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Lighting scene
process of light simulation and how the light emits to the objects in the scene. It is crucial to provide a mood and making a visually appealing output.
No lighting
There are no lights in the scene and there is no interaction between the light and the object in the scene.
Ambient Light
It is a non-directional light sources and the light reflects many times from many surfaces which it appears equally from all directions.
Camera Models
mathematical descriptions of how a 3D scene is projected onto a 2D image.
Camera Models
They allow us to control the viewpoint, perspective, and field of view, just like a real camera which are essential for rendering virtual environments.
Orthographic Projection
all the projection lines are parallel, and there's no perspective foreshortening.
Perspective Projection
The most common type of camera model and it's designed to mimic how our eyes see the world
Perspective Projection
we have a Pinhole Camera Model, the simplest perspective camera model which uses similar geometry to project 3D points onto a 2D image plane.
Diffuse Reflection (Lambertian Reflection)
When it uses a point light where it comes from a specific direction. It reflects equally in all direction. While, if it uses a directional light, is known faster than the point light, no computation needed for each polygon.
point light
emits light in all directions
directional light
has parallel rays, all from the same direction
Specular Reflection
It is a reflection off of shiny surfaces such as shiny metal or plastic that is high in specular component. The position of the viewer is very important
Lighting and Shading
provides additional mood, realistic, and visually appearing scene we see in the screen.
Hard Lighting
creates a sharp and well-defined shadows.
soft lighting
produces more gradual transitions between the light and shadow.
Directional Light
A light that is produced by a light source where the light rays emanating from a single parallel direction.
Point Light
Provides an equal amount of light in all directions.
Spotlight
It radiates the light in a cone shape which is like a flash light.
Shading Models
This determines the color of a 3D objects surface by calculating the lighting, material properties, etc. which creates a realistic scene. Crucial to provide a realistic and appealing visualization.
Flat Shading (Constant Shading)
It calculates the color once of each face of 3D polygon. Very fast but unrealistic.
Gouraud Shading (Interpolated Shading)
It calculates the color in each vertex then interpolate these colors across the face.
Provide smoother appearance of shading.
Phong Shading (Normal Interpolation Shading)
It interpolates the surface normal across the polygon and calculate the lighting equation at each pixel.
It creates more accurate and realistic shading.