2.1 - Design methods and processes

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P2 - Design + making

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24 Terms

1
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design process

  • moodboard, ideation, inspiration

  • illustration or sketch

  • technical sketch

  • tech pack

  • sourcing

  • factory, sampling

  • fit and view

  • design approval

  • production

2
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iterative design process

a cyclical approach to the design and development process

  • involves continually testing, evaluating and refining a product to optimise the design

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iterative design cycle

  • context/need

  • planning

  • requirements

  • analysis and design

  • prototype

  • testing

  • evaluation

  • context/need

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UCD - user centred design

developing a new product to suit the needs and wants of the customer

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UCD - aims

  • develop products consumers need/want

  • identify target market - identify how, when and why they will use a product

  • involve users in all stages of the design process

  • test and evaluate the design at every stage

  • focused on exploring a range of views to find real customer opinions

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what drives need/demand for products

  • gap in the market e.g. changes to mens fashion

  • technological advances e.g. wearable tech

  • desire for something original e.g. catwalk garments that can be modified to meet individual needs

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primary data

research carried out to collect new information in person

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primary data collection methods

  • consumer questionnaires and surveys

  • telephone, online, face to face interviews

  • focus groups

  • customer panels

  • product analysis

must make purpose of research clear

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secondary data

research collected from existing sources of data

  • previously gathered by other researchers/businesses

  • can be purchased our gathered freely online

  • may be out fo date

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secondary data sources

  • trend forecasts

  • sales and company reports

  • book research of styles or designer influences

  • gov. publications

  • media sources - magazines or newspapers

  • internet research

  • trade association publications

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market research

involves data collection to establish if there is a need for a product

  • considers target market, competitors, and current trends

  • qualitative and quantitive

  • often uses interviews - provides insight of needs and wants of target market

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quantitative data

factural, meausurable information

  • yes/no questions or tick boxes

  • often numerical

  • data can be categorised and analysed

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qualitative data

subjective information

  • includes customers options, preferences or observations

  • consumers give descriptive answers to questions to explain their point of view

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focus group

a panel of consumers who rate the product and feed back their opinions

  • part of the target market

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demographics

a study of population statistics

  • e.g. age, gender, marital status, income and occupation

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customer panels

a group of prospective customers

  • frequently consulted on their opinions about a new product

  • during different development stages

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purpose of focus group

  • set up to find views of target market

  • 6-10 people, planned discussion

  • should be a good spread of the demographic to provide variety of opinion

  • analyse and evaluate feedback

  • customer panels = focus groups that meet regularly

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comparable products

existing comparable products within the market are investigates

  • can identify useful features

  • helps develop ideas for new or improved products

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human factors for design

  • must tale in to account anthropometric and ergonomic data

  • ensures a design functions efficiently for people

  • will establish correct size for user, and wether something is fit for purpose

20
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percentiles

a specific statistical percentage range

  • used to define appropriate anthropometric data for design purposes

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use of anthropometric data

  • provides standard measurements of average human body

  • use data to decide appropriate sizing for target market

  • pattern grades and manufacturing ensures uniformity in sizing

  • should be made clear whether products are design fir averages or extremes

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pattern grading

pattern designers sue anthropometric and ergonomic data to grade patterns for different sizes

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use of ergonomics

studies how people and products interact

  • data collected from studies about human body changes during movement

  • impacts choice of fabric or garment shape

  • used to grade patterns to appropriate sizes

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plan of prototype manufacture

drawn up by a sample machinist when making final prototype

  • materials, techniques and processes to be used

  • tools and equipment required

  • QA procedures adopted

  • QC checks required

important to ensure quality standards are met