrelated variables.
Routine Problems
Familiar problems with known solutions.
Nonroutine Problems
Unfamiliar problems without apparent solutions.
Pattern Recognition
Identifying similarities across different scenarios.
Experts
Specialists with deeper understanding in domains.
Novices
Less experienced individuals in problem solving.
Creativity
Generation of novel and useful ideas.
Problem Finding
Identifying unrecognized needs for solutions.
Problem Definition
Clarifying and managing a problem.
Posterior Probability
Probability after considering evidence.
Prior Probability
Probability based on prior knowledge.
Evidence Probability
Probability of observing evidence.
Resistance Game
Social game involving spies and voting.
Dots Problem
Connect dots with four straight lines.
Remote associates
Creative ideas distant from original problem formulation.
Remote associations test
Participants link three specific words creatively.
Hierarchies of associations
Structured relationships between ideas in our thinking.
Functional fixedness
Boxed thinking by predefined uses and associations.
Divergent thinking
Generating diverse associations from a starting point.
Conceptual Integration
Connecting ideas from multiple domains effectively.
Ultimatum game
Study of emotional social decision-making interactions.
Ambiguous information
Interpreted as support for personal beliefs.
Causal relationships
Directionality where causes precede effects.
Causal launching
Causation associated with directional responsibility.
Covariation
Likelihood of two events occurring together.
Temporal order
Arrangement of events over time.
Intervention
Observing consequences of one's own actions.
Illusory correlations
False connections between unrelated variables.
Counterfactual reasoning
Considering alternative outcomes to past events.
Bayesian inference
Probability estimation based on evidence and prior knowledge.
Well-defined problems
Clearly specified states and operators.
Ill-defined problems
Unclear goals and operators.
Nonroutine problems
Difficult problems lacking apparent solutions.
Problem finding
Identifying unrecognized needs and questions.
Problem definition
Developing manageable approaches to problems.