graphics lec 3

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22 Terms

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Lighting scene

process of light simulation and how the light emits to the objects in the scene. It is crucial to provide a mood and making a visually appealing output.

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No lighting

There are no lights in the scene and there is no interaction between the light and the object in the scene.

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Ambient Light

It is a non-directional light sources and the light reflects many times from many surfaces which it appears equally from all directions.

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Camera Models

mathematical descriptions of how a 3D scene is projected onto a 2D image.

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Camera Models

They allow us to control the viewpoint, perspective, and field of view, just like a real camera which are essential for rendering virtual environments.

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Orthographic Projection

all the projection lines are parallel, and there's no perspective foreshortening.

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Perspective Projection

The most common type of camera model and it's designed to mimic how our eyes see the world

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Perspective Projection

we have a Pinhole Camera Model, the simplest perspective camera model which uses similar geometry to project 3D points onto a 2D image plane.

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Diffuse Reflection (Lambertian Reflection)

When it uses a point light where it comes from a specific direction. It reflects equally in all direction. While, if it uses a directional light, is known faster than the point light, no computation needed for each polygon.

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point light

emits light in all directions

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directional light

has parallel rays, all from the same direction

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Specular Reflection

It is a reflection off of shiny surfaces such as shiny metal or plastic that is high in specular component. The position of the viewer is very important

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Lighting and Shading

provides additional mood, realistic, and visually appearing scene we see in the screen.

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Hard Lighting

creates a sharp and well-defined shadows.

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soft lighting

produces more gradual transitions between the light and shadow.

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Directional Light

A light that is produced by a light source where the light rays emanating from a single parallel direction.

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Point Light

Provides an equal amount of light in all directions.

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Spotlight

It radiates the light in a cone shape which is like a flash light.

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Shading Models

This determines the color of a 3D objects surface by calculating the lighting, material properties, etc. which creates a realistic scene. Crucial to provide a realistic and appealing visualization.

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Flat Shading (Constant Shading)

It calculates the color once of each face of 3D polygon. Very fast but unrealistic.

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Gouraud Shading (Interpolated Shading)

It calculates the color in each vertex then interpolate these colors across the face.

Provide smoother appearance of shading.

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Phong Shading (Normal Interpolation Shading)

It interpolates the surface normal across the polygon and calculate the lighting equation at each pixel.

It creates more accurate and realistic shading.