Shaders and Materials

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11 Terms

1
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What is the difference between a shader and a material? Select one answer.

A shader is a script that runs as part of the rendering process, and a material is an asset that specifies properties to a shader.

2
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What is the difference between a lit shader and an unlit shader? Select one answer.

A lit shader adds shadows and reflections according to the light that reaches the object. An unlit shader ignores the effects of light.

3
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Why do materials sometimes appear bright magenta (pink) in the Unity Editor? Select one answer.

It’s common to import a material that was originally made for a shader that isn’t present in the current project. To fix, specify a shader that is in the project.

4
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What are two ways to make an object look metallic using the URP/Lit Shader? Select one answer.

By using the Specular workflow or the Metallic workflow in a material.

5
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What is physically based rendering (PBR)? Select one answer.

Rendering using shaders that most closely simulate the real-world behavior and properties of light.

6
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What is a mesh? Select one answer.

The geometric data of a GameObject, consisting of vertices, edges and normals that define the shape of an object in Unity.

7
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What is the difference between a normal map and a height map? Select one answer.

A normal map specifies the direction that a surface is facing at a given point, and a height map specifies how high from the mesh surface to raise the rendered surface.

8
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Which terms are used in shaders and materials to refer to the color of an object? Select one answer.

Diffuse map, base map, and albedo.

9
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In Shader Graph, what items are listed in the Blackboard? Select one answer.

Input nodes that users of the shader can configure in materials(?)

10
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In Shader Graph, what is the Master Stack? Select one answer.

The list of end nodes for vertex and fragment shading, which provides an end point for the graph

11
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What is a method of applying a material to a GameObject in the Unity Editor? Select one answer.

All of the above