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Key concepts and definitions
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Pareidolia
a vague or random stimulus pattern that is perceived as significant and meaningful
Illusory face perception
a tendency to see human-liked faces where none are actually present (such as in objects or artefacts)
Social perception
the process of collecting and interpreting information about another person’s individual characteristics
Zero acquaintance
a situation which requires a perceiver to make a judgement about a target with whom the perceiver has had no prior social interaction
Thin slices of behaviour
extremely small samples of behaviour upon which people are able to base relatively accurate judgements about others
First impression
one’s intital perception of another person, typically involving a positive or negative evaluation as well as a sense of physical and psychological characteristics
Babfacedness
the atribute of having an adult face with configural features resembling those of an infant (that is, large eyes, full cheeks, a round shape, a protruding forehead, and a small nose and chin)
Fusiform face area
a face-sensitive brain region involved in high-level visual processing. the FFA is believed to speicalise in face recognition and is associated with seeing human features in objects
Overgeneralisation
the process of extending something beyond the circumstances to which it actually applies. e.g. social judgmenets of babies are overgeneralised to people with resembling features
Self-fulfilling prophecy
a belief of expecation that helps to bring about its own fulfillment
Self-defeating behaviour
repetitive actions by an individual that invite failure or misfortune and thus prevent him or her from attaining goals or fulfilling desires
Social attribution
an inference regarding the cause of a person’s behaviour or an interpersonal event
Base-rate
the naturally occurring frequency of a phenomenon in a population
Primacy effect
the tendency for facts, impressions, or items that are presented first to be better learned or remembered than material presented later in the sequence
Attention bias/decrement
the tendency for people to pay less attention to stimuli coming later in a sequential occurrence or presentation and thus to remember them less well
Confirmation Bias
the tendency to gather evidence that confirms preexisting expectations, typically by emphasising or pursuing supporting evidence while dismissing or failing to seek contradictory evidence
Causal attribution
see social attribution
Fundamental attribution error
the tendency to overestimate the degree to which an individual’s behaviour is determined by his or her abiding personal charactersitcs, attitudes, or beliefs and correspondingly, to minimise the influence of the surrounding situation on that behaviour
Correspondence bias
see fundamental attribution error
Sleeper effect
the discounting cue (e.g. situational inform) weakens the intitial impact of the message, but if the cue and the arguments in the message are not well integrated in memory, the cue (situational info) may gradually be forgotten
Actor-observer difference
the tendency for individuals acting in a situation to attribute the causes of their behaviour to external or situational factors, such as social pressure, but for obersvers to attribute the same behaviour to internal or dispositional factors such as personality
Cogntive load
the relative demand imposed by a particular task, in terms of mental resources required
Inflated categorisation
knowledge of the situation inflates the extent to which the person is seen as casual
Covariation theory (Kelly 1967)
proposes that observers work out the causes of behaviour by collecting data about comparison cases. Causality is attributed to the person, entity or situation, depending on which of these factors covaries with the observed effect
Consensus information
evidence relating to how different actors behave towards the same object
Consistency information
evidence relating to how an actor’s behaviour towards an object varies across different situations and times
Distinctiveness information
evidence relating to how an actor responds to different objects (or ‘entities’) under similar circumstances