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55 Terms

1

Program

The planned structure or content providing resources and activities for participants.

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2

Programming

The process of creating and organizing the program, including scheduling, resource allocation, and staff training.

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3

Program Development

Continuous improvement and structuring of programs based on feedback, assessments, and community needs.

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4

Leisure

A human behavior defined by perceived freedom, intrinsic satisfaction, and positive affect.

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5

Recreation

Activities undertaken for enjoyment and relaxation, often less structured and more spontaneous.

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6

Games

Competitive, rule-based activities requiring specific skills and strategies.

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7

Play

Unstructured and imaginative activities crucial for development and creativity.

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8

Sport

Organized activities involving physical exertion and skill, often governed by rules.

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9

Tourism

Leisure activities involving travel away from home for exploration and enjoyment.

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10

Symbolic Interactionism

A sociological view that suggests reality is created through interpersonal interactions.

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11

Leisure as a Social Event

Leisure involves multi-faceted interactions allowing participants to share experiences.

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12

Meaning from Interaction

The meaning of leisure arises through social interaction, shaping perceptions and enjoyment.

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13

Phases of the Leisure Experience

Includes anticipation, participation, and reflection in a program experience.

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14

Emergent Nature of Leisure

Each leisure experience is unique and reconstructed in different contexts.

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15

Situated Activity System

Actions situated within a structured social setting, with dynamic interrelated parts.

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16

Six Basic Elements of a Situated Activity System

Include interacting people, physical setting, leisure objects, structures, relationships, and animation.

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17

Animation

The flow of the program, central to providing engaging interactions.

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18

Experience Economy

Experiences as a unique economic offering that people seek and are willing to pay for.

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19

Product Differentiation

Distinction between goods, services, and experiences in the context of programming.

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20

SMART Goals

Goals that are Specific, Measurable, Achievable, Relevant, and Time-bound.

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21

Mission Statement

Frames the direction and scope of programs, defining the agency's commitment.

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22

Needs Assessment

Process to understand participant desires to guide program development.

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23

Interviews

One-on-one conversations to gain detailed insights from individuals.

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24

Benefits-Based Programming (BBP)

Creating purposeful leisure experiences that align with program goals.

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25

Outcome-Based Programming (OBP)

Focus on achieving specific outcomes through leisure experiences.

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26

Animation Plan

Operationalizes the program's design through a sequence of events.

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27

Promotion

Effectively communicating the program's value and benefits to foster engagement.

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28

Evaluation

Analyzing program effectiveness and outcomes to guide improvements.

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29

Program Life Cycle

Stages of programs evaluated for effectiveness: Introduction, Growth, Maturation, Saturation, Decline.

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30

Data-Based Modifications

Adjustments to programs based on evaluation data to align with participant needs.

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31

Participant Input

Feedback from participants to inform program development.

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32

Public Interest

The relevance of programming to the broader community needs.

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33

Macro Environment

The larger social, economic, and cultural environment affecting programming.

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34

Collaboration and Coordination

Involvement of all organization levels in strategy development.

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35

On-Site Supervision

Supervising staff during operations to enhance service delivery.

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36

Evaluation Planning Process

Establishing purpose and audience for gathering relevant data.

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37

Implementation Techniques

Specific methods used to collect and analyze evaluation data.

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38

Job Analysis

Analyzing tasks and requirements to create job descriptions.

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39

Program Scheduling

Coordinating program details for participation and satisfaction.

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40

Transitioning Goals

Structuring goals from general to specific for clarity and alignment.

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41

Community Need

Understanding and addressing the specific needs of the community.

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42

Service Continuum

Various formats of programs offered to attract different customers.

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43

Strategic Planning

Aligning services with agency mission and community needs based on resource limits.

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44

Individual Needs

Understanding the personal requirements of participants.

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45

Evaluation Report Passages

Organizing findings from evaluations to communicate with stakeholders.

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46

Marketing

Identifying and analyzing audience segments to enhance participation.

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47

Supplementary Policies

Rules and guidelines supporting program operations.

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48

Interacting People

Participants who engage with each other and the program content.

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49

Physical Setting

Environment where the program takes place, including natural and constructed settings.

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50

Leisure Objects

Items or props used in the program to enhance the experience.

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51

Relationships

Interpersonal connections that foster community and enhance experiences.

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52

Animation Techniques

Strategies to maintain engaging dynamics within a program.

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53

Differential Use of Marketing

Tailored marketing strategies for private, not-for-profit, commercial, and public agencies.

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54

Compensation

Financial rewards for employees based on job performance.

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55

Contracting for Personal Services

Using external services to fulfill program needs efficiently.

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