KNES 360: Ch 8 Psychology

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71 Terms

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What is a construct
a concept developed, created, or adopted for use with a specific theory; cannot be directly measured
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ideal performance state (6)
~absence of fear (no fear of failure)
~no thinking/analyzing performance
~narrow focus of attention on activity
~sense of effortlessness
~sense of personal control
~distortion of time and space; time slows
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Blend of physiological and psychological activation in an individual; refers to the intensity of motivation at any given moment
Arousal
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Is arousal positive or negative
Positive
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Subcategory of arousal that is a negatively perceived emotional state
Anxiety
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2 types of anxiety
Cognitive and somatic
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Mental component of anxiety (thoughts)
Cognitive anxiety
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Physical reaction component of anxiety (arousal, performance)
Somatic anxiety
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Actual experience of apprehension and uncontrolled arousal
State anxiety
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State anxiety is also known as
Physical experience anxiety
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Personality characteristic which represents a latent disposition to perceive situations as threatening
Trait anxiety
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Trait anxiety is also known as
Propensity or likelihood for anxiety
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Substantial imbalance between eaves and response capabilities under conditions in which failure has important consequences
Stress
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Eustress
Positive stress
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Distress
Negative stress
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An environmental or cognitive event that precipitates stress; it will depend on how the stress is perceived
Stressor
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What kind of stress are you experiencing if you are embracing your anxiety and accepting a challenge
Eustress
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What kind of stress are you experiencing if you let your anxiety get to you and you cannot believe you can accomplish a challenge
Distress
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Theory that as an individual's arousal or state anxiety increases, so too does performance
Drive theory
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Two components of the drive theory
Skill level and task complexity
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This can increase the latitude of optimal arousal; more skill will correspond to better performance at levels other than optimal arousal; more skills you have, the greater arousal you can handle
Skill level
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Simple or well-learned skills can tolerate higher degrees of arousal due to lower task-relevant cues for an athlete to monitor; fine motor vs larger motor skills
Task complexity
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Arousal facilitates performance up to an optimal level, beyond which further increases in arousal are associated with reduced performance
Inverted U theory
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Which requires more arousal, low skill and competitive experience or high skill and competitive experience?
High skill and competitive experience; beginners must have lower arousal to keep focus
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Which requires more arousal, complex vs simple sports skills
Complex require less arousal bc you want to stay calm and collected for fine motor tasks. Simple sports skills can have more arousal
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Who requires more arousal, introvert or extrovert
Extrovert
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Different people perform best with different levels of arousal
Individual zones of optimal functioning theory
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When increase in physiological arousal occur in the presence of cognitive anxiety, a sudden drop in performance occurs
Catastrophe theory
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The effect of arousal and anxiety on performance depends on how they are interpreted
reversal theory
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Motivation that involves desire to be competent and self-determining; love of the game
Intrinsic motivation
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Motivation that comes from external sources such as awards, social approval, or fear of punishment
Extrinsic motivation
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Motivation that is the athlete's wish to engage in competition or social comparison; high appetite for competition; desire to be the best
Achievement motivation
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Capacity to experience pride in one's accomplishments, characterized by a desire to challenge oneself
Motive to achieve success
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Desire to protect one's ego and self-esteem; more about avoiding perception of shame than about avoiding failure; prefer easy tasks where success is more likely
Motive to avoid failure
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Involves athletes in decisions related to practice structure like feedback on skills and personal feelings; promotes more active involvement in practice session, can enhance feelings of competence and autonomy
Self-controlled practice
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Increase probability of occurrence of a given behavior by following with or presenting an action, object, or event such as praise, prizes, and awards
Positive reinforcement; give something they like in response to something good
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Increase probability of occurrence of a given operant by removing an act, object, or event that is typically aversive; ie no sprints
Negative reinforcement; take something away but its good that you got rid of it
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Presentation of an act, object, or event following a behavior that could decree the behavior's occurrence; ie giving an extra mile after practice or extra push ups
Positive punishment; give something they don't like
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Removal of something valued; ie taking away playing time
Negative punishment; take something that they wanted
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Which is more effective, punishment or reinforcement?
Reinforcement is more effective. Punishment is always bad, use it sparingly
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Ability to focus attention on task relevant cues to control distraction can be learned and improved with
Increased experience
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Processing of both environmental and internal cues that come to awareness
Attention
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Ability to inhibit awareness of some stimuli in order to process others- block out the crowd
Selective attention
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Adoption of a ritual or mental checklist
Routine
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Focuses thought on breathing and clears the mind, therefore increasing concentration; focus on abdominal breathing
Diaphragmatic breathing
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Going through series of alternate muscular tensing and relaxing phases, athlete learns to become aware of somatic tension to control it
Progressive muscular relaxation (PMR)
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PMR cycle for each muscle group is replaced with an attentional state that focuses on the sense of warmth and heaviness for a particular limb or muscle group; relax in comfy position and feel body relax and warmth
Autogenic training
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Combines mental and physical techniques that allow the athlete to replace a fear response with a relaxation response
systematic desensitization (counterconditioning)
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example of systematic desensitization
face your fear through imagery and then in reality
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cognitive psychological skill in which the athlete uses all the senses to create a mental experience of an athletic performance. allows athletes to get used to uncertain environments over longer periods of time despite minimal real-world competitive opportunity
imagery
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the belief that one can successfully perform a desired behavior
self-confidence
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a situationally specific form of self-confidence; perception of one's ability to perform a given task in a specific situation
self-efficacy
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factors that affect self-efficacy (6)
~performance accomplishments
~vicarious experiences
~verbal persuasion
~imaginal experience
~physiological states
~emotional states
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technique used to enhance self-efficacy, aid in directing proper focus, assist in regulating arousal levels, and reinforce motivation; things can be said out loud or internally, positive, negative, or instructional
self-talk
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Goals over whose achievement the athlete has control
process goals
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goals over which the athlete has little control, such as winning; "i can control all of my preparation but not necessarily the outcome of the game"
outcome goals
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increase the likelihood of success because they are relatively close to the athlete's present ability level
short-term goals
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provide relevance to short-term goals
long-term goals
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type of practice that addresses a skill in its entirety
whole practice
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type of practice that separates the skill into subcomponents; breaking up a complex movement makes it easier to learn
part practice
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breaks tasks into subcomponents that have clear breaks between each segment
segmentation
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breaks the task into subcomponents that happen simultaneously
fractionalization
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adjusts the difficulty of the tasks by changing task characteristics such as the execution speed or the equipment used.
simplification
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athlete performs multiple skills in random order during a given practice session
random practice
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includes variations of the same skill within a single practice session
variable practice
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an athlete watches prerecorded videos or live demonstrations
observational learning
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rules for effectively executing the task
instructions
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feedback that is provided by the athletes from their senses, such as the sensory information from missing a box during a squat box jump
intrinsic feedback
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feedback provided by an observer such as a coach, video, or laboratory equipment
augmented feedback
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feedback during improves ______ but not _____
improves performance but not learning
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feedback provided later does what
enhances learning