Physical Fitness
The body’s ability to function efficiently and effectively in work and leisure activities, while maintaining the capacity to meet physical demands in an emergency situation
Cardiorespiratory Endurance
The ability of your heart, lungs, and blood vessels to send fuel and oxygen to your tissues during long periods of moderate to vigorous activity
Muscular Strength
The amount of force your muscles can exert (i.e. lift heavier loads or increased ease in lifting lighter loads)
Muscular Endurance
The ability of your muscles to perform physical tasks over a period of time without tiring (i.e. execute more repetitions without rest)
Flexibility
The ability to move your body parts through their full range of motion (i.e. able to reach or move into body positions impossible to attain previously)
Specificity
Choosing the right types of activities to improve a given element of fitness
Overload
Exercising at a level that is greater than normally stressed through regular daily activities
Progression
Gradually increasing the demands on your body
Regularity
Working out/exercising on a regular basis
Warm-Up
Increase heart rate and body temp., increases blood flow and flexibility, reduces risk for injury
Workout
Performing the strenuous work
F.I.T.T Principle
Frequency, Intensity, Type of Activity, Time (Duration)
Cool Down
Gradually slows heart rate and cools down body temp. to normal, prevent/reduce muscle soreness
Tennis- Objective
Score 4 points (game) first
Tennis- Rules
One person serves the entire game
Serve diagonally across the court
Always say score before you serve
Volley
A short punch stroke that is used to hit the ball before it bounces in your court
Backhand
A stroke used to play the ball on the opposite side of a player's dominant hand using a grip, which is a quarter turn to the left
Forehand
A basic stroke used to play a ball on a player's dominant side using a grip, which is a quarter turn to the right
Sweet Spot of the Racquet
Center of the racquet face where you should contact the ball
Smash
An overhead forceful shot used to return a high, arched shot
Lob
A high, arched shot, which lands behind the opponent's head and near the baseline
Let
A serve, which hits the top of the net but then lands in bounds of the opponent's proper service court, which constitutes a re-serve
Ace
A point-winning serve that is hit beyond the reach of a receiver
Fault
A served ball that does not enter the proper service court, of is improperly served
Double Fault
Failure of a player to get either of the two service attempts into the proper service court resulting in a point for the opponent
Flag Football- Objective
To advance the football over the opponent’s goal line by running or passing
Flag Football- Rules
4 downs
Can punt ball for 4th down
All players can catch passes
Blocking
An offensive move to keep the defense from getting the quarterback
Down
An attempt to advance the ball into the next zone, one play is one down
Fumble
Failure of a player to retain possession of the ball while running or while attempting to receive a kick, pass, or handoff
Forward Pass
A pass thrown by any player from behind the line of scrimmage
Handoff
An offensive play in which one hands off the ball to another player attempting to advance the ball
Huddle
Two or more players conferring between downs
Incomplete Pass
An unsuccessful attempt to move the ball up the field by passing
Lateral Pass
An offensive play in which the ball is passed sideways or backward to the line of scrimmage
Line of Scrimmage
An imaginary line drawn from the front tip of the ball and parallel to the end line
Offside
When an offensive player is ahead of the ball before it is snapped
Passing Pattern
An offensive strategy to run the field in order to get an open pass
Punt
A method of kicking the ball by dropping if from the players hands directly to the food. It is usually a deep kick into the opponent’s territory
Rushing
A defensive move made by the player on the line of scrimmage only to get the quarterback’s flag
Safety
A flag is pulled in the opponent’s end zone
Touchback
A deep kick into the opponent’s end zone
Volleyball- Objective
To send the volleyball over the net so that the opposing team cannot return the ball or prevent it from hitting the ground in their court
Volleyball- Rules
3 hits to get ball over net
Serve can be over or under handed
One player serves until the point is lost
Players cannot touch the net
Ace
Serve that is lands in the opponent’s court without being touched
Block
Defensive play attempting to stop the returning ball from over or near the net
Bump
A forearm pass
Carry
An illegal holding of the ball, it must be batted
Catch
Allowing the ball to rest on any part of the body
Dig
Passing a spiked or powerfully hit ball
Game Point
The last point of the game
Kill
A spike that is impossible to return.
