Lecture 31 Making Rational Decisions

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Flashcards on Decision Theory, Utility Functions, and Markov Decision Processes.

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19 Terms

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Decision Theory

The study of how to make rational decisions, often modeled using utility functions.

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Utility Function

A function that models rational behavior by assigning values to different outcomes.

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Markov Decision Process (MDP)

A framework for making sequences of decisions in an uncertain environment, using probabilities to express uncertainty.

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Reinforcement Learning

An area of Machine Learning closely related to solving Markov decision processes, but without explicit transition probabilities or reward functions.

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Transition Model

Probabilities associated with transitioning between states in a Markov Decision Process.

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Reward Function

A function that defines the rewards or penalties associated with different states or actions in a Markov Decision Process.

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Von Neumann Architecture

The basic design for modern computers, co-developed by John von Neumann, who also contributed to utility theory.

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Neumann-Morgenstern Utility Theorem

A theoretical justification for using utility functions to model rational behavior.

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Lottery

A representation of actions in an uncertain environment where outcomes have associated probabilities.

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Maximum Expected Utility Principle

The principle that the most rational choice is the action with the highest expected utility, considering probabilities and utility values.

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Normalized Lottery

A method used to elicit utility functions from humans by comparing certain outcomes to a lottery with best and worst possible outcomes.

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Axioms of Utility Theory

Rules that define rational behavior, used as the foundation for utility theory.

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Transitivity

If A is preferred to B, and B is preferred to C, then A is preferred to C. It is a common sense rule regarding rational behavior of an agent.

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Expected Utility

The sum of the utilities of each possible outcome of a lottery, weighted by their respective probabilities.

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Linear Transformation of Utility Function

Multiplying utility function by a constant and adding a constant creating new utility function.

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Conditional Probability

The probability of an event occurring given that another event has already occurred.

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Elicit Utility Function

To get a utility function from people or expert.

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Standard Lottery

Lottery where we have the best possible state as one outcome and the worst possible state as the other outcome.

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Expected Monetary Value (EMV)

The expected value of a lottery, calculated by multiplying the value of each outcome by its probability and summing the results.