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20 Terms
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Simulation
Computer representations of real things or situations that vary over time, designed for a particular purpose.
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Undecidable Problem
A problem for which no algorithm can ever be written that will always give a correct true/false decision for every input value.
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Lossy
Algorithms that are not fully reversible; only an approximation of the original data can be reconstructed.
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Lossless
Algorithms that are reversible, allowing the original data to be perfectly reconstructed.
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Analog
Data that have values changing smoothly, varying continuously rather than in discrete intervals.
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Bits
A single unit of data that can only have one of two values, typically represented as 0 (off) and 1 (on).
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Bytes
Groups of 8 bits.
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Metadata
Data about data, such as the date of creation or file size of a piece of data.
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Overflow Errors
Errors that occur when there are not enough bits to represent the data.
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Binary Search
An algorithm that eliminates half of a sorted list repeatedly to find the desired value.
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Linear Search
An algorithm that does a complete traversal of the list.
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Heuristic
A problem-solving approach that uses practical methods, not guaranteed to be perfect or optimal.
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Digital
Information represented as ones and zeros.
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ASCII
A table that outlines conventions for converting binary values and alphanumeric characters, representing 128 different characters.
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Alphanumeric
Characters consisting of uppercase and lowercase letters along with numerals 0-9.
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Bit String
A sequence of bits used to represent sets or manipulate binary data.
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Mapping
Associating each element of a given set with one or more elements of a second set.
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Data
Characters, symbols, or quantities on which operations are performed, stored, and/or transmitted by a computer.
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Unicode
A binary encoding system that represents more of the world's text than ASCII, with 65,536 different characters.
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Digital Noise
Irrelevant or meaningless data that has infiltrated otherwise meaningful code.