Match
To win two of three games
Point
Awarded to a team for any infringement of the rules by the opposing team or for any unreturned ball
Rally Scoring
One team will score a point every time the ball is served
Rotation
A clockwise movement of players following a side-out and prior to a team’s term of service
Serve
Skill used by a player in the back right position to put the ball into play, you must stay behind the backline until you hit the ball, serves can be under or over handed
Set
High pass that is generally the second play by a team to relay the ball for a spiker
Side Out
Ending a team’s right to serve because they failed to win the point or they made an illegal play
Spike
A ball hit forcibly towards the ground on the opponents side
Term of Service
Serving the ball until side-out is called.
Tip
A change-of-pace attack
Violation
A foul, suck as a lift, a double hit, touching the net, crossing the midline, 4 hits on one side, etc.
Volley
Continuous play without the ball hitting the ground
Softball- Objective
To score more runs than the other team
Softball- rules
Ball must be pitched underhand
7 innings
6 outs per inning
3 strikes = OUT
4 balls = walk
Ball
When batting, every pitch is either a ball or a strike. A ball is when the pitch does not enter the strike zone
Bunt
The baller changes stance to hit the ball, but rather than hitting the ball with force, the batter “puts” the ball on the ground with little force with the bat
Caught Fly Ball
If a ball in the air is caught, whether the ball is in fair territory or foul territory, the batter is out, after a fly ball is caught, the runners must tag the base they began at when the pitch started before they can advance to the next base
Double
Hitting the ball and stopping at second base in one play, without any errors made in the field
Double Play
When two outs are made consecutively without any pitches thrown
Error
A play in which a defensive player mishandles the baseball, resulting in the offense advancing a base or scoring a run
Fair Ball
One that 1.) lands in fair territory which is between first and third base lines, 2.) lands on any one base with the exception of home plate, or 3.) falls on fair ground beyond first and third base
Force Out
When a fielder makes an out by tagging the base runner OR the base that the runner was advancing toward when there is another player forcing that player to advance
Foul Ball
A legally batted ball that settles on foul ground outside of first or third baseline or behind the home plate
Foul Tip
A ball that is batted that goes sharply and directly into the glove of the catcher and is caught – this is a strike, a ball that is hit higher than the batter’s head is not a foul tip – if caught, the batter is out
Ground Ball
A ball that is hit directly to the ground and is fielded usually by the infield players
Home Run
Hitting the ball and making it safely back to the home plate in one play without errors by the fielding team, or hitting the ball in fair territory over the outfield fence
Line Drive
The batter hits the ball solidly and the ball is neither on the ground nor in the air immediately, line drives usually have a lot of power behind the ball
Pop Fly
A ball hit by the batter extremely high where the fielders have time to get under the ball to catch it
Single
Hitting the ball and staying safely first without an error by the fielder
Strike
A ball that is pitched with an arch of at least 3’ and no more than 10’ from release and lands in the designated area behind home plate, the same width as home plate
Tagging Up
If there are less than two outs and a fly ball is hit, a base runner must tag the base he/she was on or remain on the base until the ball is caught before advancing to the next base
Triple
Hitting the ball and safely making it to third base in one play without an error on the field
Triple Play
When 3 outs are made consecutively without any pitches thrown between outs
Bases Loaded
There is a runner on 1st, 2nd, and 3rd base at the same time
Choking Up
Moving your hands up the handle of the bat for more control
Full Count
When a batter has 3 balls and 2 strikes, the next pitch determines if they get a hit, take 1st base, or strike out
Grand Slam
When the batter hits a home run with the bases loaded
On Deck
The next person in the batting order, after the person who is hitting